Temporarily virtualize mouse drawing functions for the WinCE port. Hope that line endings are correct since I have to use TortoiseCVS for this update :)

svn-id: r19115
This commit is contained in:
Nicolas Bacca 2005-10-16 22:32:46 +00:00
parent 6a469a0f1b
commit 6471cf82d1

View File

@ -75,7 +75,7 @@ public:
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h);
virtual void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME)
// Copies the screen to a buffer
bool grabRawScreen(Graphics::Surface *surf);
@ -92,10 +92,10 @@ public:
// Warp the mouse cursor. Where set_mouse_pos() only informs the
// backend of the mouse cursor's current position, this function
// actually moves the cursor to the specified position.
virtual void warpMouse(int x, int y); // overloaded by CE backend
virtual void warpMouse(int x, int y); // overloaded by CE backend (FIXME)
// Set the bitmap that's used when drawing the cursor.
void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale);
virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale); // overloaded by CE backend (FIXME)
// Set colors of cursor palette
void setCursorPalette(const byte *colors, uint start, uint num);
@ -148,11 +148,11 @@ public:
void deleteMutex(MutexRef mutex);
// Overlay
virtual void showOverlay();
virtual void hideOverlay();
virtual void showOverlay(); // WinCE FIXME
virtual void hideOverlay(); // WinCE FIXME
virtual void clearOverlay();
virtual void grabOverlay(OverlayColor *buf, int pitch);
virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h); // WinCE FIXME
virtual int16 getHeight();
virtual int16 getWidth();
virtual int16 getOverlayHeight() { return _overlayHeight; }
@ -344,9 +344,9 @@ protected:
virtual void addDirtyRect(int x, int y, int w, int h, bool mouseRect = false); // overloaded by CE backend
virtual void drawMouse(); // overloaded by CE backend
virtual void undrawMouse(); // overloaded by CE backend
void blitCursor();
virtual void undrawMouse(); // overloaded by CE backend (FIXME)
virtual void blitCursor(); // overloaded by CE backend (FIXME)
/** Set the position of the virtual mouse cursor. */
void setMousePos(int x, int y);
virtual void fillMouseEvent(Event &event, int x, int y); // overloaded by CE backend