mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-25 05:34:27 +00:00
TSAGE: Further cleanup of existing R2R MazeUI code
This commit is contained in:
parent
5ba9f831a0
commit
61df7e35c9
@ -1293,8 +1293,6 @@ void MazeUI::synchronize(Serializer &s) {
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_rect1.synchronize(s);
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_rect2.synchronize(s);
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// FIXME: syncrhonize _field16 and _field3A
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s.syncAsSint16LE(_field12);
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s.syncAsSint16LE(_field14);
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s.syncAsSint16LE(_field26);
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@ -1370,8 +1368,8 @@ int MazeUI::sub51AF8(Common::Point pt) {
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return -1;
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}
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bool MazeUI::sub51AFD(Common::Point pt) {
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int retval = false;
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bool MazeUI::setMazePosition(Common::Point pt) {
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bool retval = false;
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_field2E = pt.x;
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_field30 = pt.y;
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@ -1399,14 +1397,13 @@ bool MazeUI::sub51AFD(Common::Point pt) {
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return retval;
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}
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void MazeUI::sub51B02() {
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warning("STUB: MazeUI::sub51B02()");
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void MazeUI::mazeProc1() {
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warning("STUB: MazeUI::mazeProc1()");
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}
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void MazeUI::sub9EDE8(Rect rect) {
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void MazeUI::setUIBounds(Rect rect) {
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_rect1 = rect;
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warning("FIXME: MazeUI::sub9EDE8()");
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// _rect1.clip(g_globals->gfxManager()._bounds);
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_rect1.clip(g_globals->gfxManager()._bounds);
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}
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int MazeUI::sub9EE22(int &arg1, int &arg2) {
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@ -309,9 +309,9 @@ public:
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void synchronize(Serializer &s);
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int sub51AF8(Common::Point pt);
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bool sub51AFD(Common::Point pt);
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void sub51B02();
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void sub9EDE8(Rect rect);
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bool setMazePosition(Common::Point pt);
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void mazeProc1();
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void setUIBounds(Rect rect);
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int sub9EE22(int &arg1, int &arg2);
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};
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@ -1134,12 +1134,12 @@ void Scene1200::postInit(SceneObjectList *OwnerList) {
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_actor1.hide();
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tmpRect.set(110, 20, 210, 120);
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_object1.sub9EDE8(tmpRect);
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_object1.setUIBounds(tmpRect);
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_object1.load(1);
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_object1.sub51AFD(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4));
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_object1.setMazePosition(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4));
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warning("int unk = set_pane_p(_paneNumber);");
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_object1.sub51B02();
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_object1.mazeProc1();
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warning("set_pane_p(unk);");
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R2_GLOBALS._player.enableControl();
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@ -1544,9 +1544,9 @@ void Scene1200::dispatch() {
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Rect tmpRect;
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Scene::dispatch();
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if (_field41C != 0) {
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_object1.sub51AFD(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4));
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_object1.setMazePosition(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4));
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warning("int unk = set_pane_p(_paneNumber);");
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_object1.sub51B02();
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_object1.mazeProc1();
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warning("_gfxManager.sub294AC(unk);");
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warning("tmpRect.sub14DF3();");
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_field41C = 0;
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@ -1571,9 +1571,9 @@ void Scene1200::dispatch() {
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default:
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break;
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}
