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GRAPHICS: Make drawThickLine take a thickness in both x and y directions
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@ -2286,8 +2286,7 @@ void Wiz::fillWizLine(const WizParameters *params) {
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lineP.depth = bitDepth;
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if (params->processFlags & kWPFParams) {
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assert (params->params2 == 1); // Catch untested usage
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Graphics::drawThickLine(x1, y1, x2, y2, params->params1, color, drawProc, &lineP);
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Graphics::drawThickLine(x1, y1, x2, y2, params->params1, params->params2, color, drawProc, &lineP);
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} else {
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Graphics::drawLine(x1, y1, x2, y2, color, drawProc, &lineP);
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}
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@ -61,59 +61,21 @@ void drawLine(int x0, int y0, int x1, int y1, int color, void (*plotProc)(int, i
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}
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}
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void drawThickLine(int x0, int y0, int x1, int y1, int penX, int penY, int color, void (*plotProc)(int, int, int, void *), void *data) {
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assert(penX > 0 && penY > 0);
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// FIXME: This is a limited version of thick line drawing
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// it draws striped lines at some angles. Better algorithm could
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// be found here:
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//
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// http://homepages.enterprise.net/murphy/thickline/index.html
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//
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// Feel free to replace it with better implementation
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void drawThickLine(int x0, int y0, int x1, int y1, int thickness, int color, void (*plotProc)(int, int, int, void *), void *data) {
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const bool steep = ABS(y1 - y0) > ABS(x1 - x0);
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if (steep) {
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SWAP(x0, y0);
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SWAP(x1, y1);
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}
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float dx = x1 - x0;
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float dy = y1 - y0;
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float d = (float)sqrt(dx * dx + dy * dy);
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if (!d)
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// Shortcut
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if (penX == 1 && penY == 1) {
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drawLine(x0, y0, x1, y1, color, plotProc, data);
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return;
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int thickX = (int)((float)thickness * dy / d / 2);
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int thickY = (int)((float)thickness * dx / d / 2);
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const int delta_x = ABS(x1 - x0);
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const int delta_y = ABS(y1 - y0);
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const int delta_err = delta_y;
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int x = x0;
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int y = y0;
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int err = 0;
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const int x_step = (x0 < x1) ? 1 : -1;
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const int y_step = (y0 < y1) ? 1 : -1;
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if (steep)
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drawLine(y - thickY, x + thickX, y + thickY, x - thickX, color, plotProc, data);
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else
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drawLine(x - thickX, y + thickY, x + thickX, y - thickY, color, plotProc, data);
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while (x != x1) {
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x += x_step;
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err += delta_err;
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if (2 * err > delta_x) {
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y += y_step;
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err -= delta_x;
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}
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if (steep)
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drawLine(y - thickY, x + thickX, y + thickY, x - thickX, color, plotProc, data);
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else
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drawLine(x - thickX, y + thickY, x + thickX, y - thickY, color, plotProc, data);
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}
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// TODO: Optimize this. It currently is a very naive way of handling
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// thick lines since quite often it will be drawing to the same pixel
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// multiple times.
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for (int x = 0; x < penX; x++)
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for (int y = 0; y < penY; y++)
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drawLine(x0 + x, y0 + y, x1 + x, y1 + y, color, plotProc, data);
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}
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} // End of namespace Graphics
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@ -25,7 +25,7 @@
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namespace Graphics {
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void drawLine(int x0, int y0, int x1, int y1, int color, void (*plotProc)(int, int, int, void *), void *data);
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void drawThickLine(int x0, int y0, int x1, int y1, int thickness, int color, void (*plotProc)(int, int, int, void *), void *data);
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void drawThickLine(int x0, int y0, int x1, int y1, int penX, int penY, int color, void (*plotProc)(int, int, int, void *), void *data);
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} // End of namespace Graphics
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