MM: MM1: Added Rest view

This commit is contained in:
Paul Gilbert 2023-03-15 20:31:52 -07:00
parent 59864bf38c
commit 626273dbca
8 changed files with 304 additions and 1 deletions

View File

@ -540,6 +540,8 @@ enhdialogs:
sp: "S.P." sp: "S.P."
ac: "A.C." ac: "A.C."
cond: "Cond" cond: "Cond"
rest:
too_dangerous: "Too dangerous to rest here!"
spellbook: spellbook:
title: "Spells for" title: "Spells for"
spell_points: "Spell Pts" spell_points: "Spell Pts"

View File

@ -36,6 +36,7 @@
#include "mm/mm1/views_enh/map_popup.h" #include "mm/mm1/views_enh/map_popup.h"
#include "mm/mm1/views_enh/protect.h" #include "mm/mm1/views_enh/protect.h"
#include "mm/mm1/views_enh/quick_ref.h" #include "mm/mm1/views_enh/quick_ref.h"
#include "mm/mm1/views_enh/rest.h"
#include "mm/mm1/views_enh/search.h" #include "mm/mm1/views_enh/search.h"
#include "mm/mm1/views_enh/title.h" #include "mm/mm1/views_enh/title.h"
#include "mm/mm1/views_enh/trap.h" #include "mm/mm1/views_enh/trap.h"
@ -75,6 +76,7 @@ private:
ViewsEnh::MapPopup _mapPopup; ViewsEnh::MapPopup _mapPopup;
ViewsEnh::Protect _protect; ViewsEnh::Protect _protect;
ViewsEnh::QuickRef _quickRef; ViewsEnh::QuickRef _quickRef;
ViewsEnh::Rest _rest;
ViewsEnh::Search _search; ViewsEnh::Search _search;
ViewsEnh::Title _title; ViewsEnh::Title _title;
ViewsEnh::Trap _trap; ViewsEnh::Trap _trap;

View File

@ -78,7 +78,7 @@ bool Game::msgAction(const ActionMessage &msg) {
addView("QuickRef"); addView("QuickRef");
return true; return true;
case KEYBIND_REST: case KEYBIND_REST:
g_events->send(GameMessage("REST")); addView("Rest");
return true; return true;
case KEYBIND_SEARCH: case KEYBIND_SEARCH:
send("Search", GameMessage("SHOW")); send("Search", GameMessage("SHOW"));

View File

@ -0,0 +1,102 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views_enh/rest.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/game/rest.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
Rest::Rest() : YesNo("Rest") {
setBounds(Common::Rect(0, 144, 234, 200));
}
bool Rest::msgFocus(const FocusMessage &msg) {
if (g_maps->_currentState & 8)
tooDangerous();
else
confirmRest();
return true;
}
void Rest::draw() {
YesNo::draw();
if (_mode == CONFIRM) {
writeString(0, 0, STRING["dialogs.game.rest.rest_here"], ALIGN_MIDDLE);
} else {
writeString(0, 0, STRING["enhdialogs.rest.too_dangerous"], ALIGN_MIDDLE);
}
}
bool Rest::msgKeypress(const KeypressMessage &msg) {
if (endDelay())
return true;
if (_mode == CONFIRM) {
if (msg.keycode == Common::KEYCODE_n) {
close();
} else if (msg.keycode == Common::KEYCODE_y) {
close();
Game::Rest::check();
}
}
return true;
}
bool Rest::msgAction(const ActionMessage &msg) {
if (endDelay())
return true;
if (_mode == CONFIRM) {
if (msg._action == KEYBIND_ESCAPE) {
close();
} else if (msg._action == KEYBIND_SELECT) {
close();
Game::Rest::check();
}
}
return true;
}
void Rest::tooDangerous() {
_mode = TOO_DANGEROUS;
closeYesNo();
delaySeconds(3);
}
void Rest::confirmRest() {
_mode = CONFIRM;
openYesNo();
}
void Rest::timeout() {
close();
}
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM

