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https://github.com/libretro/scummvm.git
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TSAGE: R2R - Implement scene 3150
This commit is contained in:
parent
341a2d6874
commit
62f4bb6ac1
@ -386,6 +386,7 @@ void Ringworld2Globals::reset() {
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_v565AE = 0;
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for (int i = 0; i < 14; i++)
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_v56605[i] = 0;
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_v56AA0 = 0;
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_v57C2C = 0;
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_v58CE2 = 0;
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Common::fill(&_v565F1[0], &_v565F1[MAX_CHARACTERS], 0);
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@ -426,7 +427,7 @@ void Ringworld2Globals::synchronize(Serializer &s) {
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s.syncAsSint16LE(_v565F1[i]);
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s.syncAsByte(_v565AE);
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s.syncAsByte(_v56AA0);
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for (i = 0; i < 14; ++i)
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s.syncAsByte(_v56605[i]);
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@ -252,6 +252,7 @@ public:
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int _v5657C;
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byte _v565AE;
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byte _v56605[14];
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byte _v56AA0;
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int _v57C2C;
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int _v58CE2;
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int _speechSubtitles;
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@ -178,6 +178,8 @@ Scene *Ringworld2Game::createScene(int sceneNumber) {
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// Ghouls dormitory
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return new Scene3125();
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case 3150:
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// Jail
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return new Scene3150();
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case 3175:
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case 3200:
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case 3210:
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@ -371,5 +371,427 @@ void Scene3125::dispatch() {
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Scene::dispatch();
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}
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/*--------------------------------------------------------------------------
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* Scene 3150 - Jail
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*
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*--------------------------------------------------------------------------*/
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bool Scene3150::Item5::startAction(CursorType action, Event &event) {
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Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene;
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switch (action) {
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case CURSOR_USE:
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if (R2_INVENTORY.getObjectScene(47) != 3150)
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return SceneHotspot::startAction(action, event);
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R2_GLOBALS._player.disableControl();
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scene->_sceneMode = 3154;
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scene->setAction(&scene->_sequenceManager, scene, 3154, &R2_GLOBALS._player, &scene->_actor3, NULL);
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return true;
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case R2_40:
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if ((R2_INVENTORY.getObjectScene(47) != 3150) && (R2_GLOBALS.getFlag(75))) {
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R2_GLOBALS._player.disableControl();
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scene->_actor3.postInit();
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scene->_actor3._effect = 3;
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scene->_actor3._shade = 5;
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scene->_sceneMode = 3155;
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scene->setAction(&scene->_sequenceManager, scene, 3155, &R2_GLOBALS._player, &scene->_actor3, NULL);
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} else {
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SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
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}
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return true;
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default:
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return SceneHotspot::startAction(action, event);
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break;
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}
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}
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bool Scene3150::Item6::startAction(CursorType action, Event &event) {
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Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene;
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switch (action) {
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case R2_41:
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R2_GLOBALS._player.disableControl();
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scene->_actor4.postInit();
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scene->_actor4._effect = 6;
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scene->_actor4._shade = 3;
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R2_GLOBALS._player.disableControl();
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scene->_sceneMode = 3158;
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scene->setAction(&scene->_sequenceManager, scene, 3158, &R2_GLOBALS._player, &scene->_actor4, NULL);
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return true;
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case R2_42:
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if ((R2_INVENTORY.getObjectScene(47) != 3150) && (R2_INVENTORY.getObjectScene(40) == 3150) && (R2_GLOBALS.getFlag(75))) {
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scene->_actor5.postInit();
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scene->_actor5._effect = 6;
