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CONFIGURE: Enable opengles2 in 3d games by default for raspberrypi
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configure
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configure
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@ -3369,6 +3369,7 @@ if test -n "$_host"; then
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# The Raspberry Pi always supports OpenGL ES 2.0 contexts, thus we
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# take advantage of those.
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_opengl_mode=gles2
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_opengl_game_es2=yes
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;;
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dreamcast)
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append_var DEFINES "-DDISABLE_DEFAULT_SAVEFILEMANAGER"
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@ -5392,7 +5393,7 @@ echocheck "OpenGL for game"
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if test "$_opengl_game" = auto ; then
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_opengl_game=no
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if (test "$_backend" = "sdl" && test "$_opengl" = yes) || test "$_backend" = "android3d" || test "$_backend" = "switch"; then
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if (test "$_backend" = "sdl" && test "$_opengl" = yes) || test "$_backend" = "android3d" || test "$_backend" = "switch" || test "$_backend" = "raspberrypi"; then
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# Try different header filenames
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# 1) GL/gl.h This is usually used on POSIX and Windows systems
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# 2) OpenGL/gl.h This is used on Mac OS X
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