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NEVERHOOD: Fix radio part of bug #6513 ("Some nasty bugs")
This clears the radio music variable when leaving the room. I've discussed with johndoe123 and he says this is what the original does. (You could also get the same effect by clearing it when entering the room.)
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@ -461,6 +461,7 @@ void Module2700::updateScene() {
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_vm->_soundMan->deleteMusic(_musicFileHash);
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_vm->_soundMan->startMusic(0x04020210, 0, 2);
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_vm->_soundMan->deleteSoundGroup(0x42212411);
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_radioMusicInitialized = false;
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createScene(20, 3);
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break;
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case 22:
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