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Typo
svn-id: r7568
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@ -1232,7 +1232,7 @@ void Actor::startWalkActor(int destX, int destY, int dir) {
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// FIXME: Should we really use abr.x / abr.y here? Shouldn't it be destX / destY?
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// Considering that abr was obtained by adjustXYToBeInBox which works on
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// the boxes in the *current* room no in the room the actor actually is in.
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// Occurs in Monsyer Island 1 demo, after title name.
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// Occurs in Monkey Island 1 demo, after title name.
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warning("When is this ever triggered anyway?");
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x = abr.x;
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y = abr.y;
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