SDL/DISPMANX: Updated rendering code for better buffers management.

This commit is contained in:
vanfanel 2015-07-07 11:36:56 +02:00
parent bf68de9aa7
commit 6320a008ec
3 changed files with 285 additions and 234 deletions

View File

@ -34,180 +34,277 @@
#include <bcm_host.h>
#define NUMPAGES 2
struct dispvarsStruct {
DISPMANX_DISPLAY_HANDLE_T display;
DISPMANX_MODEINFO_T amode;
DISPMANX_UPDATE_HANDLE_T update;
DISPMANX_ELEMENT_HANDLE_T element;
VC_IMAGE_TYPE_T pixFormat;
VC_DISPMANX_ALPHA_T *alpha;
VC_RECT_T srcRect;
VC_RECT_T dstRect;
VC_DISPMANX_ALPHA_T alpha;
VC_RECT_T bmpRect;
uint vcImagePtr;
uint screen;
uint pitch;
VC_RECT_T srcRect;
VC_RECT_T dstRect;
uint32_t vcImagePtr;
int screen;
int pitch;
unsigned int dispmanxWidth;
unsigned int dispmanxHeight;
bool aspectRatioCorrection;
void *pixmem;
int numpages;
struct dispmanxPage *pages;
struct dispmanxPage *nextPage;
bool pageflipPending;
struct dispmanxPage *currentPage;
int pageflipPending;
pthread_cond_t vsyncCondition;
pthread_mutex_t vsyncCondMutex;
pthread_mutex_t pendingMutex;
SDL_Surface *fscreen;
};
struct dispmanxPage {
DISPMANX_RESOURCE_HANDLE_T resource;
DISPMANX_RESOURCE_HANDLE_T resource;
bool used;
// Each page has it's own mutex for
// isolating the access to it's "used" flag.
pthread_mutex_t pageUsedMutex;
// This field will allow us to access the
// main dispvars struct, for the vsync cb.
struct dispvarsStruct *dispvars;
};
DispmanXSdlGraphicsManager::DispmanXSdlGraphicsManager(SdlEventSource *sdlEventSource)
: SurfaceSdlGraphicsManager(sdlEventSource) {
_dispvars = new dispvarsStruct;
_dispvars = new(dispvarsStruct);
DispmanXInit();
}
DispmanXSdlGraphicsManager::~DispmanXSdlGraphicsManager() {
DispmanXVideoQuit();
delete _dispvars;
delete(_dispvars);
}
void DispmanXSdlGraphicsManager::DispmanXInit() {
_dispvars->screen = 0;
_dispvars->vcImagePtr = 0;
_dispvars->pages = (struct dispmanxPage *)calloc(NUMPAGES, sizeof(struct dispmanxPage));
_dispvars->numpages = 3;
_dispvars->pages = (struct dispmanxPage *)calloc(_dispvars->numpages, sizeof(struct dispmanxPage));
_dispvars->pageflipPending = 0;
_dispvars->nextPage = &_dispvars->pages[0];
_dispvars->currentPage = NULL;
_dispvars->pixFormat = VC_IMAGE_RGB565;
/* Transparency disabled */
_dispvars->alpha.flags = DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS;
_dispvars->alpha.opacity = 255;
_dispvars->alpha.mask = 0;
_dispvars->element = 0;
// Initialize mutex and condition variable objects
pthread_mutex_init(&_dispvars->pendingMutex, NULL);
// Init each page's variables
for (int i = 0; i < _dispvars->numpages; i++) {
_dispvars->pages[i].used = false;
_dispvars->pages[i].dispvars = _dispvars;
_dispvars->pages[i].resource = 0;
pthread_mutex_init(&_dispvars->pages[i].pageUsedMutex, NULL);
}
// Initialize the other mutex and condition variables
pthread_cond_init(&_dispvars->vsyncCondition, NULL);
pthread_mutex_init(&_dispvars->pendingMutex, NULL);
pthread_mutex_init(&_dispvars->vsyncCondMutex, NULL);
// Before we call any vc_* function, we need to call this one.
bcm_host_init();
_dispvars->display = vc_dispmanx_display_open(_dispvars->screen);
graphics_get_display_size(_dispvars->display, &_dispvars->dispmanxWidth, &_dispvars->dispmanxHeight);
// We need this so SDL_SetVideoMode() is called once.