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_object1.sub51AFD(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4));
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_object1.setMazePosition(Common::Point(R2_GLOBALS._v56AA2, R2_GLOBALS._v56AA4));
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warning("int unk = set_pane_p(_paneNumber);");
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_object1.sub51B02();
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_object1.mazeProc1();
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warning("_gfxManager.sub294AC(unk);");
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warning("tmpRect.sub14DF3();");
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@ -3046,15 +3046,15 @@ void Scene3500::Actor7::sub109693(Common::Point Pt) {
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setPosition(Pt);
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}
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int Scene3500::UnkObject3500::sub1097C9(int arg1) {
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int Scene3500::MazeUI3500::sub1097C9(int arg1) {
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return (_width / 2) + arg1 - (arg1 % _width);
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}
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int Scene3500::UnkObject3500::sub1097EF(int arg1) {
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int Scene3500::MazeUI3500::sub1097EF(int arg1) {
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return (_height / 2) + arg1 - (arg1 % _height);
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}
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int Scene3500::UnkObject3500::sub109C09(Common::Point pt) {
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int Scene3500::MazeUI3500::sub109C09(Common::Point pt) {
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int vx = pt.x / _width;
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int vy = pt.y / _height;
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@ -3064,10 +3064,10 @@ int Scene3500::UnkObject3500::sub109C09(Common::Point pt) {
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return -1;
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}
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int Scene3500::UnkObject3500::sub109C5E(int &x, int &y) {
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int retVal = sub51AFD(Common::Point(x, y));
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x = _field2E;
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y = _field30;
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int Scene3500::MazeUI3500::sub109C5E(Common::Point &p) {
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int retVal = setMazePosition(p);
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p.x = _field2E;
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p.y = _field30;
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return retVal;
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}
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@ -3082,8 +3082,8 @@ Scene3500::Scene3500() {
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_field1274 = 0;
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_field1276 = 0;
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_field1278 = 0;
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_field127A = 0;
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_field127C = 0;
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_position1.x = 0;
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_position1.y = 0;
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_field127E = 0;
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_field1280 = 0;
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_field1282 = 0;
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@ -3103,8 +3103,8 @@ void Scene3500::synchronize(Serializer &s) {
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s.syncAsSint16LE(_field1274);
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s.syncAsSint16LE(_field1276);
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s.syncAsSint16LE(_field1278);
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s.syncAsSint16LE(_field127A);
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s.syncAsSint16LE(_field127C);
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s.syncAsSint16LE(_position1.x);
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s.syncAsSint16LE(_position1.y);
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s.syncAsSint16LE(_field127E);
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s.syncAsSint16LE(_field1280);
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s.syncAsSint16LE(_field1282);
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@ -3217,11 +3217,11 @@ void Scene3500::Action1::signal() {
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setDelay(1);
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break;
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case 4: {
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int si = scene->_unkObj1.sub109C09(Common::Point(scene->_field127A + 70, scene->_field127C + 46));
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int var2 = scene->_unkObj1.sub1097C9(scene->_field127A + 70) - 70;
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int var4 = scene->_unkObj1.sub1097EF(scene->_field127C + 46) - 46;
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int di = abs(var2 - scene->_field127A);
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int var6 = abs(var4 - scene->_field127C);
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int si = scene->_mazeUI.sub109C09(Common::Point(scene->_position1.x + 70, scene->_position1.y + 46));
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int var2 = scene->_mazeUI.sub1097C9(scene->_position1.x + 70) - 70;
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int var4 = scene->_mazeUI.sub1097EF(scene->_position1.y + 46) - 46;
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int di = abs(var2 - scene->_position1.x);
