GUI: Fix TabWidget height issues

Changes theme stx files to specify TabWidget's type. That fixes wrong TabWidget height.

Changes TabWidget's getHeight() to return not only "children" height, but also tabs height. That fixes wrong clipping area.

Changes Widget's findWidget to use getHeight(). That fixes bug when widgets in the bottom of TabWidget were not reacting to the mouse events.
This commit is contained in:
Alexander Tkachev 2016-07-12 22:37:57 +06:00
parent 53ab0b2805
commit 64a79fd1ab
9 changed files with 21 additions and 12 deletions

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@ -222,7 +222,7 @@
<dialog name = 'GlobalOptions' overlays = 'Dialog.Launcher.GameList' shading = 'dim'>
<layout type = 'vertical' padding = '0, 0, 0, 0'>
<widget name = 'TabWidget'/>
<widget name = 'TabWidget' type = 'TabWidget'/>
<layout type = 'horizontal' padding = '16, 16, 16, 16'>
<space/>
<widget name = 'Cancel'
@ -551,7 +551,7 @@
<dialog name = 'GameOptions' overlays = 'Dialog.Launcher.GameList' shading = 'dim'>
<layout type = 'vertical' padding = '0, 0, 0, 0' spacing = '16'>
<widget name = 'TabWidget'/>
<widget name = 'TabWidget' type = 'TabWidget'/>
<layout type = 'horizontal' padding = '16, 16, 16, 4'>
<space/>
<widget name = 'Cancel'
@ -850,7 +850,7 @@
<dialog name = 'FluidSynthSettings' overlays = 'GlobalOptions' shading = 'dim'>
<layout type = 'vertical' padding = '0, 0, 0, 0'>
<widget name = 'TabWidget'/>
<widget name = 'TabWidget' type = 'TabWidget'/>
<layout type = 'horizontal' padding = '16, 16, 16, 16'>
<space/>
<widget name = 'ResetSettings'

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@ -97,7 +97,7 @@
padding = '0, 0, 2, 0'
/>
<widget name = 'TabWidget.Body'
padding = '0, 0, 0, -8'
padding = '0, 0, 0, 0'
/>
<widget name = 'TabWidget.NavButton'
size = '32, 18'
@ -219,7 +219,7 @@
<dialog name = 'GlobalOptions' overlays = 'screen' inset = '16' shading = 'dim'>
<layout type = 'vertical' padding = '0, 0, 0, 0'>
<widget name = 'TabWidget'/>
<widget name = 'TabWidget' type = 'TabWidget'/>
<layout type = 'horizontal' padding = '8, 8, 8, 8'>
<space/>
<widget name = 'Cancel'
@ -556,7 +556,7 @@
<dialog name = 'GameOptions' overlays = 'screen' inset = '16' shading = 'dim'>
<layout type = 'vertical' padding = '0, 0, 0, 0' spacing = '16'>
<widget name = 'TabWidget'/>
<widget name = 'TabWidget' type = 'TabWidget'/>
<layout type = 'horizontal' padding = '8, 8, 8, 8'>
<space/>
<widget name = 'Cancel'
@ -863,7 +863,7 @@
<dialog name = 'FluidSynthSettings' overlays = 'GlobalOptions' shading = 'dim'>
<layout type = 'vertical' padding = '0, 0, 0, 0'>
<widget name = 'TabWidget'/>
<widget name = 'TabWidget' type = 'TabWidget'/>
<layout type = 'horizontal' padding = '8, 8, 8, 8'>
<space/>
<widget name = 'ResetSettings'

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@ -565,7 +565,7 @@
<dialog name = 'GameOptions' overlays = 'Dialog.Launcher.GameList' shading = 'dim'>
<layout type = 'vertical' padding = '0, 0, 0, 0' spacing = '16'>
<widget name = 'TabWidget'/>
<widget name = 'TabWidget' type = 'TabWidget'/>
<layout type = 'horizontal' padding = '16, 16, 16, 4'>
<space/>
<widget name = 'Cancel'
@ -864,7 +864,7 @@
<dialog name = 'FluidSynthSettings' overlays = 'GlobalOptions' shading = 'dim'>
<layout type = 'vertical' padding = '0, 0, 0, 0'>
<widget name = 'TabWidget'/>
<widget name = 'TabWidget' type = 'TabWidget'/>
<layout type = 'horizontal' padding = '16, 16, 16, 16'>
<space/>
<widget name = 'ResetSettings'

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@ -217,7 +217,7 @@
<dialog name = 'GlobalOptions' overlays = 'screen' inset = '16' shading = 'dim'>
<layout type = 'vertical' padding = '0, 0, 0, 0'>
<widget name = 'TabWidget'/>
<widget name = 'TabWidget' type = 'TabWidget'/>
<layout type = 'horizontal' padding = '8, 8, 8, 8'>
<space/>
<widget name = 'Cancel'
@ -861,7 +861,7 @@
<dialog name = 'FluidSynthSettings' overlays = 'GlobalOptions' shading = 'dim'>
<layout type = 'vertical' padding = '0, 0, 0, 0'>
<widget name = 'TabWidget'/>
<widget name = 'TabWidget' type = 'TabWidget'/>
<layout type = 'horizontal' padding = '8, 8, 8, 8'>
<space/>
<widget name = 'ResetSettings'

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@ -156,7 +156,7 @@ void Widget::draw() {
Widget *Widget::findWidgetInChain(Widget *w, int x, int y) {
while (w) {
// Stop as soon as we find a widget that contains the point (x,y)
if (x >= w->_x && x < w->_x + w->_w && y >= w->_y && y < w->_y + w->_h)
if (x >= w->_x && x < w->_x + w->_w && y >= w->_y && y < w->_y + w->getHeight())
break;
w = w->_next;
}

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@ -85,6 +85,14 @@ int16 TabWidget::getChildY() const {
return getAbsY() + _tabHeight;
}
uint16 TabWidget::getHeight() const {
// NOTE: if you change that, make sure to do the same
// changes in the ThemeLayoutTabWidget (gui/ThemeLayout.cpp)
// NOTE: this height is used for clipping, so it *includes*
// tabs, because it starts from getAbsY(), not getChildY()
return _h + _tabHeight;
}
int TabWidget::addTab(const String &title) {
// Add a new tab page
Tab newTab;

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@ -110,6 +110,7 @@ protected:
// We overload getChildY to make sure child widgets are positioned correctly.
// Essentially this compensates for the space taken up by the tab title header.
virtual int16 getChildY() const;
virtual uint16 getHeight() const;
virtual void drawWidget();