_dispvars->fscreen = NULL;
}
void DispmanXSdlGraphicsManager::DispmanXSetup(int width, int height, int bpp) {
DispmanXFreeResources();
vc_dispmanx_display_get_info(_dispvars->display, &_dispvars->amode);
void DispmanXSdlGraphicsManager::DispmanXSetup(int srcWidth, int srcHeight) {
unsigned int dstWidth, dstHeight, dstXpos, dstYpos;
_dispvars->pitch = width * (bpp / 8);
_dispvars->pixFormat = VC_IMAGE_RGB565;
// Transparency disabled
VC_DISPMANX_ALPHA_T layerAlpha;
layerAlpha.flags = DISPMANX_FLAGS_ALPHA_FIXED_ALL_PIXELS;
layerAlpha.opacity = 255;
layerAlpha.mask = 0;
_dispvars->alpha = &layerAlpha;
if (_dispvars->aspectRatioCorrection) {
float orig_ratio = ((float)width / (float)height);
int dst_width = _dispvars->amode.height * orig_ratio;
// If we obtain an scaled image width that is bigger than the physical screen width,
// then we keep the physical screen width as our maximun width.
if (dst_width > _dispvars->amode.width)
dst_width = _dispvars->amode.width;
int dst_ypos = (_dispvars->amode.width - dst_width) / 2;
vc_dispmanx_rect_set(&(_dispvars->dstRect), dst_ypos, 0,
dst_width, _dispvars->amode.height);
} else {
vc_dispmanx_rect_set(&(_dispvars->dstRect), 0, 0,
_dispvars->amode.width, _dispvars->amode.height);
// If we have an element, we have to free it along with it's resources.
if (_dispvars->element) {
DispmanXFreeResources();
}
// We configure the rects now
vc_dispmanx_rect_set(&(_dispvars->bmpRect), 0, 0, width, height);
vc_dispmanx_rect_set(&(_dispvars->srcRect), 0, 0, width << 16, height << 16);
// We do this for 2 bytes per pixel which is default on the Rpi.
_dispvars->pitch = srcWidth * 2;
if (_dispvars->aspectRatioCorrection) {
float aspect = ((float)srcWidth / (float)srcHeight);
dstWidth = _dispvars->dispmanxHeight * aspect;
} else {
dstWidth = _dispvars->dispmanxWidth;
}
dstHeight = _dispvars->dispmanxHeight;
// If we obtain a scaled image width that is bigger than the physical screen width,
// then we keep the physical screen width as our maximun width.
if (dstWidth > _dispvars->dispmanxWidth) {
dstWidth = _dispvars->dispmanxWidth;
}
for (int i = 0; i < NUMPAGES; i++)
_dispvars->pages[i].resource = vc_dispmanx_resource_create(_dispvars->pixFormat, width, height,
&(_dispvars->vcImagePtr));
// Add element
dstXpos = (_dispvars->dispmanxWidth - dstWidth) / 2;
dstYpos = (_dispvars->dispmanxHeight - dstHeight) / 2;
// Remember we have to transfer the whole bitmap even if we would have
// interest in a part of it! Blitting is done by the GPU.
vc_dispmanx_rect_set(&_dispvars->dstRect, dstXpos, dstYpos, dstWidth, dstHeight);
vc_dispmanx_rect_set(&_dispvars->bmpRect, 0, 0, srcWidth, srcHeight);
vc_dispmanx_rect_set(&_dispvars->srcRect, 0, 0, srcWidth << 16, srcHeight << 16);
for (int i = 0; i < _dispvars->numpages; i++) {
_dispvars->pages[i].resource = vc_dispmanx_resource_create(_dispvars->pixFormat,
srcWidth, srcHeight, &(_dispvars->vcImagePtr));
}
// Add the element. Has to be removed before getting here again.