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int var6 = abs(var4 - scene->_position1.y);
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if ((scene->_actor1._frame % 2) != 0) {
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scene->_actor1._frameChange = _field1E;
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@ -3354,12 +3354,12 @@ void Scene3500::Action1::signal() {
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case 0:
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// No break on purpose
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case 4:
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scene->_field127A = scene->_unkObj1.sub1097C9(scene->_field127A + 70) - 70;
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scene->_position1.x = scene->_mazeUI.sub1097C9(scene->_position1.x + 70) - 70;
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break;
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case 2:
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// No break on purpose
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case 6:
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scene->_field127C = scene->_unkObj1.sub1097EF(scene->_field127C + 46) - 46;
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scene->_position1.y = scene->_mazeUI.sub1097EF(scene->_position1.y + 46) - 46;
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break;
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default:
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break;
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@ -3576,8 +3576,8 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
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_field1272 = 1;
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_field1270 = 4;
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_field126E = 4;
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_field127A = 860;
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_field127C = 891;
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_position1.x = 860;
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_position1.y = 891;
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_rotation = R2_GLOBALS._scenePalette.addRotation(240, 254, -1);
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_rotation->setDelay(0);
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_rotation->_idxChange = 1;
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@ -3665,13 +3665,13 @@ void Scene3500::postInit(SceneObjectList *OwnerList) {
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_actor3.fixPriority(200);
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tmpRect.set(160, 89, 299, 182);
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_unkObj1.sub9EDE8(tmpRect);
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_unkObj1.load(2);
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_unkObj1.sub51AFD(Common::Point(_field127A, _field127C));
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_mazeUI.setUIBounds(tmpRect);
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_mazeUI.load(2);
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_mazeUI.setMazePosition(_position1);
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_action1._field24 = 0;
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warning("gfx_set_pane_p()");
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_unkObj1.sub51B02();
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_mazeUI.mazeProc1();
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warning("gfx_set_pane_p()");
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_field1286 = 1;
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@ -3803,7 +3803,7 @@ void Scene3500::dispatch() {
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if (!_rotation)
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return;
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int var_field127A = 0;
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int var127A = 0;
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int di = 0;
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int var_4 = 0;
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int var_6 = 0;
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@ -3819,17 +3819,17 @@ void Scene3500::dispatch() {
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_field1282 = 0;
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tmpRect.set(160, 89, 299, 182);
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var_field127A = _field127A;
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di = _field127C;
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var_4 = _unkObj1.sub1097C9(70) - 70;
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var_6 = _unkObj1.sub1097EF(_field127C + 46) - 46;
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var_8 = abs(var_4 - var_field127A);
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var127A = _position1.x;
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di = _position1.y;
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var_4 = _mazeUI.sub1097C9(70) - 70;
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var_6 = _mazeUI.sub1097EF(_position1.y + 46) - 46;
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var_8 = abs(var_4 - var127A);
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var_a = abs(var_6 - di);
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dx = 0;
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switch (_field1276) {
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case 0:
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tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, 46));
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tmpVar = _mazeUI.sub109C09(Common::Point(var127A + 70, 46));
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if ( ((tmpVar == 2) || (tmpVar == 3) || (tmpVar == 6) || (tmpVar == 1))
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|| (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 > 3)) ) {
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R2_GLOBALS._sound2.play(339);
