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https://github.com/libretro/scummvm.git
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MM: MM1: Added Rest view
This commit is contained in:
parent
59864bf38c
commit
626273dbca
@ -540,6 +540,8 @@ enhdialogs:
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sp: "S.P."
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ac: "A.C."
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cond: "Cond"
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rest:
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too_dangerous: "Too dangerous to rest here!"
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spellbook:
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title: "Spells for"
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spell_points: "Spell Pts"
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@ -36,6 +36,7 @@
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#include "mm/mm1/views_enh/map_popup.h"
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#include "mm/mm1/views_enh/protect.h"
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#include "mm/mm1/views_enh/quick_ref.h"
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#include "mm/mm1/views_enh/rest.h"
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#include "mm/mm1/views_enh/search.h"
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#include "mm/mm1/views_enh/title.h"
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#include "mm/mm1/views_enh/trap.h"
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@ -75,6 +76,7 @@ private:
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ViewsEnh::MapPopup _mapPopup;
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ViewsEnh::Protect _protect;
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ViewsEnh::QuickRef _quickRef;
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ViewsEnh::Rest _rest;
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ViewsEnh::Search _search;
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ViewsEnh::Title _title;
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ViewsEnh::Trap _trap;
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@ -78,7 +78,7 @@ bool Game::msgAction(const ActionMessage &msg) {
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addView("QuickRef");
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return true;
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case KEYBIND_REST:
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g_events->send(GameMessage("REST"));
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addView("Rest");
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return true;
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case KEYBIND_SEARCH:
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send("Search", GameMessage("SHOW"));
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102
engines/mm/mm1/views_enh/rest.cpp
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102
engines/mm/mm1/views_enh/rest.cpp
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@ -0,0 +1,102 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/rest.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/game/rest.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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Rest::Rest() : YesNo("Rest") {
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setBounds(Common::Rect(0, 144, 234, 200));
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}
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bool Rest::msgFocus(const FocusMessage &msg) {
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if (g_maps->_currentState & 8)
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tooDangerous();
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else
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confirmRest();
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return true;
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}
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void Rest::draw() {
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YesNo::draw();
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if (_mode == CONFIRM) {
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writeString(0, 0, STRING["dialogs.game.rest.rest_here"], ALIGN_MIDDLE);
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} else {
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writeString(0, 0, STRING["enhdialogs.rest.too_dangerous"], ALIGN_MIDDLE);
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}
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}
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bool Rest::msgKeypress(const KeypressMessage &msg) {
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if (endDelay())
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return true;
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if (_mode == CONFIRM) {
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if (msg.keycode == Common::KEYCODE_n) {
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close();
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} else if (msg.keycode == Common::KEYCODE_y) {
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close();
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Game::Rest::check();
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}
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}
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return true;
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}
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bool Rest::msgAction(const ActionMessage &msg) {
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if (endDelay())
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return true;
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if (_mode == CONFIRM) {
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if (msg._action == KEYBIND_ESCAPE) {
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close();
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} else if (msg._action == KEYBIND_SELECT) {
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close();
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Game::Rest::check();
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}
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}
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return true;
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}
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void Rest::tooDangerous() {
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_mode = TOO_DANGEROUS;
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closeYesNo();
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delaySeconds(3);
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}
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void Rest::confirmRest() {
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_mode = CONFIRM;
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openYesNo();
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}
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void Rest::timeout() {
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close();
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}
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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53
engines/mm/mm1/views_enh/rest.h
Normal file
53
engines/mm/mm1/views_enh/rest.h
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@ -0,0 +1,53 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_ENH_REST_H
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#define MM1_VIEWS_ENH_REST_H
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#include "mm/mm1/views_enh/yes_no.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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class Rest : public YesNo {
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private:
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enum Mode { CONFIRM, TOO_DANGEROUS };
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Mode _mode = CONFIRM;
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void tooDangerous();
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void confirmRest();