_dispvars->update = vc_dispmanx_update_start(0);
_dispvars->element = vc_dispmanx_element_add(_dispvars->update, _dispvars->display, 0,
&(_dispvars->dstRect), _dispvars->pages[0].resource, &(_dispvars->srcRect),
DISPMANX_PROTECTION_NONE, _dispvars->alpha, 0, (DISPMANX_TRANSFORM_T)0);
vc_dispmanx_update_submit_sync(_dispvars->update);
_dispvars->element = vc_dispmanx_element_add(
_dispvars->update,_dispvars->display, 0,
&_dispvars->dstRect, 0,
&_dispvars->srcRect, DISPMANX_PROTECTION_NONE,
&_dispvars->alpha, 0, (DISPMANX_TRANSFORM_T)0);
vc_dispmanx_update_submit_sync(_dispvars->update);
}
void DispmanXVSyncCallback (DISPMANX_UPDATE_HANDLE_T u, void *arg) {
struct dispvarsStruct *_dispvars = (struct dispvarsStruct*)arg;
struct dispmanxPage *page = (struct dispmanxPage*)arg;
struct dispvarsStruct *dispvars = page->dispvars;
// Changing the page to write must be done before the signaling
// so we have the right page in nextPage when update_main continues
if (_dispvars->nextPage == &_dispvars->pages[0])
_dispvars->nextPage = &_dispvars->pages[1];
else
_dispvars->nextPage = &_dispvars->pages[0];
// Marking the page as free must be done before the signaling
// so when the update function continues (it won't continue until we signal)
// we can chose this page as free.
if (dispvars->currentPage) {
pthread_mutex_lock(&dispvars->currentPage->pageUsedMutex);
// We mark as free the page that was visible until now.
page->dispvars->currentPage->used = false;
pthread_mutex_unlock(&dispvars->currentPage->pageUsedMutex);
}
// The page on which we issued the flip that
// caused this callback becomes the visible one
dispvars->currentPage = page;
// These two things must be isolated "atomically" to avoid getting
// a false positive in the pending_mutex test in update_main.
pthread_mutex_lock(&_dispvars->pendingMutex);
pthread_cond_signal(&_dispvars->vsyncCondition);
_dispvars->pageflipPending = false;
pthread_mutex_unlock(&_dispvars->pendingMutex);
// a false positive in the pending_mutex test in update function.
pthread_mutex_lock(&dispvars->pendingMutex);
dispvars->pageflipPending--;
pthread_cond_signal(&dispvars->vsyncCondition);
pthread_mutex_unlock(&dispvars->pendingMutex);
}
void DispmanXSdlGraphicsManager::DispmanXUpdate() {
// Wait until last issued flip completes to get a free page. Also,
// dispmanx doesn't support issuing more than one pageflip.
pthread_mutex_lock(&_dispvars->pendingMutex);
if (_dispvars->pageflipPending) {
if (_dispvars->pageflipPending > 0) {
pthread_cond_wait(&_dispvars->vsyncCondition, &_dispvars->pendingMutex);
}
pthread_mutex_unlock(&_dispvars->pendingMutex);
struct dispmanxPage *page = DispmanXGetFreePage();
// Frame blitting
vc_dispmanx_resource_write_data(_dispvars->nextPage->resource, _dispvars->pixFormat,
_dispvars->pitch, _dispvars->pixmem, &(_dispvars->bmpRect));
vc_dispmanx_resource_write_data(page->resource, _dispvars->pixFormat,
_dispvars->pitch, _dispvars->pixmem, &_dispvars->bmpRect);
// Issue a page flip at the next vblank interval (will be done at vsync anyway).
