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mark zak256 as a depreciated target, zakTowns will be used in future to be more consistent with the other target names. Config magic to automatically set a gameid=zak256 in config files not yet implemented.
svn-id: r11238
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@ -108,7 +108,9 @@ static const ScummGameSettings scumm_settings[] = {
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GF_SMALL_HEADER | GF_SMALL_NAMES | GF_NO_SCALING | GF_OLD256 | GF_FEW_LOCALS | GF_FMTOWNS | GF_AUDIOTRACKS},
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{"indy3", "Indiana Jones and the Last Crusade (256)", GID_INDY3, 3, MDT_PCSPK | MDT_ADLIB,
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GF_SMALL_HEADER | GF_SMALL_NAMES | GF_NO_SCALING | GF_OLD256 | GF_FEW_LOCALS},
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{"zak256", "Zak McKracken and the Alien Mindbenders (256)", GID_ZAK256, 3, MDT_TOWNS,
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{"zak256", "Zak McKracken 256 (depreciated)", GID_ZAK256, 3, MDT_TOWNS,
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GF_SMALL_HEADER | GF_SMALL_NAMES | GF_NO_SCALING | GF_OLD256 | GF_FMTOWNS | GF_AUDIOTRACKS},
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{"zakTowns", "Zak McKracken and the Alien Mindbenders (FM Towns)", GID_ZAK256, 3, MDT_TOWNS,
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GF_SMALL_HEADER | GF_SMALL_NAMES | GF_NO_SCALING | GF_OLD256 | GF_FMTOWNS | GF_AUDIOTRACKS},
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{"loom", "Loom", GID_LOOM, 3, MDT_PCSPK | MDT_ADLIB | MDT_NATIVE,
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GF_SMALL_HEADER | GF_SMALL_NAMES | GF_NO_SCALING | GF_USE_KEY | GF_16COLOR | GF_OLD_BUNDLE},
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@ -179,7 +181,7 @@ static const ScummGameSettings scumm_settings[] = {
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{"snmidemo", "Sam & Max (Interactive WIP Demo)", GID_SAMNMAX, 6, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE,
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GF_NEW_OPCODES | GF_USE_KEY | GF_DRAWOBJ_OTHER_ORDER},
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{"test", "Test demo game", GID_SAMNMAX, 6, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE, GF_NEW_OPCODES},
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// {"test", "Test demo game", GID_SAMNMAX, 6, /*MDT_PCSPK |*/ MDT_ADLIB | MDT_NATIVE, GF_NEW_OPCODES},
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/* Scumm Version 7 */
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{"ft", "Full Throttle", GID_FT, 7, MDT_NONE,
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