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TOON: Fix for a small typo in talking state
svn-id: r53710
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@ -96,7 +96,7 @@ public:
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virtual void updateIdle();
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virtual int32 getRandomIdleAnim() { return 0; }
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virtual void updateTimers(int32 relativeAdd);
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virtual void setTalking(bool talking) { _isTalking = true; }
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virtual void setTalking(bool talking) { _isTalking = talking; }
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virtual bool isTalking() { return _isTalking; }
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int32 getFacingFromDirection(int32 dx, int32 dy);
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