_dispvars->update = vc_dispmanx_update_start(0);
vc_dispmanx_element_change_source(_dispvars->update, _dispvars->element,
_dispvars->nextPage->resource);
vc_dispmanx_update_submit(_dispvars->update, &DispmanXVSyncCallback, _dispvars);
page->resource);
vc_dispmanx_update_submit(_dispvars->update, &DispmanXVSyncCallback, page);
pthread_mutex_lock(&_dispvars->pendingMutex);
_dispvars->pageflipPending = true;
_dispvars->pageflipPending++;
pthread_mutex_unlock(&_dispvars->pendingMutex);
}
struct dispmanxPage *DispmanXSdlGraphicsManager::DispmanXGetFreePage(void) {
struct dispmanxPage *page = NULL;
while (!page)
{
// Try to find a free page
for (int i = 0; i < _dispvars->numpages; ++i) {
if (!_dispvars->pages[i].used)
{
page = (_dispvars->pages) + i;
break;
}
}
// If no page is free at the moment,
// wait until a free page is freed by vsync CB.
if (!page) {
pthread_mutex_lock(&_dispvars->vsyncCondMutex);
pthread_cond_wait(&_dispvars->vsyncCondition, &_dispvars->vsyncCondMutex);
pthread_mutex_unlock(&_dispvars->vsyncCondMutex);
}
}
// We mark the choosen page as used
pthread_mutex_lock(&page->pageUsedMutex);
page->used = true;
pthread_mutex_unlock(&page->pageUsedMutex);
return page;
}
void DispmanXSdlGraphicsManager::DispmanXFreeResources(void) {
_dispvars->update = vc_dispmanx_update_start(0);
for (int i = 0; i < NUMPAGES; i++)
// What if we run into the vsync cb code after freeing the resources?
pthread_mutex_lock(&_dispvars->pendingMutex);
if (_dispvars->pageflipPending > 0)
{
pthread_cond_wait(&_dispvars->vsyncCondition, &_dispvars->pendingMutex);
}
pthread_mutex_unlock(&_dispvars->pendingMutex);
for (int i = 0; i < _dispvars->numpages; i++) {
vc_dispmanx_resource_delete(_dispvars->pages[i].resource);
_dispvars->pages[i].resource = 0;
_dispvars->pages[i].used = false;
}
_dispvars->update = vc_dispmanx_update_start(0);
vc_dispmanx_element_remove(_dispvars->update, _dispvars->element);
vc_dispmanx_update_submit_sync(_dispvars->update);
// We use this on the setup function to know if we have to free resources and element.
_dispvars->element = 0;
}
void DispmanXSdlGraphicsManager::DispmanXVideoQuit() {
// This also waits for pending flips to complete, that's needed before
// we destroy the mutexes and condition.
DispmanXFreeResources();
// Close display and deinit
vc_dispmanx_display_close(_dispvars->display);
bcm_host_deinit();
// Destroy mutexes and conditions
// Destroy the mutexes and conditions
for (int i = 0; i < _dispvars->numpages; i++) {
pthread_mutex_destroy(&_dispvars->pages[i].pageUsedMutex);
}
pthread_mutex_destroy(&_dispvars->pendingMutex);
pthread_mutex_destroy(&_dispvars->vsyncCondMutex);
pthread_cond_destroy(&_dispvars->vsyncCondition);
free(_dispvars->pages);
// Close display and deinit
vc_dispmanx_display_close(_dispvars->display);
bcm_host_deinit();
}
bool DispmanXSdlGraphicsManager::loadGFXMode() {
@ -216,10 +313,10 @@ bool DispmanXSdlGraphicsManager::loadGFXMode() {
// In DispmanX, we manage aspect ratio correction, so for scummvm it's always disabled.
_videoMode.aspectRatioCorrection = false;
_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
_videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
_videoMode.hardwareHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
_videoMode.overlayWidth = _videoMode.screenWidth;
_videoMode.overlayHeight = _videoMode.screenHeight;
_videoMode.hardwareWidth = _videoMode.screenWidth;
_videoMode.hardwareHeight = _videoMode.screenHeight;
//
// Create the surface that contains the 8 bit game data
@ -236,59 +333,30 @@ bool DispmanXSdlGraphicsManager::loadGFXMode() {
// Avoid having SDL_SRCALPHA set even if we supplied an alpha-channel in the format.
SDL_SetAlpha(_screen, 0, 255);
// SDL 1.2 palettes default to all black,
// SDL 1.3 palettes default to all white,
// Thus set our own default palette to all black.
