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SHERLOCK: Move Scalpel scene enum to scalpel_scene.h
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@ -23,6 +23,7 @@
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#include "engines/util.h"
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#include "sherlock/scalpel/scalpel.h"
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#include "sherlock/scalpel/scalpel_people.h"
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#include "sherlock/scalpel/scalpel_scene.h"
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#include "sherlock/scalpel/tsage/logo.h"
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#include "sherlock/sherlock.h"
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#include "sherlock/music.h"
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@ -30,10 +30,6 @@ namespace Sherlock {
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namespace Scalpel {
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enum { BLACKWOOD_CAPTURE = 2, BAKER_STREET = 4, DRAWING_ROOM = 12, STATION = 17, PUB_INTERIOR = 19,
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LAWYER_OFFICE = 27, BAKER_ST_EXTERIOR = 39, RESCUE_ANNA = 52, MOOREHEAD_DEATH = 53, EXIT_GAME = 55,
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BRUMWELL_SUICIDE = 70, OVERHEAD_MAP2 = 98, DARTS_GAME = 99, OVERHEAD_MAP = 100 };
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class ScalpelEngine : public SherlockEngine {
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private:
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Darts *_darts;
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@ -35,6 +35,10 @@ namespace Sherlock {
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namespace Scalpel {
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enum { BLACKWOOD_CAPTURE = 2, BAKER_STREET = 4, DRAWING_ROOM = 12, STATION = 17, PUB_INTERIOR = 19,
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LAWYER_OFFICE = 27, BAKER_ST_EXTERIOR = 39, RESCUE_ANNA = 52, MOOREHEAD_DEATH = 53, EXIT_GAME = 55,
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BRUMWELL_SUICIDE = 70, OVERHEAD_MAP2 = 98, DARTS_GAME = 99, OVERHEAD_MAP = 100 };
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class ScalpelScene : public Scene {
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private:
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void doBgAnimCheckCursor();
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