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https://github.com/libretro/scummvm.git
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AVALANCHE: Use the Color enum, remove some magic values, identify some dead variables
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d7230fe856
commit
649fa6e5f0
@ -81,8 +81,8 @@ void AnimationType::init(byte spritenum, bool doCheck, Animation *anim) {
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_info._yLength = inf.readByte();
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_stat._seq = inf.readByte();
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_info._size = inf.readUint16LE();
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_stat._fgBubbleCol = inf.readByte();
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_stat._bgBubbleCol = inf.readByte();
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_stat._fgBubbleCol = (Color)inf.readByte();
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_stat._bgBubbleCol = (Color)inf.readByte();
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_stat._acciNum = inf.readByte();
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_animCount = 0; // = 1;
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@ -50,7 +50,7 @@ struct StatType {
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Common::String _comment; // Comment.
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byte _frameNum; // Number of pictures.
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byte _seq; // How many in one stride.
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byte _fgBubbleCol, _bgBubbleCol; // Foreground & background bubble colors.
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Color _fgBubbleCol, _bgBubbleCol; // Foreground & background bubble colors.
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byte _acciNum; // The number according to Acci. (1=Avvy, etc.)
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};
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@ -279,7 +279,7 @@ public:
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byte _thinks;
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bool _thinkThing;
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int16 _talkX, _talkY;
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byte _talkBackgroundColor, _talkFontColor;
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Color _talkBackgroundColor, _talkFontColor;
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byte _scrollBells; // no. of times to ring the bell
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bool _onToolbar, _seeScroll; // TODO: maybe this means we're interacting with the toolbar / a scroll?
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char _objectList[10];
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@ -201,7 +201,7 @@ void Clock::update() { // TODO: Move variables from Gyro to here (or at least so
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_oldMinute = _minute;
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}
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void Clock::calcHand(uint16 angle, uint16 length, Common::Point &endPoint, byte color) {
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void Clock::calcHand(uint16 angle, uint16 length, Common::Point &endPoint, Color color) {
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if (angle > 900) {
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endPoint.x = 177;
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return;
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@ -210,7 +210,7 @@ void Clock::calcHand(uint16 angle, uint16 length, Common::Point &endPoint, byte
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endPoint = _vm->_graphics->drawArc(_vm->_graphics->_surface, kCenterX, kCenterY, 449 - angle, 450 - angle, length, color);
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}
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void Clock::drawHand(const Common::Point &endPoint, byte color) {
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void Clock::drawHand(const Common::Point &endPoint, Color color) {
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if (endPoint.x == 177)
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return;
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@ -522,7 +522,7 @@ void AvalancheEngine::loadAlso(byte num) {
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curLine->_y1 = file.readSint16LE();
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curLine->_x2 = file.readSint16LE();
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curLine->_y2 = file.readSint16LE();
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curLine->_color = file.readByte();
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curLine->_color = (Color)file.readByte();
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}
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memset(_peds, 177, sizeof(_peds));
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@ -1483,6 +1483,7 @@ void AvalancheEngine::spriteRun() {
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_doingSpriteRun = false;
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}
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// CHECKME: Unused function
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void AvalancheEngine::fixFlashers() {
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_ledStatus = 177;
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_animation->setOldDirection(kDirNone);
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@ -57,8 +57,8 @@ private:
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uint16 _hour, _minute, _second, _hourAngle, _oldHour, _oldMinute, _oldHourAngle;
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Common::Point _clockHandHour, _clockHandMinute;
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void calcHand(uint16 angle, uint16 length, Common::Point &endPoint, byte color);
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void drawHand(const Common::Point &endPoint, byte color);
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void calcHand(uint16 angle, uint16 length, Common::Point &endPoint, Color color);
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void drawHand(const Common::Point &endPoint, Color color);
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void plotHands();
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void chime();
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};
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@ -92,13 +92,16 @@ struct ByteField {
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};
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struct LineType : public FieldType {
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byte _color;
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Color _color;
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};
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typedef int8 TuneType[31];
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struct QuasipedType {
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byte _whichPed, _foregroundColor, _room, _backgroundColor;
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byte _whichPed;
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Color _foregroundColor;
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Room _room;
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Color _backgroundColor;
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People _who;
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};
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@ -51,7 +51,7 @@ void Dialogs::setReadyLight(byte state) { // Sets "Ready" light to whatever
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if (_vm->_ledStatus == state)
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return; // Already like that!