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scene->_actor5._shade = 3;
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scene->_actor5.setDetails(3150, 30, -1, -1, 2, NULL);
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R2_GLOBALS._player.disableControl();
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scene->_sceneMode = 3159;
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scene->setAction(&scene->_sequenceManager, scene, 3159, &R2_GLOBALS._player, &scene->_actor5, NULL);
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} else {
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SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
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}
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default:
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return SceneHotspot::startAction(action, event);
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break;
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}
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}
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bool Scene3150::Actor4::startAction(CursorType action, Event &event) {
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Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene;
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switch (action) {
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case CURSOR_USE:
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if (R2_GLOBALS.getFlag(75))
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return SceneActor::startAction(action, event);
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R2_GLOBALS._player.disableControl();
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scene->_sceneMode = 3151;
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scene->setAction(&scene->_sequenceManager, scene, 3151, &R2_GLOBALS._player, &scene->_actor4, NULL);
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return true;
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case R2_42:
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return false;
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default:
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return SceneActor::startAction(action, event);
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break;
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}
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}
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bool Scene3150::Actor5::startAction(CursorType action, Event &event) {
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Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene;
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if ((action != CURSOR_USE) || (R2_GLOBALS.getFlag(77)))
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return SceneActor::startAction(action ,event);
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R2_GLOBALS._player.disableControl();
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scene->_sceneMode = 3157;
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scene->setAction(&scene->_sequenceManager, scene, 3157, &R2_GLOBALS._player, &scene->_actor5, NULL);
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return true;
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}
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bool Scene3150::Actor6::startAction(CursorType action, Event &event) {
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Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene;
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if (action == CURSOR_USE) {
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if (R2_GLOBALS.getFlag(75)) {
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if (R2_GLOBALS.getFlag(77)) {
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R2_GLOBALS._player.disableControl();
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if (R2_GLOBALS.getFlag(76)) {
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scene->_sceneMode = 3152;
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scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, NULL);
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} else {
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scene->_sceneMode = 3153;
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scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, &scene->_actor4, NULL);
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}
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} else {
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SceneItem::display(3150, 42, 0, 280, 1, 160, 9, 1, 2, 20, 7, 7, -999);
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}
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} else {
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R2_GLOBALS._player.disableControl();
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scene->_sceneMode = 3152;
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scene->setAction(&scene->_sequenceManager, scene, 3152, &R2_GLOBALS._player, NULL);
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}
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return true;
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} else {
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return SceneActor::startAction(action, event);
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}
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}
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bool Scene3150::Actor7::startAction(CursorType action, Event &event) {
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Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene;
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if ((action == R2_43) && (!R2_GLOBALS.getFlag(80))) {
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R2_GLOBALS._player.disableControl();
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scene->_sceneMode = 3160;
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scene->setAction(&scene->_sequenceManager, scene, 3160, &R2_GLOBALS._player, &scene->_actor7, NULL);
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return true;
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}
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return SceneActor::startAction(action, event);
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}
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void Scene3150::Exit1::changeScene() {
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Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene;
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_enabled = false;
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g_globals->_events.setCursor(CURSOR_ARROW);
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R2_GLOBALS._player.disableControl();
