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VIDEO: Don't depend on IEEE floats for Bink audio
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@ -1418,10 +1418,6 @@ void BinkDecoder::audioBlock(AudioTrack &audio, int16 *out) {
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else if (audio.codec == kAudioCodecRDFT)
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audioBlockRDFT(audio);
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for (uint32 i = 0; i < audio.channels; i++)
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for (uint32 j = 0; j < audio.frameLen; j++)
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audio.coeffsPtr[i][j] = 385.0 + audio.coeffsPtr[i][j] * (1.0 / 32767.0);
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floatToInt16Interleave(out, const_cast<const float **>(audio.coeffsPtr), audio.frameLen, audio.channels);
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if (!audio.first) {
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@ -1535,25 +1531,20 @@ void BinkDecoder::readAudioCoeffs(AudioTrack &audio, float *coeffs) {
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}
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static inline int floatToInt16One(const float *src) {
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int32 tmp = *(const int32 *) src;
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if (tmp & 0xF0000)
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tmp = (0x43C0FFFF - tmp) >> 31;
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return tmp - 0x8000;
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static inline int floatToInt16One(float src) {
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return (int16) CLIP<int>((int) floor(src + 0.5), -32768, 32767);
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}
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void BinkDecoder::floatToInt16Interleave(int16 *dst, const float **src, uint32 length, uint8 channels) {
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if (channels == 2) {
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for (uint32 i = 0; i < length; i++) {
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dst[2 * i ] = TO_LE_16(floatToInt16One(src[0] + i));
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dst[2 * i + 1] = TO_LE_16(floatToInt16One(src[1] + i));
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dst[2 * i ] = TO_LE_16(floatToInt16One(src[0][i]));
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dst[2 * i + 1] = TO_LE_16(floatToInt16One(src[1][i]));
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}
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} else {
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for(uint8 c = 0; c < channels; c++)
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for(uint32 i = 0, j = c; i < length; i++, j += channels)
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dst[j] = TO_LE_16(floatToInt16One(src[c] + i));
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dst[j] = TO_LE_16(floatToInt16One(src[c][i]));
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}
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}
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