SHERLOCK: Move Scalpel scene enum to scalpel_scene.h

This commit is contained in:
Paul Gilbert 2015-06-07 23:07:21 -04:00
parent d171d07e2f
commit 62aad480ef
3 changed files with 5 additions and 4 deletions

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@ -23,6 +23,7 @@
#include "engines/util.h"
#include "sherlock/scalpel/scalpel.h"
#include "sherlock/scalpel/scalpel_people.h"
#include "sherlock/scalpel/scalpel_scene.h"
#include "sherlock/scalpel/tsage/logo.h"
#include "sherlock/sherlock.h"
#include "sherlock/music.h"

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@ -30,10 +30,6 @@ namespace Sherlock {
namespace Scalpel {
enum { BLACKWOOD_CAPTURE = 2, BAKER_STREET = 4, DRAWING_ROOM = 12, STATION = 17, PUB_INTERIOR = 19,
LAWYER_OFFICE = 27, BAKER_ST_EXTERIOR = 39, RESCUE_ANNA = 52, MOOREHEAD_DEATH = 53, EXIT_GAME = 55,
BRUMWELL_SUICIDE = 70, OVERHEAD_MAP2 = 98, DARTS_GAME = 99, OVERHEAD_MAP = 100 };
class ScalpelEngine : public SherlockEngine {
private:
Darts *_darts;

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@ -35,6 +35,10 @@ namespace Sherlock {
namespace Scalpel {
enum { BLACKWOOD_CAPTURE = 2, BAKER_STREET = 4, DRAWING_ROOM = 12, STATION = 17, PUB_INTERIOR = 19,
LAWYER_OFFICE = 27, BAKER_ST_EXTERIOR = 39, RESCUE_ANNA = 52, MOOREHEAD_DEATH = 53, EXIT_GAME = 55,
BRUMWELL_SUICIDE = 70, OVERHEAD_MAP2 = 98, DARTS_GAME = 99, OVERHEAD_MAP = 100 };
class ScalpelScene : public Scene {
private:
void doBgAnimCheckCursor();