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AGI: Remove two unused pure virtual methods
This avoid warnings, as these methods were being hidden by methods in subclasses with differing signatures.
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@ -809,8 +809,6 @@ public:
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virtual void replayImageStackCall(uint8 type, int16 p1, int16 p2, int16 p3,
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int16 p4, int16 p5, int16 p6, int16 p7) = 0;
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virtual void releaseImageStack() = 0;
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virtual int saveGame(const Common::String &fileName, const Common::String &saveName) = 0;
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virtual int loadGame(const Common::String &fileName, bool checkId = true) = 0;
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int _soundemu;
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