WINTERMUTE: Rename FuncName/VarName -> funcName/varName in BKeyboardState

This commit is contained in:
Einar Johan Trøan Sømåen 2012-07-08 19:11:33 +02:00
parent 7a40ed2446
commit 63ad1c9b9b
5 changed files with 26 additions and 26 deletions

View File

@ -3791,7 +3791,7 @@ bool CBGame::handleKeypress(Common::Event *event, bool printable) {
_keyboardState->handleKeyPress(event);
_keyboardState->ReadKey(event);
_keyboardState->readKey(event);
// TODO
if (_focusedWindow) {

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@ -92,7 +92,7 @@ HRESULT CBKeyboardState::scCallMethod(CScScript *script, CScStack *stack, CScSta
warning("BKeyboardState doesnt yet have state-support %d", vKey); //TODO;
// Uint8 *state = SDL_GetKeyboardState(NULL);
// SDL_Scancode scanCode = SDL_GetScancodeFromKey(VKeyToKeyCode(vKey));
bool isDown = _keyStates[VKeyToKeyCode(vKey)];
bool isDown = _keyStates[vKeyToKeyCode(vKey)];
stack->pushBool(isDown);
return S_OK;
@ -195,9 +195,9 @@ const char *CBKeyboardState::scToString() {
//////////////////////////////////////////////////////////////////////////
HRESULT CBKeyboardState::ReadKey(Common::Event *event) {
HRESULT CBKeyboardState::readKey(Common::Event *event) {
//_currentPrintable = (event->type == SDL_TEXTINPUT); // TODO
_currentCharCode = KeyCodeToVKey(event);
_currentCharCode = keyCodeToVKey(event);
if ((_currentCharCode <= Common::KEYCODE_z && _currentCharCode >= Common::KEYCODE_a) ||
(_currentCharCode <= Common::KEYCODE_9 && _currentCharCode >= Common::KEYCODE_0)) {
_currentPrintable = true;
@ -206,9 +206,9 @@ HRESULT CBKeyboardState::ReadKey(Common::Event *event) {
}
//_currentKeyData = KeyData;
_currentControl = IsControlDown();
_currentAlt = IsAltDown();
_currentShift = IsShiftDown();
_currentControl = isControlDown();
_currentAlt = isAltDown();
_currentShift = isShiftDown();
return S_OK;
}
@ -237,25 +237,25 @@ HRESULT CBKeyboardState::persist(CBPersistMgr *persistMgr) {
}
//////////////////////////////////////////////////////////////////////////
bool CBKeyboardState::IsShiftDown() {
bool CBKeyboardState::isShiftDown() {
int mod = g_system->getEventManager()->getModifierState();
return (mod & Common::KBD_SHIFT);
}
//////////////////////////////////////////////////////////////////////////
bool CBKeyboardState::IsControlDown() {
bool CBKeyboardState::isControlDown() {
int mod = g_system->getEventManager()->getModifierState();
return (mod & Common::KBD_CTRL);
}
//////////////////////////////////////////////////////////////////////////
bool CBKeyboardState::IsAltDown() {
bool CBKeyboardState::isAltDown() {
int mod = g_system->getEventManager()->getModifierState();
return (mod & Common::KBD_ALT);
}
//////////////////////////////////////////////////////////////////////////
uint32 CBKeyboardState::KeyCodeToVKey(Common::Event *event) {
uint32 CBKeyboardState::keyCodeToVKey(Common::Event *event) {
if (event->type != Common::EVENT_KEYDOWN) return 0;
switch (event->kbd.keycode) {
@ -267,7 +267,7 @@ uint32 CBKeyboardState::KeyCodeToVKey(Common::Event *event) {
}
//////////////////////////////////////////////////////////////////////////
Common::KeyCode CBKeyboardState::VKeyToKeyCode(uint32 vkey) {
Common::KeyCode CBKeyboardState::vKeyToKeyCode(uint32 vkey) {
// todo
return (Common::KeyCode)vkey;
}