// SDL_SetColors does nothing for non indexed surfaces.
// We set our own default palette to all black.
SDL_SetColors(_screen, _currentPalette, 0, 256);
//
// Create the surface that contains the scaled graphics in 16 bit mode
//
// We call DispmanXSetup() before SDL_SetVideoMode() because we use _hwscreen == null
// to know inside DispmanXSetup() if we've been there before and need to free resources.
DispmanXSetup(_videoMode.screenWidth, _videoMode.screenHeight, 16);
// _hwscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 16, SDL_FULLSCREEN);
DispmanXSetup(_videoMode.screenWidth, _videoMode.screenHeight);
_hwscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.hardwareWidth, _videoMode.hardwareHeight, 16,
0, 0, 0, 0);
_dispvars->pixmem = _hwscreen->pixels;
// We draw on a RAM surface, but we make this call just to get SDL input initialized.
// Even if we don't use the returned SDL_Surface *, we still need to use the right dimensions
// for mouse pointer adjustment to work correctly.
SDL_SetVideoMode(_videoMode.screenWidth, _videoMode.screenHeight, 16, SDL_FULLSCREEN);
detectSupportedFormats();
// This is just so SDL 1.x input is initialized. Only once!
if (_dispvars->fscreen == NULL)
_dispvars->fscreen = SDL_SetVideoMode(_videoMode.hardwareWidth, _videoMode.hardwareHeight, 16, SDL_FULLSCREEN);
if (_hwscreen == NULL) {
// DON'T use error(), as this tries to bring up the debug
// console, which WON'T WORK now that _hwscreen is hosed.
if (!_oldVideoMode.setup) {
warning("SDL_SetVideoMode says we can't switch to that mode (%s)", SDL_GetError());
g_system->quit();
} else {
return false;
}
// Don't use error here because we don't have access to the debug console
warning("Allocating surface for DispmanX rendering _hwscreen failed");
g_system->quit();
}
//
// Create the surface used for the graphics in 16 bit before scaling, and also the overlay
//
// Need some extra bytes around when using 2xSaI
_tmpscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.screenWidth + 3, _videoMode.screenHeight + 3,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
_hwscreen->format->Bmask,
_hwscreen->format->Amask);
if (_tmpscreen == NULL)
error("allocating _tmpscreen failed");
// We render to dispmanx resources from _hwscreen pixels array
_dispvars->pixmem = _hwscreen->pixels;
_overlayscreen = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth, _videoMode.overlayHeight,
16,
_hwscreen->format->Rmask,
@ -311,16 +379,6 @@ bool DispmanXSdlGraphicsManager::loadGFXMode() {
_overlayFormat.bShift = _overlayscreen->format->Bshift;
_overlayFormat.aShift = _overlayscreen->format->Ashift;
_tmpscreen2 = SDL_CreateRGBSurface(SDL_SWSURFACE, _videoMode.overlayWidth + 3, _videoMode.overlayHeight + 3,
16,
_hwscreen->format->Rmask,
_hwscreen->format->Gmask,
_hwscreen->format->Bmask,
_hwscreen->format->Amask);
if (_tmpscreen2 == NULL)
error("allocating _tmpscreen2 failed");
#ifdef USE_OSD
_osdSurface = SDL_CreateRGBSurface(SDL_SWSURFACE | SDL_RLEACCEL | SDL_SRCCOLORKEY | SDL_SRCALPHA,
_hwscreen->w,
@ -336,29 +394,51 @@ bool DispmanXSdlGraphicsManager::loadGFXMode() {
#endif
_eventSource->resetKeyboadEmulation(
_videoMode.screenWidth * _videoMode.scaleFactor - 1,
effectiveScreenHeight() - 1);
// Distinguish 555 and 565 mode
if (_hwscreen->format->Rmask == 0x7C00)
InitScalers(555);
else
InitScalers(565);
_videoMode.screenWidth, effectiveScreenHeight());
return true;
}
void DispmanXSdlGraphicsManager::clearOverlay() {
//assert(_transactionMode == kTransactionNone);
Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
if (!_overlayVisible)
return;
// Clear the overlay by making the game screen "look through" everywhere.