View File

@ -0,0 +1,53 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_ENH_REST_H
#define MM1_VIEWS_ENH_REST_H
#include "mm/mm1/views_enh/yes_no.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
class Rest : public YesNo {
private:
enum Mode { CONFIRM, TOO_DANGEROUS };
Mode _mode = CONFIRM;
void tooDangerous();
void confirmRest();
public:
Rest();
virtual ~Rest() {}
bool msgFocus(const FocusMessage &msg) override;
void draw() override;
bool msgKeypress(const KeypressMessage &msg) override;
bool msgAction(const ActionMessage &msg) override;
void timeout() override;
};
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
#endif

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@ -0,0 +1,67 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "mm/mm1/views_enh/yes_no.h"
#include "mm/mm1/globals.h"
#include "mm/mm1/sound.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
void YesNo::draw() {
if (_subviewVisible)
_subview.draw();
ScrollView::draw();
}
bool YesNo::msgMouseDown(const MouseDownMessage &msg) {
if (_subview.msgMouseDown(msg))
return true;
return ScrollView::msgMouseDown(msg);
}
bool YesNo::msgMouseUp(const MouseUpMessage &msg) {
if (_subview.msgMouseUp(msg))
return true;
return ScrollView::msgMouseUp(msg);
}
/*------------------------------------------------------------------------*/
YesNoSubview::YesNoSubview() : ScrollView("YesNoSubview") {
_bounds = Common::Rect(234, 144, 320, 200);
addButton(&g_globals->_confirmIcons, Common::Point(0, 0), 0, Common::KEYCODE_y);
addButton(&g_globals->_confirmIcons, Common::Point(25, 0), 2, Common::KEYCODE_n);
}
bool YesNoSubview::msgKeypress(const KeypressMessage &msg) {
assert(g_events->focusedView() != this);
return g_events->focusedView()->send(msg);
}
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM

View File

@ -0,0 +1,75 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef MM1_VIEWS_ENH_YES_NO_H
#define MM1_VIEWS_ENH_YES_NO_H
#include "mm/mm1/views_enh/scroll_view.h"
#include "mm/shared/xeen/sprites.h"
namespace MM {
namespace MM1 {
namespace ViewsEnh {
class YesNoSubview : public ScrollView {
public:
YesNoSubview();
virtual ~YesNoSubview() {}
bool msgKeypress(const KeypressMessage &msg) override;
};
class YesNo : public ScrollView {
private:
YesNoSubview _subview;
bool _subviewVisible = false;
protected:
/**
* Start displaying the yes/no subview
*/
void openYesNo() {
_subviewVisible = true;
redraw();
}
/**
* Stop displaying the subview
*/
void closeYesNo() {
_subviewVisible = false;
redraw();
}
public:
YesNo(const Common::String &name) : ScrollView(name) {}
virtual ~YesNo() {}
void draw() override;
bool msgMouseDown(const MouseDownMessage &msg) override;
bool msgMouseUp(const MouseUpMessage &msg) override;
};
} // namespace ViewsEnh
} // namespace MM1
} // namespace MM
#endif

View File

@ -144,6 +144,7 @@ MODULE_OBJS += \
mm1/views_enh/map_popup.o \ mm1/views_enh/map_popup.o \
mm1/views_enh/party_view.o \ mm1/views_enh/party_view.o \
mm1/views_enh/protect.o \ mm1/views_enh/protect.o \
mm1/views_enh/rest.o \
mm1/views_enh/quick_ref.o \ mm1/views_enh/quick_ref.o \
mm1/views_enh/scroll_popup.o \ mm1/views_enh/scroll_popup.o \
mm1/views_enh/scroll_text.o \ mm1/views_enh/scroll_text.o \
@ -156,6 +157,7 @@ MODULE_OBJS += \
mm1/views_enh/trap.o \ mm1/views_enh/trap.o \
mm1/views_enh/unlock.o \ mm1/views_enh/unlock.o \
mm1/views_enh/who_will_try.o \ mm1/views_enh/who_will_try.o \
mm1/views_enh/yes_no.o \
mm1/views_enh/interactions/interaction.o \ mm1/views_enh/interactions/interaction.o \
mm1/views_enh/interactions/statue.o \ mm1/views_enh/interactions/statue.o \
mm1/views_enh/locations/inn.o \ mm1/views_enh/locations/inn.o \