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Fix glitches in pause options of Elvira 1.
svn-id: r26796
This commit is contained in:
parent
f0cd01b576
commit
6452a701be
@ -180,7 +180,11 @@ void AGOSEngine::restartAnimation() {
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if (!(_lockWord & 0x10))
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return;
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_window4Flag = 2;
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setMoveRect(0, 0, 224, 127);
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updateScreen();
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_lockWord &= ~0x10;
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// Check picture queue
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@ -1364,9 +1364,9 @@ void AGOSEngine::setWindowImage(uint16 mode, uint16 vga_res_id) {
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src += srcWidth;
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}
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if (getGameType() == GType_ELVIRA1 && updateWindow == 3 && _bottomPalette != 0) {
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dst = getFrontBuf() + 42560;
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int size = 21440;
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if (getGameType() == GType_ELVIRA1 && updateWindow == 3 && _bottomPalette) {
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dst = getFrontBuf() + 133 * _screenWidth;
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int size = 67 * _screenWidth;
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while (size--) {
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*dst += 0x10;
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@ -960,6 +960,7 @@ restart:
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window->textColumn = 0;
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window->textRow = 0;
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window->textColumnOffset = 0;
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window->textLength = 0; // Difference
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switch (_language) {
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case Common::FR_FRA:
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@ -986,6 +987,7 @@ restart:
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window->textColumn = 0;
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window->textRow = 0;
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window->textColumnOffset = 0;
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window->textLength = 0; // Difference
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switch (_language) {
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case Common::FR_FRA:
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@ -1199,11 +1201,12 @@ void AGOSEngine::printScroll() {
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state.srcPtr = vpe->vgaFile2 + READ_BE_UINT32(vpe->vgaFile2 + 9 * 8);
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state.palette = 0;
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state.paletteMod = 0;
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state.x = 10;
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state.y = 32;
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state.width = state.draw_width = 10;
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state.height = state.draw_height = 72;
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state.flags = kDFCompressed | kDFUseFrontBuf;
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state.flags = kDFCompressed;
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_windowNum = 3;
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state.depack_cont = -0x80;
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@ -316,7 +316,7 @@ void AGOSEngine_Elvira2::oe2_pObj() {
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void AGOSEngine_Elvira2::oe2_loadGame() {
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// 89: load game
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uint16 stringId = getNextStringID();
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debug(0, "oe1_loadGame: stub (%s)", (const char *)getStringPtrByID(stringId));
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debug(0, "oe2_loadGame: stub (%s)", (const char *)getStringPtrByID(stringId));
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if (!scumm_stricmp(getFileName(GAME_RESTFILE), (const char *)getStringPtrByID(stringId))) {
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loadGame(getFileName(GAME_RESTFILE), true);
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@ -321,7 +321,7 @@ bool AGOSEngine::loadTablesIntoMem(uint subr_id) {
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_tablesHeapCurPosNew = _tablesHeapCurPos;
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if (_tablesHeapCurPos > _tablesHeapSize)
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error("loadTablesOldIntoMem: Out of table memory");
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error("loadTablesIntoMem: Out of table memory");
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return 1;
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}
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@ -331,7 +331,7 @@ bool AGOSEngine::loadTablesIntoMem(uint subr_id) {
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p += 6;
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}
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debug(1,"loadTablesOldIntoMem: didn't find %d", subr_id);
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debug(1,"loadTablesIntoMem: didn't find %d", subr_id);
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return 0;
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}
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@ -387,13 +387,13 @@ bool AGOSEngine_Waxworks::loadTablesIntoMem(uint subr_id) {
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_tablesHeapCurPosNew = _tablesHeapCurPos;
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if (_tablesHeapCurPos > _tablesHeapSize)
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error("loadTablesNewIntoMem: Out of table memory");
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error("loadTablesIntoMem: Out of table memory");
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return 1;
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}
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}
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}
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debug(1,"loadTablesNewIntoMem: didn't find %d", subr_id);
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debug(1,"loadTablesIntoMem: didn't find %d", subr_id);
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return 0;
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}
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