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WINTERMUTE: Remove/comment out all ifdef __IPHONE occurences
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10c4aa8cec
commit
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@ -300,33 +300,6 @@ ERRORCODE CBFileManager::initPaths() {
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// package files paths
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addPath(PATH_PACKAGE, "./");
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/*#ifdef __APPLE__
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// search .app path and Resources dir in the bundle
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CFURLRef appUrlRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
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CFStringRef macPath = CFURLCopyFileSystemPath(appUrlRef, kCFURLPOSIXPathStyle);
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const char *pathPtr = CFStringGetCStringPtr(macPath, CFStringGetSystemEncoding());
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#ifdef __IPHONE__
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AddPath(PATH_PACKAGE, pathPtr);
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AddPath(PATH_SINGLE, pathPtr);
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#else
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char bundlePath[MAX_PATH_LENGTH];
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sprintf(bundlePath, "%s/../", pathPtr);
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AddPath(PATH_PACKAGE, bundlePath);
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AddPath(PATH_SINGLE, bundlePath);
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sprintf(bundlePath, "%s/Contents/Resources/", pathPtr);
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AddPath(PATH_PACKAGE, bundlePath);
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AddPath(PATH_SINGLE, bundlePath);
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CFRelease(appUrlRef);
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CFRelease(macPath);
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#endif
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#endif*/
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pathList = Game->_registry->readString("Resource", "PackagePaths", "");
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numPaths = CBUtils::strNumEntries(pathList.c_str(), ';');
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@ -68,10 +68,6 @@
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#include "common/system.h"
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#include "common/file.h"
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#ifdef __IPHONEOS__
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# include "ios_utils.h"
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#endif
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namespace WinterMute {
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//////////////////////////////////////////////////////////////////////
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@ -262,13 +258,13 @@ CBGame::CBGame(): CBObject(this) {
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_autoSaveSlot = 999;
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_cursorHidden = false;
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#ifdef __IPHONEOS__
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/*#ifdef __IPHONEOS__
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_touchInterface = true;
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_constrainedMemory = true; // TODO differentiate old and new iOS devices
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#else
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#else*/
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_touchInterface = false;
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_constrainedMemory = false;
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#endif
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//#endif
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}
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@ -512,19 +508,6 @@ ERRORCODE CBGame::initialize3() { // renderer is initialized
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void CBGame::DEBUG_DebugEnable(const char *filename) {
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_dEBUG_DebugMode = true;
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#ifndef __IPHONEOS__
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//if (filename)_dEBUG_LogFile = fopen(filename, "a+");
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//else _dEBUG_LogFile = fopen("./zz_debug.log", "a+");
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if (!_dEBUG_LogFile) {
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AnsiString safeLogFileName = PathUtil::getSafeLogFileName();
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//_dEBUG_LogFile = fopen(safeLogFileName.c_str(), "a+");
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}
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//if (_dEBUG_LogFile != NULL) fprintf((FILE *)_dEBUG_LogFile, "\n");
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warning("BGame::DEBUG_DebugEnable - No logfile is currently created"); //TODO: Use a dumpfile?
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#endif
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/* time_t timeNow;
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time(&timeNow);
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struct tm *tm = localtime(&timeNow);
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@ -2139,9 +2122,9 @@ ERRORCODE CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "ShowStatusLine") == 0) {
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stack->correctParams(0);
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#ifdef __IPHONEOS__
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/*#ifdef __IPHONEOS__
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IOS_ShowStatusLine(TRUE);
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#endif
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#endif*/
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stack->pushNULL();
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return STATUS_OK;
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@ -2152,9 +2135,9 @@ ERRORCODE CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
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//////////////////////////////////////////////////////////////////////////
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else if (strcmp(name, "HideStatusLine") == 0) {
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stack->correctParams(0);
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#ifdef __IPHONEOS__
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/*#ifdef __IPHONEOS__
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IOS_ShowStatusLine(FALSE);
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#endif
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#endif*/
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stack->pushNULL();
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return STATUS_OK;
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@ -3839,12 +3822,8 @@ ERRORCODE CBGame::getSaveSlotFilename(int slot, char *buffer) {
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//////////////////////////////////////////////////////////////////////////
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AnsiString CBGame::getDataDir() {
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AnsiString userDir = PathUtil::getUserDirectory();
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#ifdef __IPHONEOS__
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return userDir;
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#else
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AnsiString baseDir = _registry->getBasePath();
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return PathUtil::combine(userDir, baseDir);
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#endif
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}
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@ -4453,11 +4432,6 @@ bool CBGame::isDoubleClick(int buttonIndex) {
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int maxMoveX = 4;
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int maxMoveY = 4;
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#if __IPHONEOS__
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maxMoveX = 16;
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maxMoveY = 16;
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#endif
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Point32 pos;
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CBPlatform::getCursorPos(&pos);
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@ -4494,13 +4468,7 @@ void CBGame::addMem(int bytes) {
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//////////////////////////////////////////////////////////////////////////
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AnsiString CBGame::getDeviceType() const {
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#ifdef __IPHONEOS__
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char devType[128];
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IOS_GetDeviceType(devType);
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return AnsiString(devType);
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#else
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return "computer";
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#endif
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}
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} // end of namespace WinterMute
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@ -138,7 +138,7 @@ ERRORCODE CBRenderSDL::initRenderer(int width, int height, bool windowed) {
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// find suitable resolution
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#ifdef __IPHONEOS__
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/*#ifdef __IPHONEOS__
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_realWidth = 480;
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_realHeight = 320;
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@ -153,10 +153,10 @@ ERRORCODE CBRenderSDL::initRenderer(int width, int height, bool windowed) {
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break;
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}
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}
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#else
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#else*/
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_realWidth = Game->_registry->readInt("Debug", "ForceResWidth", _width);
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_realHeight = Game->_registry->readInt("Debug", "ForceResHeight", _height);
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#endif
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//#endif
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/*
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_realWidth = 480;
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@ -191,7 +191,7 @@ ERRORCODE CBRenderSDL::initRenderer(int width, int height, bool windowed) {
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Uint32 flags = SDL_WINDOW_SHOWN;
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#endif
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#ifdef __IPHONEOS__
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flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS;
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//flags |= SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS;
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#endif
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//_windowed = Game->_registry->readBool("Video", "Windowed", true);
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@ -220,7 +220,7 @@ ERRORCODE CBRenderSDL::initRenderer(int width, int height, bool windowed) {
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#ifdef __IPHONEOS__
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// SDL defaults to OGL ES2, which doesn't work on old devices
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengles");
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//SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengles");
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#else
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//SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
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#endif
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@ -133,14 +133,14 @@ void CBPlatform::handleEvent(Common::Event *event) {
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*/
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case Common::EVENT_QUIT:
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case Common::EVENT_RTL:
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#ifdef __IPHONEOS__
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/*#ifdef __IPHONEOS__
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if (Game) {
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Game->AutoSaveOnExit();
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Game->_quitting = true;
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}
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#else
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#else*/
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if (Game) Game->onWindowClose();
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#endif
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//#endif
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break;
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default:
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@ -219,10 +219,6 @@ int WinterMuteEngine::init() {
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_game->initialize3();
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#ifdef __IPHONEOS__
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SDL_AddEventWatch(CBPlatform::SDLEventWatcher, NULL);
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#endif
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// initialize sound manager (non-fatal if we fail)
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ret = _game->_soundMgr->initialize();
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if (DID_FAIL(ret)) {
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