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@ -3840,9 +3840,9 @@ void Scene3500::dispatch() {
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if (_action1._field24 == 0)
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_actor8.hide();
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} else {
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var_6 = _unkObj1.sub1097EF(di + 46) - 46;
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di = _field127C - _field126E;
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dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
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var_6 = _mazeUI.sub1097EF(di + 46) - 46;
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di = _position1.y - _field126E;
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dx = _mazeUI.sub109C09(Common::Point(var127A + 70, di + 46));
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if (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (tmpVar != dx)) {
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di = var_6;
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R2_GLOBALS._sound2.play(339);
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@ -3862,11 +3862,11 @@ void Scene3500::dispatch() {
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if (_action1._field24 == 0)
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_actor8.hide();
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} else {
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var_6 = _unkObj1.sub1097EF(di + 46) - 46;
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var_6 = _mazeUI.sub1097EF(di + 46) - 46;
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var_a = abs(var_6 - di);
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tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
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tmpVar = _mazeUI.sub109C09(Common::Point(var127A + 70, di + 46));
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if ( (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (di <= var_6) && (_field127C>= var_6))
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if ( (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4)) && (di <= var_6) && (_position1.y>= var_6))
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|| (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (_field126E >= var_a) && (_field126E > 3) && (_action1._field24 != 0)) ) {
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di = var_6;
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if ((tmpVar != 25) && (tmpVar != 26) && (tmpVar != 5) && (tmpVar != 14) && (tmpVar == 15))
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@ -3877,7 +3877,7 @@ void Scene3500::dispatch() {
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_field1272 = 0;
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if (_action1._field24 == 0)
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_actor8.hide();
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} else if ((tmpVar == 11) && (var_6 + 3 >= di) && (_field127C >= var_6 + 3)) {
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} else if ((tmpVar == 11) && (var_6 + 3 >= di) && (_position1.y >= var_6 + 3)) {
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R2_GLOBALS._sound2.play(339);
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_rotation->_idxChange = 0;
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_field1270 = 0;
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@ -3886,7 +3886,7 @@ void Scene3500::dispatch() {
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if (_action1._field24 == 0)
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_actor8.hide();
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} else if (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 != 0) && (var_8 <= 3)) {
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var_field127A = var_4;
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var127A = var_4;
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R2_GLOBALS._sound2.play(339);
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} else {
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// Nothing
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@ -3895,7 +3895,7 @@ void Scene3500::dispatch() {
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}
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break;
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case 2:
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tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
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tmpVar = _mazeUI.sub109C09(Common::Point(var127A + 70, di + 46));
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if ( ((tmpVar == 12) || (tmpVar == 13) || (tmpVar == 11) || (tmpVar == 16) || (tmpVar == 31))
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|| (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (var_a > 3)) ) {
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R2_GLOBALS._sound2.play(339);
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@ -3906,11 +3906,11 @@ void Scene3500::dispatch() {
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if (_action1._field24 == 0)
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_actor8.hide();
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} else {
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var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70;
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var_field127A = _field127A + _field126E;
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dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
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var_4 = _mazeUI.sub1097C9(var127A + 70) - 70;
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var127A = _position1.x + _field126E;
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dx = _mazeUI.sub109C09(Common::Point(var127A + 70, di + 46));
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if (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15)) && (tmpVar != dx)) {
