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GRIM: Clean up unneeded includes and fix some trailing whitespace
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parent
2d84f987ba
commit
63938ba499
@ -27,6 +27,7 @@
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#include "graphics/colormasks.h"
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#include "graphics/pixelbuffer.h"
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#include "engines/grim/savegame.h"
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#include "engines/grim/debug.h"
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#include "engines/grim/grim.h"
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#include "engines/grim/bitmap.h"
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@ -25,12 +25,18 @@
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#include "graphics/pixelformat.h"
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#include "common/endian.h"
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#include "engines/grim/pool.h"
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namespace Graphics {
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class PixelBuffer;
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}
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namespace Common {
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class SeekableReadStream;
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}
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namespace Grim {
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/**
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@ -23,7 +23,7 @@
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#ifndef GRIM_COLOR_H
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#define GRIM_COLOR_H
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#include "engines/grim/pool.h"
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#include "common/endian.h"
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namespace Grim {
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@ -20,6 +20,8 @@
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*
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*/
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#include "common/stream.h"
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#include "engines/grim/colormap.h"
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#include "engines/grim/resource.h"
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@ -23,6 +23,8 @@
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#ifndef GRIM_COLORMAP_H
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#define GRIM_COLORMAP_H
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#include "common/str.h"
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#include "engines/grim/object.h"
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namespace Common {
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@ -29,6 +29,7 @@
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#include "engines/grim/grim.h"
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#include "engines/grim/resource.h"
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#include "engines/grim/model.h"
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#include "engines/grim/savegame.h"
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#include "engines/grim/emi/modelemi.h"
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#include "engines/grim/costume/chore.h"
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#include "engines/grim/costume/head.h"
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@ -23,7 +23,7 @@
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#ifndef GRIM_COSTUME_H
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#define GRIM_COSTUME_H
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#include "common/memstream.h"
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#include "common/str.h"
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#include "math/matrix4.h"
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@ -21,8 +21,10 @@
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*/
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#include "engines/grim/costume.h"
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#include "engines/grim/textsplit.h"
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#include "engines/grim/costume/chore.h"
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#include "engines/grim/costume/component.h"
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#include "engines/grim/costume/keyframe_component.h"
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namespace Grim {
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@ -23,7 +23,6 @@
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#ifndef GRIM_CHORE_H
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#define GRIM_CHORE_H
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#include "engines/grim/textsplit.h"
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#include "engines/grim/animation.h"
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#include "engines/grim/pool.h"
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@ -33,6 +32,7 @@ namespace Grim {
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class Costume;
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class Animation;
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class Component;
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class TextSplitter;
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struct TrackKey {
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int time, value;
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@ -22,6 +22,7 @@
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#include "engines/grim/model.h"
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#include "engines/grim/grim.h"
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#include "engines/grim/savegame.h"
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#include "engines/grim/costume/head.h"
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namespace Grim {
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@ -24,6 +24,7 @@
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#include "math/vector3d.h"
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#include "math/quat.h"
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#include "engines/grim/emi/animationemi.h"
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#include "common/textconsole.h"
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namespace Grim {
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@ -40,6 +40,7 @@
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#include "common/archive.h"
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#include "common/debug-channels.h"
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#include "common/file.h"
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#include "common/foreach.h"
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#include "common/fs.h"
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#include "common/config-manager.h"
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@ -21,6 +21,7 @@
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*/
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#include "common/endian.h"
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#include "common/stream.h"
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#include "engines/grim/resource.h"
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#include "engines/grim/colormap.h"
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@ -25,6 +25,10 @@
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#include "common/archive.h"
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namespace Common {
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class File;
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}
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namespace Grim {
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class Lab;
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@ -21,6 +21,7 @@
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*/
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#include "common/endian.h"
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#include "common/stream.h"
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#include "engines/grim/lipsync.h"
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#include "engines/grim/resource.h"
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@ -23,6 +23,8 @@
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#ifndef GRIM_LIPSYNC_H
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#define GRIM_LIPSYNC_H
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#include "common/str.h"
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#include "engines/grim/object.h"
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namespace Common {
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@ -21,6 +21,7 @@
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*/
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#include "common/endian.h"
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#include "common/foreach.h"
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#include "common/system.h"
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#include "common/events.h"
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@ -20,6 +20,8 @@
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*
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*/
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#include "common/foreach.h"
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#include "engines/grim/grim.h"
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#include "engines/grim/lua_v1.h"
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#include "engines/grim/actor.h"
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@ -25,6 +25,8 @@
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#define FORBIDDEN_SYMBOL_EXCEPTION_stderr
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#define FORBIDDEN_SYMBOL_EXCEPTION_stdin
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#include "common/foreach.h"
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#include "engines/grim/grim.h"
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#include "engines/grim/lua_v1.h"
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#include "engines/grim/localize.h"
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@ -23,14 +23,7 @@
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#ifndef GRIM_OBJECT_H
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#define GRIM_OBJECT_H
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#include "common/str.h"
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#include "common/hashmap.h"
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#include "common/hash-str.h"
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#include "common/func.h"
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#include "common/list.h"
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#include "common/debug.h"
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#include "common/singleton.h"
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#include "common/textconsole.h"
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namespace Grim {
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@ -23,6 +23,8 @@
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#ifndef GRIM_OSTATE_H
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#define GRIM_OSTATE_H
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#include "common/endian.h"
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#include "engines/grim/pool.h"
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#include "engines/grim/bitmap.h"
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@ -4,12 +4,11 @@
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#include "common/hashmap.h"
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#include "common/list.h"
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#include "common/foreach.h"
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#include "engines/grim/savegame.h"
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namespace Grim {
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class SaveGame;
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template<class T> class Pool;
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class PoolObjectBase {
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@ -26,7 +26,6 @@
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#include "common/rect.h"
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#include "engines/grim/pool.h"
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#include "engines/grim/bitmap.h"
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#include "engines/grim/color.h"
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namespace Grim {
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@ -42,6 +42,8 @@
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#include "engines/grim/update/update.h"
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#include "common/algorithm.h"
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#include "common/zlib.h"
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#include "common/memstream.h"
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#include "common/file.h"
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#include "gui/message.h"
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namespace Grim {
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@ -24,10 +24,9 @@
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#define GRIM_RESOURCE_H
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#include "common/archive.h"
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#include "common/file.h"
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#include "common/array.h"
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#include "engines/grim/object.h"
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#include "engines/grim/lua/lua.h"
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namespace Grim {
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@ -26,6 +26,8 @@
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#include "engines/grim/pool.h"
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#include "engines/grim/color.h"
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#include "common/endian.h"
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namespace Grim {
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class SaveGame;
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