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FULLPIPE: Implement sceneHandler04_liftBottle()
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521eeb9b42
commit
627716ab1a
@ -99,7 +99,7 @@ Vars::Vars() {
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scene04_var19 = 0;
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scene04_var20 = 0;
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scene04_var24 = 0;
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scene04_var26 = 0;
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scene04_bottleY = 0;
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selector = 0;
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}
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@ -122,7 +122,7 @@ public:
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int scene04_var19;
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int scene04_var20;
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StaticANIObject *scene04_var24;
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int scene04_var26;
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int scene04_bottleY;
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PictureObject *selector;
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};
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@ -285,7 +285,7 @@ void sceneHandler04_clickPlank() {
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void sceneHandler04_dropBottle() {
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g_vars->scene04_var12 = 1;
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g_vars->scene04_var26 = 10;
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g_vars->scene04_bottleY = 10;
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g_vars->scene04_var06 = 0;
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while (g_vars->scene04_kozyawkiAni.size()) {
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@ -389,8 +389,36 @@ void sceneHandler04_sub5() {
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warning("sceneHandler04_sub5()");
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}
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void sceneHandler04_sub6() {
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warning("sceneHandler04_sub6()");
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void sceneHandler04_bottleUpdateObjects(int off) {
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for (Common::List<GameObject *>::iterator it = g_vars->scene04_bottleObjList.begin(); it != g_vars->scene04_bottleObjList.end(); ++it) {
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GameObject *obj = *it;
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obj->setOXY(obj->_field_8 + 20, off + obj->_field_8 + 24);
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}
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}
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void sceneHandler04_liftBottle() {
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int newy = g_vars->scene04_bottleY + g_vars->scene04_spring->_oy;
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g_vars->scene04_bottleY += 5;
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sceneHandler04_bottleUpdateObjects(newy - g_vars->scene04_spring->_oy);
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g_vars->scene04_spring->setOXY(g_vars->scene04_spring->_ox, newy);
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if (g_vars->scene04_bottle->_oy >= 226) {
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sceneHandler04_bottleUpdateObjects(226 - g_vars->scene04_bottle->_oy);
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g_vars->scene04_spring->setOXY(g_vars->scene04_spring->_ox, 437);
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g_vars->scene04_var12 = 0;
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g_vars->scene04_var09 = 0;
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g_vars->scene04_var19 = 1;
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g_vars->scene04_var06 = 2;
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g_vars->scene04_var20 = 10;
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g_vars->scene04_var02 = 0;
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g_fullpipe->setObjectState(sO_LowerPipe, g_fullpipe->getObjectEnumState(sO_LowerPipe, sO_IsClosed));
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}
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}
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void sceneHandler04_sub7() {
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@ -425,10 +453,6 @@ void sceneHandler04_testPlank(ExCommand *ex) {
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warning("sceneHandler04_testPlank()");
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}
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void sceneHandler04_bottleUpdateObjects(int off) {
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warning("sceneHandler04_bottleUpdateObjects()");
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}
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void sceneHandler04_updateBottle() {
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Common::Point point;
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@ -581,7 +605,7 @@ int sceneHandler04(ExCommand *ex) {
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sceneHandler04_sub5();
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if (g_vars->scene04_var12)
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sceneHandler04_sub6();
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sceneHandler04_liftBottle();
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if (g_vars->scene04_var08)
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sceneHandler04_clickLadder();
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