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var_field127A = var_4;
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var127A = var_4;
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R2_GLOBALS._sound2.play(339);
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_rotation->_idxChange = 0;
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_field1270 = 0;
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@ -3919,7 +3919,7 @@ void Scene3500::dispatch() {
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if (_action1._field24 == 0)
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_actor8.hide();
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} else if ((tmpVar == 6) && (tmpVar != dx)) {
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var_field127A = var_4 - 5;
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var127A = var_4 - 5;
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R2_GLOBALS._sound2.play(339);
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_rotation->_idxChange = 0;
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_field1270 = 0;
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@ -3928,12 +3928,12 @@ void Scene3500::dispatch() {
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if (_action1._field24 == 0)
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_actor8.hide();
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} else {
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var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70;
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var_8 = abs(var_field127A - var_4);
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tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, tmpVar + 46));
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if ( (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15)) && (var_field127A >= var_4) && (_field127A <= var_4))
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var_4 = _mazeUI.sub1097C9(var127A + 70) - 70;
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var_8 = abs(var127A - var_4);
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tmpVar = _mazeUI.sub109C09(Common::Point(var127A + 70, tmpVar + 46));
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if ( (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15)) && (var127A >= var_4) && (_position1.x <= var_4))
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|| (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4)) && (_field126E >= var_8) && (_field126E <= 3) && (_action1._field24 != 0)) ) {
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var_field127A = var_4;
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var127A = var_4;
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if ((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14) || (tmpVar == 5) || (tmpVar == 4))
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R2_GLOBALS._sound2.play(339);
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_rotation->_idxChange = 0;
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@ -3942,8 +3942,8 @@ void Scene3500::dispatch() {
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_field1272 = 0;
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if (_action1._field24 == 0)
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_actor8.hide();
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} else if ((tmpVar == 6) && (var_4 - 5 <= var_field127A) && (_field127A <= var_4 - 5)) {
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var_field127A = var_4 - 5;
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} else if ((tmpVar == 6) && (var_4 - 5 <= var127A) && (_position1.x <= var_4 - 5)) {
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var127A = var_4 - 5;
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R2_GLOBALS._sound2.play(339);
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_rotation->_idxChange = 0;
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_field1270 = 0;
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@ -3961,7 +3961,7 @@ void Scene3500::dispatch() {
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}
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break;
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case 4:
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tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
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tmpVar = _mazeUI.sub109C09(Common::Point(var127A + 70, di + 46));
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if ( ((tmpVar == 2) || (tmpVar == 3) || (tmpVar == 6) || (tmpVar == 1))
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|| (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 > 3)) ) {
|
||||
R2_GLOBALS._sound2.play(339);
|
||||
@ -3972,9 +3972,9 @@ void Scene3500::dispatch() {
|
||||
if (_action1._field24 == 0)
|
||||
_actor8.hide();
|
||||
} else {
|
||||
var_6 = _unkObj1.sub1097EF(di + 46) - 46;
|
||||
di = _field127C + _field126E;
|
||||
dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
|
||||
var_6 = _mazeUI.sub1097EF(di + 46) - 46;
|
||||
di = _position1.y + _field126E;
|
||||
dx = _mazeUI.sub109C09(Common::Point(var127A + 70, di + 46));
|
||||
if (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (tmpVar == dx)) {
|
||||
R2_GLOBALS._sound2.play(339);
|
||||
_rotation->_idxChange = 0;
|
||||
@ -4002,10 +4002,10 @@ void Scene3500::dispatch() {
|
||||
if (_action1._field24 == 0)
|
||||
_actor8.hide();
|
||||
} else {
|
||||
var_6 = _unkObj1.sub1097EF(di + 46) - 46;
|
||||
var_6 = _mazeUI.sub1097EF(di + 46) - 46;
|
||||
var_a = abs(di - var_6);
|
||||
tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
|
||||
if ( (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (di >= var_6) && (_field127C <= var_6))
|
||||
tmpVar = _mazeUI.sub109C09(Common::Point(var127A + 70, di + 46));
|
||||
if ( (((tmpVar == 25) || (tmpVar == 26) || (tmpVar == 5)) && (di >= var_6) && (_position1.y <= var_6))
|
||||
|| (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (_field126E >= var_a) && (_field126E <= 3) && (_action1._field24 != 0)) ){
|
||||
if ((tmpVar != 23) && (tmpVar != 24) && (tmpVar != 4) && (tmpVar != 14) && (tmpVar != 15))