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scene->_sceneMode = 11;
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Common::Point pt(-20, 180);
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NpcMover *mover = new NpcMover();
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R2_GLOBALS._player.addMover(mover, &pt, scene);
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}
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void Scene3150::Exit2::changeScene() {
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Scene3150 *scene = (Scene3150 *)R2_GLOBALS._sceneManager._scene;
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_enabled = false;
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g_globals->_events.setCursor(CURSOR_ARROW);
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R2_GLOBALS._player.disableControl();
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scene->_sceneMode = 12;
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scene->setAction(&scene->_sequenceManager, scene, 3163, &R2_GLOBALS._player, NULL);
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}
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void Scene3150::postInit(SceneObjectList *OwnerList) {
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loadScene(3150);
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if (R2_GLOBALS._sceneManager._previousScene == -1) {
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R2_INVENTORY.setObjectScene(35, 2000);
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R2_GLOBALS._player._oldCharacterScene[1] = 3100;
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R2_GLOBALS._player._oldCharacterScene[3] = 0;
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R2_GLOBALS._player._characterIndex = R2_MIRANDA;
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}
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SceneExt::postInit();
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if (R2_GLOBALS.getFlag(78)) {
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_exit1.setDetails(Rect(0, 135, 60, 168), EXITCURSOR_SW, 3275);
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_exit1.setDest(Common::Point(70, 125));
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}
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if (R2_GLOBALS.getFlag(80)) {
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_exit2.setDetails(Rect(249, 36, 279, 60), EXITCURSOR_NE, 3150);
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_exit2.setDest(Common::Point(241, 106));
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}
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R2_GLOBALS._player.postInit();
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R2_GLOBALS._player.disableControl();
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_actor2.postInit();
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_actor2.setPosition(Common::Point(64, 139));
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if (R2_GLOBALS.getFlag(78)) {
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_actor2.setup(3151, 1, 5);
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_actor2.fixPriority(125);
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} else {
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_actor2.setup(3151, 1, 1);
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_actor2.setDetails(3150, 8, -1, 9, 1, NULL);
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}
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if (R2_GLOBALS.getFlag(78)) {
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_actor1.postInit();
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_actor1.setup(3154, 1, 16);
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_actor1.setPosition(Common::Point(104, 129));
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_actor1._effect = 6;
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_actor1._shade = 3;
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_actor1.setDetails(3150, 24, -1, -1, -1, NULL);
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}
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_actor7.postInit();
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_actor7.setup(3154, 5, 1);
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if (R2_GLOBALS.getFlag(80))
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_actor7.setPosition(Common::Point(264, 108));
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else
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_actor7.setPosition(Common::Point(264, 58));
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_actor7.fixPriority(50);
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_actor7.setDetails(3150, 17, -1, 19, 1, NULL);
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if (R2_INVENTORY.getObjectScene(41) == 3150) {
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_actor4.postInit();
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if (R2_GLOBALS.getFlag(75)) {
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if (R2_GLOBALS.getFlag(76)) {
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R2_GLOBALS._walkRegions.enableRegion(1);
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R2_GLOBALS._walkRegions.enableRegion(4);
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R2_GLOBALS._walkRegions.enableRegion(5);
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R2_GLOBALS._walkRegions.enableRegion(6);
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_actor4.setup(3152, 4, 10);
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_actor4.setDetails(3150, 14, -1, -1, 1, NULL);
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} else {
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_actor4.setup(3152, 7, 4);
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_actor4.setDetails(3150, 13, -1, -1, 1, NULL);
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}
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_actor4.fixPriority(110);
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_actor4.setPosition(Common::Point(83, 88));
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_actor4._effect = 6;
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_actor4._shade = 3;
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} else {
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_actor4.setup(3152, 7, 3);
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_actor4.setPosition(Common::Point(143, 70));
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_actor4.setDetails(3150, 15, -1, -1, 1, NULL);
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}
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}
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if (R2_INVENTORY.getObjectScene(47) == 3150) {
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_actor3.postInit();