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public:
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Rest();
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virtual ~Rest() {}
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bool msgFocus(const FocusMessage &msg) override;
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void draw() override;
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bool msgKeypress(const KeypressMessage &msg) override;
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bool msgAction(const ActionMessage &msg) override;
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void timeout() override;
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};
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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#endif
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67
engines/mm/mm1/views_enh/yes_no.cpp
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67
engines/mm/mm1/views_enh/yes_no.cpp
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@ -0,0 +1,67 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "mm/mm1/views_enh/yes_no.h"
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#include "mm/mm1/globals.h"
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#include "mm/mm1/sound.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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void YesNo::draw() {
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if (_subviewVisible)
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_subview.draw();
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ScrollView::draw();
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}
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bool YesNo::msgMouseDown(const MouseDownMessage &msg) {
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if (_subview.msgMouseDown(msg))
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return true;
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return ScrollView::msgMouseDown(msg);
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}
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bool YesNo::msgMouseUp(const MouseUpMessage &msg) {
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if (_subview.msgMouseUp(msg))
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return true;
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return ScrollView::msgMouseUp(msg);
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}
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/*------------------------------------------------------------------------*/
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YesNoSubview::YesNoSubview() : ScrollView("YesNoSubview") {
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_bounds = Common::Rect(234, 144, 320, 200);
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addButton(&g_globals->_confirmIcons, Common::Point(0, 0), 0, Common::KEYCODE_y);
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addButton(&g_globals->_confirmIcons, Common::Point(25, 0), 2, Common::KEYCODE_n);
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}
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bool YesNoSubview::msgKeypress(const KeypressMessage &msg) {
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assert(g_events->focusedView() != this);
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return g_events->focusedView()->send(msg);
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}
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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75
engines/mm/mm1/views_enh/yes_no.h
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75
engines/mm/mm1/views_enh/yes_no.h
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@ -0,0 +1,75 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_VIEWS_ENH_YES_NO_H
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#define MM1_VIEWS_ENH_YES_NO_H
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#include "mm/mm1/views_enh/scroll_view.h"
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#include "mm/shared/xeen/sprites.h"
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namespace MM {
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namespace MM1 {
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namespace ViewsEnh {
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class YesNoSubview : public ScrollView {
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public:
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YesNoSubview();
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virtual ~YesNoSubview() {}
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bool msgKeypress(const KeypressMessage &msg) override;
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};
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class YesNo : public ScrollView {
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private:
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YesNoSubview _subview;
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bool _subviewVisible = false;
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protected:
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/**
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* Start displaying the yes/no subview
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*/
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void openYesNo() {
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_subviewVisible = true;
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redraw();
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}
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/**
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* Stop displaying the subview
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*/
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void closeYesNo() {
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_subviewVisible = false;
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redraw();
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}
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public:
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YesNo(const Common::String &name) : ScrollView(name) {}
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virtual ~YesNo() {}
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void draw() override;
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bool msgMouseDown(const MouseDownMessage &msg) override;
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bool msgMouseUp(const MouseUpMessage &msg) override;
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};
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} // namespace ViewsEnh
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} // namespace MM1
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} // namespace MM
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#endif
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@ -144,6 +144,7 @@ MODULE_OBJS += \
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mm1/views_enh/map_popup.o \
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mm1/views_enh/party_view.o \
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mm1/views_enh/protect.o \
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mm1/views_enh/rest.o \
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mm1/views_enh/quick_ref.o \
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mm1/views_enh/scroll_popup.o \
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mm1/views_enh/scroll_text.o \
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@ -156,6 +157,7 @@ MODULE_OBJS += \
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mm1/views_enh/trap.o \
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mm1/views_enh/unlock.o \
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mm1/views_enh/who_will_try.o \
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mm1/views_enh/yes_no.o \
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mm1/views_enh/interactions/interaction.o \
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mm1/views_enh/interactions/statue.o \
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mm1/views_enh/locations/inn.o \
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