TWINE: reduced scope in renderer code

This commit is contained in:
Martin Gerhardy 2020-11-28 01:01:10 +01:00
parent 2b20f54310
commit 61d49da380

View File

@ -1022,11 +1022,6 @@ void Renderer::circleFill(int32 x, int32 y, int32 radius, uint8 color) {
}
int32 Renderer::renderModelElements(int32 numOfPrimitives, uint8 *ptr, renderTabEntry **renderTabEntryPtr) {
int32 bestPoly = 0;
// int32 ecx;
// prepare polygons
// TODO: proper size
Common::MemoryReadStream stream(ptr, 100000);
int16 numPolygons = stream.readSint16LE();
@ -1044,7 +1039,6 @@ int32 Renderer::renderModelElements(int32 numOfPrimitives, uint8 *ptr, renderTab
currentPolyHeader.renderType = stream.readByte();
currentPolyHeader.numOfVertex = stream.readByte();
currentPolyHeader.colorIndex = stream.readSint16LE();
//ecx = *((int32*) pointer);
int16 polyRenderType = currentPolyHeader.renderType;
int32 bestDepth = -32000;
@ -1247,6 +1241,7 @@ int32 Renderer::renderModelElements(int32 numOfPrimitives, uint8 *ptr, renderTab
const renderTabEntry *renderTabEntryPtr2 = renderTab;
renderTabEntry *renderTabSortedPtr = renderTabSorted;
int32 bestPoly = 0;
for (int32 i = 0; i < numOfPrimitives; i++) { // then we sort the polygones | WARNING: very slow | TODO: improve this
renderTabEntryPtr2 = renderTab;
int16 bestZ = -0x7FFF;