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@ -50,13 +50,13 @@ public:
DECLARE_PERSISTENT(CBKeyboardState, CBScriptable)
CBKeyboardState(CBGame *inGame);
virtual ~CBKeyboardState();
HRESULT ReadKey(Common::Event *event);
HRESULT readKey(Common::Event *event);
void handleKeyPress(Common::Event *event);
void handleKeyRelease(Common::Event *event);
static bool IsShiftDown();
static bool IsControlDown();
static bool IsAltDown();
static bool isShiftDown();
static bool isControlDown();
static bool isAltDown();
// scripting interface
virtual CScValue *scGetProperty(const char *name);
@ -66,8 +66,8 @@ public:
private:
uint8 *_keyStates;
uint32 KeyCodeToVKey(Common::Event *event);
Common::KeyCode VKeyToKeyCode(uint32 vkey); //TODO, reimplement using ScummVM-backend
uint32 keyCodeToVKey(Common::Event *event);
Common::KeyCode vKeyToKeyCode(uint32 vkey); //TODO, reimplement using ScummVM-backend
};
} // end of namespace WinterMute

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@ -698,7 +698,7 @@ bool CUIEdit::handleKeypress(Common::Event *event, bool printable) {
// ctrl+A
case Common::KEYCODE_a:
if (CBKeyboardState::IsControlDown()) {
if (CBKeyboardState::isControlDown()) {
_selStart = 0;
_selEnd = strlen(_text);
Handled = true;
@ -719,24 +719,24 @@ bool CUIEdit::handleKeypress(Common::Event *event, bool printable) {
case Common::KEYCODE_LEFT:
case Common::KEYCODE_UP:
_selEnd--;
if (!CBKeyboardState::IsShiftDown()) _selStart = _selEnd;
if (!CBKeyboardState::isShiftDown()) _selStart = _selEnd;
Handled = true;
break;
case Common::KEYCODE_RIGHT:
case Common::KEYCODE_DOWN:
_selEnd++;
if (!CBKeyboardState::IsShiftDown()) _selStart = _selEnd;
if (!CBKeyboardState::isShiftDown()) _selStart = _selEnd;
Handled = true;
break;
case Common::KEYCODE_HOME:
if (Game->_textRTL) {
_selEnd = strlen(_text);
if (!CBKeyboardState::IsShiftDown()) _selStart = _selEnd;
if (!CBKeyboardState::isShiftDown()) _selStart = _selEnd;
} else {
_selEnd = 0;
if (!CBKeyboardState::IsShiftDown()) _selStart = _selEnd;
if (!CBKeyboardState::isShiftDown()) _selStart = _selEnd;
}
Handled = true;
break;
@ -744,10 +744,10 @@ bool CUIEdit::handleKeypress(Common::Event *event, bool printable) {
case Common::KEYCODE_END:
if (Game->_textRTL) {
_selEnd = 0;
if (!CBKeyboardState::IsShiftDown()) _selStart = _selEnd;
if (!CBKeyboardState::isShiftDown()) _selStart = _selEnd;
} else {
_selEnd = strlen(_text);
if (!CBKeyboardState::IsShiftDown()) _selStart = _selEnd;
if (!CBKeyboardState::isShiftDown()) _selStart = _selEnd;
}
Handled = true;
break;

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@ -1103,7 +1103,7 @@ const char *CUIWindow::scToString() {
bool CUIWindow::handleKeypress(Common::Event *event, bool printable) {
//TODO
if (event->type == Common::EVENT_KEYDOWN && event->kbd.keycode == Common::KEYCODE_TAB) {
return SUCCEEDED(moveFocus(!CBKeyboardState::IsShiftDown()));
return SUCCEEDED(moveFocus(!CBKeyboardState::isShiftDown()));
} else {
if (_focusedWidget) return _focusedWidget->handleKeypress(event, printable);
else return false;