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NEVERHOOD: Fix bug #6480 "NEVERHOOD: Car glitches"
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@ -307,7 +307,7 @@ Scene1608::Scene1608(NeverhoodEngine *vm, Module *parentModule, int which)
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_clipRect2 = _clipRect1;
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_clipRect2.y2 = 215;
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_kmScene1608->setClipRect(_clipRect1);
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_asCar->setClipRect(_clipRect1);
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_asCar->setClipRect(_clipRect3);
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_asIdleCarLower->setClipRect(_clipRect1);
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_asIdleCarFull->setClipRect(_clipRect1);
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_asTape = insertSprite<AsScene1201Tape>(this, 13, 1100, 412, 443, 0x9148A011);
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