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correct endianness in SetActorRGB()
svn-id: r36220
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@ -1296,9 +1296,9 @@ void SetActorRGB(int ano, COLORREF colour) {
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assert(ano >= 0 && ano <= NumActors);
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if (ano)
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actorInfo[ano - 1].textColour = colour;
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actorInfo[ano - 1].textColour = TO_LE_32(colour);
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else
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defaultColour = colour;
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defaultColour = TO_LE_32(colour);
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}
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/**
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