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byte color = kColorBlack;
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Color color = kColorBlack;
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switch (state) {
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case 0:
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color = kColorBlack;
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@ -621,8 +621,8 @@ void Dialogs::reset() {
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void Dialogs::setBubbleStateNatural() {
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_vm->_talkX = 320;
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_vm->_talkY = 200;
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_vm->_talkBackgroundColor = 8;
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_vm->_talkFontColor = 15;
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_vm->_talkBackgroundColor = kColorDarkgray;
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_vm->_talkFontColor = kColorWhite;
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}
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Common::String Dialogs::displayMoney() {
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@ -30,10 +30,10 @@
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namespace Avalanche {
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enum Color {
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kColorBlack, kColorBlue, kColorGreen, kColorCyan, kColorRed,
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kColorMagenta, kColorBrown, kColorLightgray, kColorDarkgray, kColorLightblue,
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kColorLightgreen, kColorLightcyan, kColorLightred, kColorLightmagenta, kColorYellow,
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kColorWhite
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kColorBlack = 0, kColorBlue, kColorGreen, kColorCyan, kColorRed,
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kColorMagenta = 5, kColorBrown, kColorLightgray, kColorDarkgray, kColorLightblue,
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kColorLightgreen = 10, kColorLightcyan, kColorLightred, kColorLightmagenta, kColorYellow,
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kColorWhite = 15
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};
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// CHECKME: kRoomBossKey is a guess
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@ -76,7 +76,7 @@ void Graphics::fleshColors() {
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g_system->getPaletteManager()->setPalette(_egaPalette[28], 5, 1);
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}
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Common::Point Graphics::drawArc(::Graphics::Surface &surface, int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, byte color) {
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Common::Point Graphics::drawArc(::Graphics::Surface &surface, int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color) {
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Common::Point endPoint;
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const double pi = 3.14;
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const double convfac = pi / 180.0;
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@ -162,12 +162,12 @@ Common::Point Graphics::drawArc(::Graphics::Surface &surface, int16 x, int16 y,
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return endPoint;
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}
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void Graphics::drawPieSlice(::Graphics::Surface &surface, int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, byte color) {
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void Graphics::drawPieSlice(::Graphics::Surface &surface, int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color) {
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while (radius > 0)
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drawArc(surface, x, y, stAngle, endAngle, radius--, color);
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}
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void Graphics::drawTriangle(::Graphics::Surface &surface, Common::Point *p, byte color) {
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void Graphics::drawTriangle(::Graphics::Surface &surface, Common::Point *p, Color color) {
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// Draw the borders with a marking color.
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_scrolls.drawLine(p[0].x, p[0].y, p[1].x, p[1].y, 255);
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_scrolls.drawLine(p[1].x, p[1].y, p[2].x, p[2].y, 255);
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@ -204,7 +204,7 @@ void Graphics::drawTriangle(::Graphics::Surface &surface, Common::Point *p, byte
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_scrolls.drawLine(p[2].x, p[2].y, p[0].x, p[0].y, color);
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}
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void Graphics::drawText(::Graphics::Surface &surface, const Common::String &text, FontType font, byte fontHeight, int16 x, int16 y, byte color) {
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void Graphics::drawText(::Graphics::Surface &surface, const Common::String &text, FontType font, byte fontHeight, int16 x, int16 y, Color color) {
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for (uint i = 0; i < text.size(); i++) {
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for (int j = 0; j < fontHeight; j++) {
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byte pixel = font[(byte)text[i]][j];
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@ -32,6 +32,7 @@
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#include "common/rect.h"
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#include "graphics/surface.h"
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#include "avalanche/enums.h"
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namespace Avalanche {
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class AvalancheEngine;
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@ -74,11 +75,11 @@ public:
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// Taken from Free Pascal's Procedure InternalEllipseDefault. Used to replace Pascal's procedure arc.