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_actor3.setup(3152, 7, 1);
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_actor3.setPosition(Common::Point(73, 83));
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}
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if (R2_INVENTORY.getObjectScene(40) == 3150) {
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_actor3.postInit();
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_actor3.setup(3152, 7, 3);
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_actor3.setPosition(Common::Point(70, 55));
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_actor3.fixPriority(111);
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_actor3._effect = 6;
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_actor3._shade = 5;
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}
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if (R2_INVENTORY.getObjectScene(42) == 3150) {
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_actor5.postInit();
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if (R2_GLOBALS.getFlag(77)) {
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_actor5.setup(3152, 7, 8);
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_actor5.setPosition(Common::Point(82, 92));
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_actor5.fixPriority(111);
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_actor5._effect = 6;
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_actor5._shade = 3;
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} else {
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_actor5.setup(3152, 7, 7);
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_actor5.setPosition(Common::Point(155, 79));
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}
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_actor5.setDetails(3150, 30, -1, -1, 2, NULL);
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}
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_actor6.postInit();
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_actor6.setup(3152, 7, 6);
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_actor6.setPosition(Common::Point(98, 73));
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_actor6.setDetails(3150, 43, -1, -1, 1, NULL);
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_item2.setDetails(12, 3150, 10, -1, 12);
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_item3.setDetails(Rect(186, 17, 210, 36), 3150, 6, -1, -1, 1, NULL);
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_item4.setDetails(Rect(61, 21, 92, 41), 3150, 7, -1, -1, 1, NULL);
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_item5.setDetails(Rect(63, 48, 78, 58), 3150, 6, -1, -1, 1, NULL);
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_item6.setDetails(Rect(63, 81, 100, 95), 3150, 3, 4, -1, 1, NULL);
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_item1.setDetails(Rect(0, 0, 200, 320), 3150, 0, 1, 2, 1, NULL);
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switch (R2_GLOBALS._player._oldCharacterScene[3]) {
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case 0:
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_sceneMode = 3150;
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_actor1.postInit();
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_actor1._effect = 6;
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_actor1._shade = 5;
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setAction(&_sequenceManager, this, 3150, &R2_GLOBALS._player, &_actor1, &_actor2, NULL);
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break;
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case 1200:
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_sceneMode = 3162;
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setAction(&_sequenceManager, this, 3162, &R2_GLOBALS._player, NULL);
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break;
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case 3275: {
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_sceneMode = 10;
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R2_GLOBALS._player.setup(30, 3, 1);
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R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
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R2_GLOBALS._player.setPosition(Common::Point(-20, 180));
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R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
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Common::Point pt(80, 125);
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NpcMover *mover = new NpcMover();
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R2_GLOBALS._player.addMover(mover, &pt, this);
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break;
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}
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default:
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if ((R2_GLOBALS._v56AA0 == 1) && (R2_INVENTORY.getObjectScene(35) == 2000) && (R2_GLOBALS._player._oldCharacterScene[1] == 3100)) {
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++R2_GLOBALS._v56AA0;
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_sceneMode = 3156;
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_actor1.postInit();
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_actor1._effect = 6;
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_actor1._shade = 3;
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_actor2.postInit();
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_actor5.postInit();
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_actor5._effect = 6;
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_actor5._shade = 3;
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setAction(&_sequenceManager, this, 3156, &R2_GLOBALS._player, &_actor1, &_actor2, &_actor5, NULL);
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} else {
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if (R2_GLOBALS._v56AA0 != 2)
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++R2_GLOBALS._v56AA0;
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R2_GLOBALS._player.setup(30, 3, 1);
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R2_GLOBALS._player.animate(ANIM_MODE_1, NULL);
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R2_GLOBALS._player.setPosition(Common::Point(155, 120));
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R2_GLOBALS._player._moveDiff = Common::Point(3, 2);
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R2_GLOBALS._player.enableControl();
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}
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}
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R2_GLOBALS._player._oldCharacterScene[3] = 3150;
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}
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void Scene3150::signal() {