SDL_Rect src, dst;
src.x = src.y = 0;
dst.x = dst.y = 0;
src.w = dst.w = _videoMode.screenWidth;
src.h = dst.h = _videoMode.screenHeight;
if (SDL_BlitSurface(_screen, &src, _hwscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
SDL_LockSurface(_hwscreen);
SDL_LockSurface(_overlayscreen);
Normal1x((byte *)(_hwscreen->pixels), _hwscreen->pitch,
(byte *)_overlayscreen->pixels, _overlayscreen->pitch, _videoMode.screenWidth, _videoMode.screenHeight);
SDL_UnlockSurface(_hwscreen);
SDL_UnlockSurface(_overlayscreen);
_forceFull = true;
}
void DispmanXSdlGraphicsManager::internUpdateScreen() {
SDL_Surface *srcSurf, *origSurf;
int height, width;
ScalerProc *scalerProc;
int scale1;
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos ||
(_mouseNeedsRedraw && _mouseBackup.y <= _currentShakePos)) {
SDL_Rect blackrect = {0, 0, (Uint16)(_videoMode.screenWidth * _videoMode.scaleFactor), (Uint16)(_newShakePos * _videoMode.scaleFactor)};
if (_videoMode.aspectRatioCorrection && !_overlayVisible)
blackrect.h = real2Aspect(blackrect.h - 1) + 1;
SDL_FillRect(_hwscreen, &blackrect, 0);
_currentShakePos = _newShakePos;
@ -400,19 +480,14 @@ void DispmanXSdlGraphicsManager::internUpdateScreen() {
if (!_overlayVisible) {
origSurf = _screen;
srcSurf = _tmpscreen;
srcSurf = _hwscreen;
width = _videoMode.screenWidth;
height = _videoMode.screenHeight;
scalerProc = _scalerProc;
scale1 = _videoMode.scaleFactor;
} else {
origSurf = _overlayscreen;
srcSurf = _tmpscreen2;
srcSurf = _hwscreen;
width = _videoMode.overlayWidth;
height = _videoMode.overlayHeight;
scalerProc = Normal1x;
scale1 = 1;
}
// Add the area covered by the mouse cursor to the list of dirty rects if
@ -433,50 +508,15 @@ void DispmanXSdlGraphicsManager::internUpdateScreen() {
if (_numDirtyRects > 0 || _mouseNeedsRedraw) {
SDL_Rect *r;
SDL_Rect dst;
uint32 srcPitch, dstPitch;
SDL_Rect *lastRect = _dirtyRectList + _numDirtyRects;
for (r = _dirtyRectList; r != lastRect; ++r) {
dst = *r;
dst.x++; // Shift rect by one since 2xSai needs to access the data around
dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
if (SDL_BlitSurface(origSurf, r, srcSurf, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
}
SDL_LockSurface(srcSurf);
SDL_LockSurface(_hwscreen);
srcPitch = srcSurf->pitch;
dstPitch = _hwscreen->pitch;
for (r = _dirtyRectList; r != lastRect; ++r) {
register int dst_y = r->y + _currentShakePos;
register int dst_h = 0;
register int rx1 = r->x * scale1;
if (dst_y < height) {
dst_h = r->h;
if (dst_h > height - dst_y)
dst_h = height - dst_y;
dst_y = dst_y * scale1;
assert(scalerProc != NULL);
scalerProc((byte *)srcSurf->pixels + (r->x * 2 + 2) + (r->y + 1) * srcPitch, srcPitch,
(byte *)_hwscreen->pixels + rx1 * 2 + dst_y * dstPitch, dstPitch, r->w, dst_h);
}
r->x = rx1;
r->y = dst_y;
r->w = r->w * scale1;
r->h = dst_h * scale1;
}
SDL_UnlockSurface(srcSurf);
SDL_UnlockSurface(_hwscreen);
// Readjust the dirty rect list in case we are doing a full update.
