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Temporarily virtualize mouse drawing functions for the WinCE port. Hope that line endings are correct since I have to use TortoiseCVS for this update :)
svn-id: r19115
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@ -75,7 +75,7 @@ public:
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// Draw a bitmap to screen.
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// The screen will not be updated to reflect the new bitmap
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void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h);
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virtual void copyRectToScreen(const byte *src, int pitch, int x, int y, int w, int h); // overloaded by CE backend (FIXME)
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// Copies the screen to a buffer
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bool grabRawScreen(Graphics::Surface *surf);
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@ -92,10 +92,10 @@ public:
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// Warp the mouse cursor. Where set_mouse_pos() only informs the
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// backend of the mouse cursor's current position, this function
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// actually moves the cursor to the specified position.
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virtual void warpMouse(int x, int y); // overloaded by CE backend
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virtual void warpMouse(int x, int y); // overloaded by CE backend (FIXME)
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// Set the bitmap that's used when drawing the cursor.
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void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale);
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virtual void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale); // overloaded by CE backend (FIXME)
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// Set colors of cursor palette
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void setCursorPalette(const byte *colors, uint start, uint num);
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@ -148,11 +148,11 @@ public:
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void deleteMutex(MutexRef mutex);
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// Overlay
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virtual void showOverlay();
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virtual void hideOverlay();
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virtual void showOverlay(); // WinCE FIXME
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virtual void hideOverlay(); // WinCE FIXME
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virtual void clearOverlay();
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virtual void grabOverlay(OverlayColor *buf, int pitch);
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virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h);
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virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h); // WinCE FIXME
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virtual int16 getHeight();
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virtual int16 getWidth();
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virtual int16 getOverlayHeight() { return _overlayHeight; }
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@ -344,9 +344,9 @@ protected:
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virtual void addDirtyRect(int x, int y, int w, int h, bool mouseRect = false); // overloaded by CE backend
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virtual void drawMouse(); // overloaded by CE backend
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virtual void undrawMouse(); // overloaded by CE backend
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void blitCursor();
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virtual void undrawMouse(); // overloaded by CE backend (FIXME)
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virtual void blitCursor(); // overloaded by CE backend (FIXME)
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/** Set the position of the virtual mouse cursor. */
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void setMousePos(int x, int y);
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virtual void fillMouseEvent(Event &event, int x, int y); // overloaded by CE backend
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