FULLPIPE: Implement sceneHandler14_sub13()

This commit is contained in:
Eugene Sandulenko 2013-12-31 18:38:51 +02:00
parent 5e43ec5bdb
commit 63f80c365f
2 changed files with 17 additions and 2 deletions

View File

@ -599,12 +599,13 @@ namespace Fullpipe {
#define MV_BAL14_SPIN 1247
#define MV_MAN14_KICK 1237
#define MV_MAN14_STEPFW 1240
#define PIC_SC14_RTRUBA 1221
#define ST_GMA_SIT 1229
#define QU_GMA_BLINK 1252
#define QU_GMA_JUMPBK 1251
#define QU_GMA_JUMPFW 1249
#define QU_GMA_THROW 1255
#define QU_SC14_ENDARCADE 1391
#define QU_SC14_ENTERLIFT 1225
#define QU_SC14_EXITLIFT 1226

View File

@ -287,7 +287,21 @@ void sceneHandler14_sub12() {
}
void sceneHandler14_sub13() {
warning("STUB: sceneHandler14_sub13()");
g_vars->scene14_var03 = 0;
if (g_fp->_aniMan->_movement)
g_fp->_aniMan->_movement->gotoLastFrame();
g_fp->_aniMan->stopAnim_maybe();
handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC14_RTRUBA, 0), 0);
g_vars->scene14_grandma->changeStatics2(ST_GMA_SIT);
chainQueue(QU_SC14_ENDARCADE, 0);
getGameLoaderInteractionController()->disableFlag24();
getCurrSceneSc2MotionController()->clearEnabled();
}
int sceneHandler14(ExCommand *cmd) {