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AGS: Engine: changed member names in StageScreen to avoid conflicts
From upstream 874953aea46a23f2ea49ee571cbce28fdc701f25
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982abc24f3
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@ -229,7 +229,7 @@ void VideoMemoryGraphicsDriver::UpdateSharedDDB(uint32_t sprite_id, Bitmap *bitm
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void VideoMemoryGraphicsDriver::SetStageScreen(size_t index, const Size &sz) {
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if (_stageScreens.size() <= index)
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_stageScreens.resize(index + 1);
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_stageScreens[index].Size = sz;
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_stageScreens[index].PresetSize = sz;
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}
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Bitmap *VideoMemoryGraphicsDriver::GetStageScreenRaw(size_t index) {
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@ -238,28 +238,28 @@ Bitmap *VideoMemoryGraphicsDriver::GetStageScreenRaw(size_t index) {
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return nullptr;
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auto &scr = _stageScreens[index];
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const Size sz = scr.Size;
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if (scr.Bitmap && (scr.Bitmap->GetSize() != sz)) {
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scr.Bitmap.reset();
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const Size sz = scr.PresetSize;
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if (scr.Raw && (scr.Raw->GetSize() != sz)) {
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scr.Raw.reset();
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if (scr.DDB)
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DestroyDDB(scr.DDB);
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scr.DDB = nullptr;
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}
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if (!scr.Bitmap && !sz.IsNull()) {
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scr.Bitmap.reset(new Bitmap(sz.Width, sz.Height, _mode.ColorDepth));
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if (!scr.Raw && !sz.IsNull()) {
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scr.Raw.reset(new Bitmap(sz.Width, sz.Height, _mode.ColorDepth));
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scr.DDB = CreateDDB(sz.Width, sz.Height, _mode.ColorDepth, false);
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}
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return scr.Bitmap.get();
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return scr.Raw.get();
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}
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IDriverDependantBitmap *VideoMemoryGraphicsDriver::UpdateStageScreenDDB(size_t index) {
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assert((index < _stageScreens.size()) && _stageScreens[index].DDB);
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if ((_stageScreens.size() <= index) || !_stageScreens[index].Bitmap || !_stageScreens[index].DDB)
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if ((_stageScreens.size() <= index) || !_stageScreens[index].Raw || !_stageScreens[index].DDB)
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return nullptr;
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auto &scr = _stageScreens[index];
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UpdateDDBFromBitmap(scr.DDB, scr.Bitmap.get(), true);
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scr.Bitmap->ClearTransparent();
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UpdateDDBFromBitmap(scr.DDB, scr.Raw.get(), true);
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scr.Raw->ClearTransparent();
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return scr.DDB;
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}
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@ -307,8 +307,8 @@ private:
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// TODO: possibly may be optimized further by having only 1 bitmap/ddb
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// pair, and subbitmaps for raw drawing on separate stages.
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struct StageScreen {
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Size Size; // Size preset (bitmap may be created later)
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std::unique_ptr<Bitmap> Bitmap;
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Size PresetSize; // Size preset (bitmap may be created later)
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std::unique_ptr<Bitmap> Raw;
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IDriverDependantBitmap *DDB = nullptr;
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};
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std::vector<StageScreen> _stageScreens;
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