// This is necessary if shaking is active.
if (_forceFull) {
@ -491,6 +531,7 @@ void DispmanXSdlGraphicsManager::internUpdateScreen() {
SDL_BlitSurface(_osdSurface, 0, _hwscreen, 0);
}
#endif
// Finally, blit all our changes to the screen
if (!_displayDisabled) {
SDL_UpdateRects(_hwscreen, _numDirtyRects, _dirtyRectList);
@ -531,15 +572,13 @@ void DispmanXSdlGraphicsManager::setFullscreenMode(bool enable) {
void DispmanXSdlGraphicsManager::setAspectRatioCorrection(bool enable) {
Common::StackLock lock(_graphicsMutex);
// Ratio correction is managed externally by dispmanx, so we disable it at the SDL level but take note,
// so it's effectively taken into account at the dispmanx level in DispmanXSetup().
if (_oldVideoMode.setup && _dispvars->aspectRatioCorrection == enable)
return;
// We simply take note on what's the aspect ratio correction activation state.
_dispvars->aspectRatioCorrection = enable;
if (_transactionMode == kTransactionActive) {
_dispvars->aspectRatioCorrection = enable;
_transactionDetails.needHotswap = false;
DispmanXSetup(_videoMode.screenWidth, _videoMode.screenHeight, 16);
// If we have a videomode setup already, call DispmanXSetup() again so aspect ratio
// correction activation/deactivation works from the menu.
if (_oldVideoMode.setup && _dispvars->aspectRatioCorrection == enable) {
DispmanXSetup(_videoMode.screenWidth, _videoMode.screenHeight);
}
}

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@ -37,11 +37,13 @@ public:
bool handleScalerHotkeys(Common::KeyCode key);
void setFullscreenMode(bool enable);
void setAspectRatioCorrection(bool enable);
void clearOverlay();
protected:
// Raspberry Pi Dispmanx API
void DispmanXSetup(int dwidth, int dheight, int dbpp);
void DispmanXSetup(int width, int height);
void DispmanXInit();
void DispmanXUpdate();
struct dispmanxPage *DispmanXGetFreePage();
void DispmanXFreeResources();
void DispmanXVideoQuit();
struct dispvarsStruct *_dispvars;

64
configure vendored
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@ -124,6 +124,7 @@ _faad=auto
_fluidsynth=auto
_opengl=auto
_opengles=auto
_dispmanx=no
_readline=auto
_freetype2=auto
_taskbar=auto
@ -824,7 +825,7 @@ Configuration:
-h, --help display this help and exit
--backend=BACKEND backend to build (android, tizen, dc, dingux, ds, gcw0,
gph, iphone, linuxmoto, maemo, n64, null, openpandora,
ps2, psp, raspberrypi, samsungtv, sdl, webos, wii, wince) [sdl]
ps2, psp, samsungtv, sdl, webos, wii, wince) [sdl]
Installation directories:
--prefix=PREFIX install architecture-independent files in PREFIX
@ -945,6 +946,8 @@ Optional Libraries:
--with-opengl-prefix=DIR Prefix where OpenGL (ES) is installed (optional)
--disable-opengl disable OpenGL (ES) support [autodetect]
--with-dispmanx enable dispmanx (Raspberry Pi native 2D API) rendering
--with-jpeg-prefix=DIR Prefix where libjpeg is installed (optional)
--disable-jpeg disable JPEG decoder [autodetect]
@ -1049,6 +1052,8 @@ for ac_option in $@; do
--disable-libunity) _libunity=no ;;