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switch (_sceneMode) {
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case 11:
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R2_GLOBALS._sceneManager.changeScene(3275);
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break;
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case 12:
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R2_GLOBALS._sceneManager.changeScene(1200);
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break;
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case 3151:
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_actor1.remove();
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R2_INVENTORY.setObjectScene(41, 3);
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R2_GLOBALS._player.enableControl();
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break;
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case 3153:
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R2_GLOBALS.setFlag(76);
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_actor4.setDetails(3150, 14, -1, -1, 3, NULL);
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_actor1.postInit();
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_actor1.setDetails(3150, 24, -1, -1, 2, NULL);
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_sceneMode = 3161;
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setAction(&_sequenceManager, this, 3161, &_actor1, &_actor2, NULL);
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break;
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case 3154:
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_actor3.remove();
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R2_INVENTORY.setObjectScene(47, 3);
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R2_GLOBALS._player.enableControl();
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break;
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case 3155:
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R2_INVENTORY.setObjectScene(40, 3150);
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R2_GLOBALS._player.enableControl();
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break;
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case 3156:
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_actor5.setDetails(3150, 30, -1, -1, 2, NULL);
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R2_INVENTORY.setObjectScene(42, 3150);
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R2_GLOBALS._player.enableControl();
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break;
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case 3157:
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_actor5.remove();
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R2_INVENTORY.setObjectScene(42, 3);
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R2_GLOBALS._player.enableControl();
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break;
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case 3158:
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R2_GLOBALS.setFlag(75);
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R2_INVENTORY.setObjectScene(41, 3150);
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_actor4.fixPriority(110);
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_actor4.setDetails(3150, 13, -1, -1, 2, NULL);
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R2_GLOBALS._player.enableControl();
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break;
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case 3159:
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R2_GLOBALS.setFlag(77);
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R2_INVENTORY.setObjectScene(42, 3150);
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R2_GLOBALS._player.enableControl();
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break;
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case 3160:
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R2_INVENTORY.setObjectScene(52, 3150);
|
||||
R2_GLOBALS.setFlag(80);
|
||||
R2_GLOBALS._sceneManager.changeScene(1200);
|
||||
break;
|
||||
case 3161:
|
||||
R2_GLOBALS._sceneItems.remove(&_actor2);
|
||||
_exit1.setDetails(Rect(0, 135, 60, 168), EXITCURSOR_SW, 3275);
|
||||
_exit1.setDest(Common::Point(70, 125));
|
||||
R2_GLOBALS._walkRegions.enableRegion(1);
|
||||
R2_GLOBALS._walkRegions.enableRegion(4);
|
||||
R2_GLOBALS._walkRegions.enableRegion(5);
|
||||
R2_GLOBALS._walkRegions.enableRegion(6);
|
||||
R2_GLOBALS.setFlag(78);
|
||||
R2_GLOBALS._player.enableControl();
|
||||
break;
|
||||
default:
|
||||
R2_GLOBALS._player.enableControl();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void Scene3150::dispatch() {
|
||||
if (_actor5._position.x == 155) {
|
||||
_actor5._effect = 0;
|
||||
_actor5._shade = 0;
|
||||
}
|
||||
|
||||
if (_actor1._visage == 3154) {
|
||||
_actor1._effect = 0;
|
||||
_actor1._shade = 0;
|
||||
}
|
||||
|
||||
Scene::dispatch();
|
||||
}
|
||||
|
||||
} // End of namespace Ringworld2
|
||||
} // End of namespace TsAGE
|
||||
|
@ -105,6 +105,60 @@ public:
|
||||
virtual void dispatch();
|
||||
virtual void synchronize(Serializer &s);
|
||||
};
|
||||
|
||||
class Scene3150 : public SceneExt {
|
||||
class Item5 : public NamedHotspot {
|
||||
public:
|
||||
virtual bool startAction(CursorType action, Event &event);
|
||||
};
|
||||
class Item6 : public NamedHotspot {
|
||||
public:
|
||||
virtual bool startAction(CursorType action, Event &event);
|
||||
};
|
||||
class Actor4 : public SceneActor {
|
||||
virtual bool startAction(CursorType action, Event &event);
|
||||
};
|
||||
class Actor5 : public SceneActor {
|
||||
virtual bool startAction(CursorType action, Event &event);
|
||||
};
|
||||
class Actor6 : public SceneActor {
|
||||
virtual bool startAction(CursorType action, Event &event);
|
||||
};
|
||||
class Actor7 : public SceneActor {
|
||||
virtual bool startAction(CursorType action, Event &event);
|
||||
};
|
||||
|
||||
class Exit1 : public SceneExit {
|
||||
public:
|
||||
virtual void changeScene();
|
||||
};
|
||||
class Exit2 : public SceneExit {
|
||||
public:
|
||||
virtual void changeScene();
|
||||
};
|
||||
public:
|
||||
|
||||
NamedHotspot _item1;
|
||||
NamedHotspot _item2;
|
||||
NamedHotspot _item3;
|
||||
NamedHotspot _item4;
|
||||
Item5 _item5;
|
||||
Item6 _item6;
|
||||
SceneActor _actor1;
|
||||
SceneActor _actor2;
|
||||
SceneActor _actor3;
|
||||
Actor4 _actor4;
|
||||
Actor5 _actor5;
|
||||
Actor6 _actor6;
|
||||
Actor7 _actor7;
|
||||
Exit1 _exit1;
|
||||
Exit2 _exit2;
|
||||
SequenceManager _sequenceManager;
|
||||
|
||||
virtual void postInit(SceneObjectList *OwnerList = NULL);
|
||||
virtual void signal();
|
||||
virtual void dispatch();
|
||||
};
|
||||
} // End of namespace Ringworld2
|
||||
} // End of namespace TsAGE
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user