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TITANIC: Rename field in CGameState
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@ -115,7 +115,7 @@ void Events::onIdle() {
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// Let the game manager perform any game updates
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gameManager->update();
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if (gameManager->_gameState._field20) {
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if (gameManager->_gameState._quitGame) {
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// Game needs to shut down
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_vm->quitGame();
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}
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@ -46,7 +46,7 @@ bool CGameStateMovieList::clear() {
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CGameState::CGameState(CGameManager *gameManager) :
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_gameManager(gameManager), _gameLocation(this),
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_field8(0), _fieldC(0), _mode(GSMODE_UNSELECTED), _field14(0), _petActive(false),
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_field1C(0), _field20(0), _field24(0), _nodeChangeCtr(0),
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_field1C(0), _quitGame(false), _field24(0), _nodeChangeCtr(0),
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_nodeEnterTicks(0), _field38(0) {
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}
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@ -60,7 +60,7 @@ public:
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int _field14;
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bool _petActive;
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int _field1C;
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int _field20;
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bool _quitGame;
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int _field24;
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uint _nodeChangeCtr;
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uint32 _nodeEnterTicks;
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