--enable-opengl) _opengl=yes ;;
--disable-opengl) _opengl=no ;;
--enable-dispmanx) _dispmanx=yes ;;
--disable-dispmanx) _dispmanx=no ;;
--enable-bink) _bink=yes ;;
--disable-bink) _bink=no ;;
--enable-verbose-build) _verbose_build=yes ;;
@ -1299,6 +1304,7 @@ raspberrypi)
_host_os=linux
_host_cpu=arm
_host_alias=arm-linux-gnueabihf
_backend=raspberrypi
;;
caanoo)
_host_os=gph-linux
@ -2987,30 +2993,6 @@ case $_backend in
LIBS="$LIBS -Wl,-Map,mapfile.txt"
;;
raspberrypi)
echocheck "DispmanX graphics "
_use_dispmanx=no
DISPMANX_CXXFLAGS="-I$RPI_ROOTDIR/opt/vc/include -I$RPI_ROOTDIR/opt/vc/include/interface/vmcs_host/linux/ -I$RPI_ROOTDIR/opt/vc/include/interface/vcos/pthreads -mfpu=vfp -mfloat-abi=hard -I$RPI_ROOTDIR/opt/rpi_root/usr/include/SDL"
DISPMANX_LIBS="--sysroot=$RPI_ROOTDIR -L$RPI_ROOTDIR/usr/lib -L$RPI_ROOTDIR/opt/vc/lib -lbcm_host -lvcos -lvchiq_arm"
cat > $TMPC << EOF
#include <bcm_host.h>
int main(int argc, char *argv[]) {
bcm_host_init();
}
EOF
cc_check $DISPMANX_CXXFLAGS $DISPMANX_LIBS && _use_dispmanx=yes
if test "$_use_dispmanx" = "yes"; then
CXXFLAGS="$CXXFLAGS $DISPMANX_CXXFLAGS"
LIBS="$LIBS $DISPMANX_LIBS"
MODULES="$MODULES backends/platform/sdl"
DEFINES="$DEFINES -DRASPBERRYPI"
add_line_to_config_mk 'RASPBERRYPI = 1'
_build_scalers=no
_build_hq_scalers=no
_opengl=no
_default_optimization_level=-O3
echo $_use_dispmanx
fi
;;
samsungtv)
DEFINES="$DEFINES -DSAMSUNGTV"
@ -3148,7 +3130,7 @@ case $_backend in
esac
#
# In raspberry Pi, we don't use find_sdlconfig since we could be crosscompiling, but still we use SDL
# In raspberry Pi, we don't use find_sdlconfig since we could be crosscompiling, but still we use SDL
#
case $_backend in
raspberrypi)
@ -3159,8 +3141,11 @@ case $_backend in
_16bit=yes
_savegame_timestamp=no
_eventrec=no
_build_scalers=no
_build_hq_scalers=no
;;
esac
#
# Determine whether host is POSIX compliant, or at least POSIX
# compatible enough to support our POSIX code (including dlsym(),
@ -4094,6 +4079,31 @@ fi
define_in_config_if_yes "$_opengl" "USE_OPENGL"
define_in_config_if_yes "$_opengles" "USE_GLES"
# Check if Raspberry Pi dispmanx has been activated.
if test "$_dispmanx" = "yes" ; then
echocheck "DispmanX graphics"
_use_dispmanx=no
DISPMANX_CXXFLAGS="-I$RPI_ROOTDIR/opt/vc/include -I$RPI_ROOTDIR/opt/vc/include/interface/vmcs_host/linux/ -I$RPI_ROOTDIR/opt/vc/include/interface/vcos/pthreads -mfpu=vfp -mfloat-abi=hard -I$RPI_ROOTDIR/opt/rpi_root/usr/include/SDL"
DISPMANX_LIBS="--sysroot=$RPI_ROOTDIR -L$RPI_ROOTDIR/usr/lib -L$RPI_ROOTDIR/opt/vc/lib -lbcm_host -lvcos -lvchiq_arm"
cat > $TMPC << EOF
#include <bcm_host.h>
int main(int argc, char *argv[]) {
bcm_host_init();
}
EOF
cc_check $DISPMANX_CXXFLAGS $DISPMANX_LIBS && _use_dispmanx=yes
if test "$_use_dispmanx" = "yes"; then
CXXFLAGS="$CXXFLAGS $DISPMANX_CXXFLAGS"
LIBS="$LIBS $DISPMANX_LIBS"
MODULES="$MODULES backends/platform/sdl"
DEFINES="$DEFINES -DRASPBERRYPI"
add_line_to_config_mk 'RASPBERRYPI = 1'
_opengl=no
_opengles=no
echo $_use_dispmanx
fi
fi
#
# Check for nasm