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GRAPHICS: colour -> color in VectorRendererSpec code.
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@ -701,7 +701,7 @@ darkenFill(PixelType *ptr, PixelType *end) {
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PixelType addA = (PixelType)(3 << (_format.aShift + 6 - _format.aLoss));
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while (ptr != end) {
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// Darken the colour, and increase the alpha
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// Darken the color, and increase the alpha
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// (0% -> 75%, 100% -> 100%)
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*ptr = (PixelType)(((*ptr & ~mask) >> 2) + addA);
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++ptr;
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