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// Returns the end point of the arc. (Needed in Lucerna::lucerna_clock().)
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// TODO: Make it more accurate later.
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Common::Point drawArc(::Graphics::Surface &surface, int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, byte color);
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Common::Point drawArc(::Graphics::Surface &surface, int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color);
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void drawPieSlice(::Graphics::Surface &surface, int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, byte color);
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void drawTriangle(::Graphics::Surface &surface, Common::Point *p, byte color);
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void drawText(::Graphics::Surface &surface, const Common::String &text, FontType font, byte fontHeight, int16 x, int16 y, byte color);
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void drawPieSlice(::Graphics::Surface &surface, int16 x, int16 y, int16 stAngle, int16 endAngle, uint16 radius, Color color);
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void drawTriangle(::Graphics::Surface &surface, Common::Point *p, Color color);
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void drawText(::Graphics::Surface &surface, const Common::String &text, FontType font, byte fontHeight, int16 x, int16 y, Color color);
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// The caller has to .free() the returned Surfaces!!!
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// Further information about these two: http://www.shikadi.net/moddingwiki/Raw_EGA_data
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@ -103,11 +103,11 @@ void MenuItem::setupOption(Common::String title, char trigger, Common::String sh
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}
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void MenuItem::displayOption(byte y, bool highlit) {
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byte backgroundColor;
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Color backgroundColor;
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if (highlit)
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backgroundColor = 0;
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backgroundColor = kColorBlack;
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else
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backgroundColor = 7;
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backgroundColor = kColorLightgray;
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_dr->_vm->_graphics->_surface.fillRect(Common::Rect((_flx1 + 1) * 8, 3 + (y + 1) * 10, (_flx2 + 1) * 8, 13 + (y + 1) * 10), backgroundColor);
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Common::String text = _options[y]._title;
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@ -290,8 +290,8 @@ void Menu::findWhatYouCanDoWithIt() {
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}
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void Menu::drawMenuText(int16 x, int16 y, char trigger, Common::String text, bool valid, bool highlighted) {
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byte fontColor;
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byte backgroundColor;
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Color fontColor;
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Color backgroundColor;
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if (highlighted) {
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fontColor = kColorWhite;
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backgroundColor = kColorBlack;
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@ -339,7 +339,7 @@ void Menu::drawMenuText(int16 x, int16 y, char trigger, Common::String text, boo
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}
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void Menu::bleep() {
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warning("STUB: Dropdown::bleep()");
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warning("STUB: Menu::bleep()");
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}
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void Menu::parseKey(char r, char re) {
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@ -131,12 +131,14 @@ private:
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static const byte kIndent = 5;
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static const byte kSpacing = 10;
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static const byte kMenuBackgroundColor = kColorLightgray;
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static const byte kMenuFontColor = kColorBlack;
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static const byte kMenuBorderColor = kColorBlack;
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static const byte kHighlightBackgroundColor = kColorBlack;
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static const byte kHighlightFontColor = kColorWhite;
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static const byte kDisabledColor = kColorDarkgray;
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static const Color kMenuBackgroundColor = kColorLightgray;
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static const Color kMenuBorderColor = kColorBlack;
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// Checkme: Useless constants?
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// static const Color kMenuFontColor = kColorBlack;
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// static const Color kHighlightBackgroundColor = kColorBlack;
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// static const Color kHighlightFontColor = kColorWhite;
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// static const Color kDisabledColor = kColorDarkgray;
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bool _menuActive; // Kludge so we don't have to keep referring to the menu.
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