|
||||
R2_GLOBALS._sound2.play(339);
|
||||
@ -4015,7 +4015,7 @@ void Scene3500::dispatch() {
|
||||
_field1272 = 0;
|
||||
if (_action1._field24 == 0)
|
||||
_actor8.hide();
|
||||
} else if ((tmpVar == 16) && (var_6 - 3 <= di) && (_field127C <= var_6 - 3)) {
|
||||
} else if ((tmpVar == 16) && (var_6 - 3 <= di) && (_position1.y <= var_6 - 3)) {
|
||||
di = var_6 - 3;
|
||||
R2_GLOBALS._sound2.play(339);
|
||||
_rotation->_idxChange = 0;
|
||||
@ -4024,7 +4024,7 @@ void Scene3500::dispatch() {
|
||||
_field1272 = 0;
|
||||
if (_action1._field24 == 0)
|
||||
_actor8.hide();
|
||||
} else if ((tmpVar == 31) && (var_6 + 4 <= di) && (_field127C <= var_6 + 4)) {
|
||||
} else if ((tmpVar == 31) && (var_6 + 4 <= di) && (_position1.y <= var_6 + 4)) {
|
||||
di = var_6 + 4;
|
||||
_rotation->_idxChange = 0;
|
||||
_field1270 = 0;
|
||||
@ -4032,12 +4032,12 @@ void Scene3500::dispatch() {
|
||||
_field1272 = 0;
|
||||
if (_action1._field24 == 0)
|
||||
_actor8.hide();
|
||||
if ((var_field127A == 660) && (_field126E + 306 <= di) && (di <= 307))
|
||||
if ((var127A == 660) && (_field126E + 306 <= di) && (di <= 307))
|
||||
++_field1284;
|
||||
else
|
||||
R2_GLOBALS._sound2.play(339);
|
||||
} else if (((tmpVar == 23) || (tmpVar == 24) || (tmpVar == 4) || (tmpVar == 14) || (tmpVar == 15)) && (var_8 != 0) && (var_8 <= 3)) {
|
||||
var_field127A = var_4;
|
||||
var127A = var_4;
|
||||
R2_GLOBALS._sound2.play(339);
|
||||
} else {
|
||||
// Nothing
|
||||
@ -4046,7 +4046,7 @@ void Scene3500::dispatch() {
|
||||
}
|
||||
break;
|
||||
case 6:
|
||||
tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
|
||||
tmpVar = _mazeUI.sub109C09(Common::Point(var127A + 70, di + 46));
|
||||
if ( ((tmpVar == 12) || (tmpVar == 13) || (tmpVar == 11) || (tmpVar == 16) || (tmpVar == 31))
|
||||
|| (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (var_a > 3)) ) {
|
||||
R2_GLOBALS._sound2.play(339);
|
||||
@ -4057,11 +4057,11 @@ void Scene3500::dispatch() {
|
||||
if (_action1._field24 == 0)
|
||||
_actor8.hide();
|
||||
} else {
|
||||
var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70;
|
||||
var_field127A = _field127A - _field126E;
|
||||
dx = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
|
||||
var_4 = _mazeUI.sub1097C9(var127A + 70) - 70;
|
||||
var127A = _position1.x - _field126E;
|
||||
dx = _mazeUI.sub109C09(Common::Point(var127A + 70, di + 46));
|
||||
if (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14)) && (tmpVar != dx)) {
|
||||
var_field127A = var_4;
|
||||
var127A = var_4;
|
||||
R2_GLOBALS._sound2.play(339);
|
||||
_rotation->_idxChange = 0;
|
||||
_field1270 = 0;
|
||||
@ -4070,7 +4070,7 @@ void Scene3500::dispatch() {
|
||||
if (_action1._field24 == 0)
|
||||
_actor8.hide();
|
||||
} else if ((tmpVar == 1) && (tmpVar != dx)) {
|
||||
var_field127A = var_4 + 5;
|
||||
var127A = var_4 + 5;
|
||||
R2_GLOBALS._sound2.play(339);
|
||||
_rotation->_idxChange = 0;
|
||||
_field1270 = 0;
|
||||
@ -4079,12 +4079,12 @@ void Scene3500::dispatch() {
|
||||
if (_action1._field24 == 0)
|
||||
_actor8.hide();
|
||||
} else {
|
||||
var_4 = _unkObj1.sub1097C9(var_field127A + 70) - 70;
|
||||
var_8 = abs(var_4 - var_field127A);
|
||||
tmpVar = _unkObj1.sub109C09(Common::Point(var_field127A + 70, di + 46));
|
||||
if ( (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14)) && (var_field127A <= var_4) && (_field127A >= var_4))
|
||||
var_4 = _mazeUI.sub1097C9(var127A + 70) - 70;
|
||||
var_8 = abs(var_4 - var127A);
|
||||
tmpVar = _mazeUI.sub109C09(Common::Point(var127A + 70, di + 46));
|
||||
if ( (((tmpVar == 25) || (tmpVar == 23) || (tmpVar == 14)) && (var127A <= var_4) && (_position1.x >= var_4))
|
||||
|| (((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4)) && (_field126E >= var_8) && (_field126E <= 3) && (_action1._field24 != 0)) ) {
|
||||
var_field127A = var_4;
|
||||
var127A = var_4;
|
||||
if ((tmpVar == 26) || (tmpVar == 24) || (tmpVar == 15) || (tmpVar == 5) || (tmpVar == 4))
|
||||
R2_GLOBALS._sound2.play(339);
|
||||
_rotation->_idxChange = 0;
|
||||
@ -4093,8 +4093,8 @@ void Scene3500::dispatch() {
|
||||
_field1272 = 0;
|
||||
if (_action1._field24 == 0)
|
||||
_actor8.hide();
|
||||
} else if ((tmpVar == 1) && (var_field127A >= var_4 + 5) && (_field127A >= var_4 + 5)) {
|
||||
var_field127A = var_4 + 5;
|
||||
} else if ((tmpVar == 1) && (var127A >= var_4 + 5) && (_position1.x >= var_4 + 5)) {
|
||||
var127A = var_4 + 5;
|
||||
R2_GLOBALS._sound2.play(339);
|
||||
_rotation->_idxChange = 0;
|
||||
_field1270 = 0;
|
||||
@ -4116,9 +4116,9 @@ void Scene3500::dispatch() {
|
||||
}
|
||||
|
||||
if (_field1284 < 2) {
|
||||
_field127A = var_field127A;
|
||||
_field127C = di;
|
||||
if (_unkObj1.sub109C5E(_field127A, _field127C) != 0) {
|
||||
_position1.x = var127A;
|
||||
_position1.y = di;
|
||||
if (_mazeUI.sub109C5E(_position1) != 0) {
|
||||
_field1272 = 0;
|
||||
_field126E = 0;
|
||||
_field1270 = 0;
|
||||
@ -4126,7 +4126,7 @@ void Scene3500::dispatch() {
|
||||
_rotation->_idxChange = 0;
|
||||
}
|
||||
warning("gfx_set_pane_p");
|
||||
_unkObj1.sub51B02();
|
||||
_mazeUI.mazeProc1();
|
||||
if (_field1284 != 0)
|
||||
++_field1284;
|
||||
}
|
||||
|
@ -633,12 +633,12 @@ class Scene3500 : public SceneExt {
|
||||
// TODO: double check if nothing specific is present, then remove this class
|
||||
};
|
||||
|
||||
class UnkObject3500 : public MazeUI {
|
||||
class MazeUI3500 : public MazeUI {
|
||||
public:
|
||||
int sub1097C9(int arg1);
|
||||
int sub1097EF(int arg1);
|
||||
int sub109C09(Common::Point pt);
|
||||
int sub109C5E(int &x, int &y);
|
||||
int sub109C5E(Common::Point &p);
|
||||
};
|
||||
public:
|
||||
Action1 _action1;
|
||||
@ -660,7 +660,7 @@ public:
|
||||
Actor8 _actor8;
|
||||
Actor8 _actor9;
|
||||
ASoundExt _aSound1;
|
||||
UnkObject3500 _unkObj1;
|
||||
MazeUI3500 _mazeUI;
|
||||
SequenceManager _sequenceManager;
|
||||
|
||||
int _fieldAF8;
|
||||
@ -672,8 +672,7 @@ public:
|
||||
int _field1274;
|
||||
int _field1276;
|
||||
int _field1278;
|
||||
int _field127A;
|
||||
int _field127C;
|
||||
Common::Point _position1;
|
||||
int _field127E;
|
||||
int _field1280;
|
||||
int _field1282;
|
||||
|
Loading…
x
Reference in New Issue
Block a user