CGE: Cleanup: remove trailing spaces

This commit is contained in:
Strangerke 2011-06-13 13:07:45 +02:00
parent ffc2aa4e4f
commit 64f2ccca9b
23 changed files with 327 additions and 344 deletions

View File

@ -225,35 +225,35 @@ static uint8 MEDesign[][9] = { { R R R R R R R R R }, // 0
namespace CGE {
#ifdef DEBUG
BMP_PTR MB[] = {
new BITMAP("BRICK"),
NULL
BMP_PTR MB[] = {
new BITMAP("BRICK"),
NULL
};
BMP_PTR HL[] = {
new BITMAP("HLINE"),
NULL
BMP_PTR HL[] = {
new BITMAP("HLINE"),
NULL
};
#endif
BMP_PTR MC[] = {
BMP_PTR MC[] = {
new BITMAP("MOUSE"),
new BITMAP("DUMMY"),
NULL
};
BMP_PTR PR[] = {
new BITMAP("PRESS"),
NULL
BMP_PTR PR[] = {
new BITMAP("PRESS"),
NULL
};
BMP_PTR SP[] = {
BMP_PTR SP[] = {
new BITMAP("SPK_L"),
new BITMAP("SPK_R"),
NULL
};
BMP_PTR LI[] = {
BMP_PTR LI[] = {
new BITMAP("LITE0"),
new BITMAP("LITE1"),
new BITMAP("LITE2"),

View File

@ -55,9 +55,9 @@ IOBUF::IOBUF(const char *name, IOMODE mode, CRYPT *crpt)
}
IOBUF::~IOBUF(void) {
if (Mode > REA)
if (Mode > REA)
WriteBuff();
if (Buff)
if (Buff)
free(Buff);
}
@ -81,18 +81,18 @@ void IOBUF::WriteBuff(void) {
uint16 IOBUF::Read(void *buf, uint16 len) {
uint16 total = 0;
while (len) {
if (Ptr >= Lim)
if (Ptr >= Lim)
ReadBuff();
uint16 n = Lim - Ptr;
if (n) {
if (len < n)
if (len < n)
n = len;
memcpy(buf, Buff + Ptr, n);
buf = (uint8 *)buf + n;
len -= n;
total += n;
Ptr += n;
} else
} else
break;
}
return total;
@ -103,40 +103,40 @@ uint16 IOBUF::Read(uint8 *buf) {
uint16 total = 0;
while (total < LINE_MAX - 2) {
if (Ptr >= Lim)
if (Ptr >= Lim)
ReadBuff();
uint8 *p = Buff + Ptr;
uint16 n = Lim - Ptr;
if (n) {
if (total + n >= LINE_MAX - 2)
if (total + n >= LINE_MAX - 2)
n = LINE_MAX - 2 - total;
uint8 *eol = (uint8 *) memchr(p, '\r', n);
if (eol)
if (eol)
n = (uint16)(eol - p);
uint8 *eof = (uint8 *) memchr(p, '\32', n);
if (eof) { // end-of-file
n = (uint16)(eof - p);
Ptr = (uint16)(eof - Buff);
}
if (n)
if (n)
memcpy(buf, p, n);
buf += n;
total += n;
if (eof)
if (eof)
break;
Ptr += n;
if (eol) {
++ Ptr;
* (buf ++) = '\n';
++ total;
if (Ptr >= Lim)
if (Ptr >= Lim)
ReadBuff();
if (Ptr < Lim)
if (Buff[Ptr] == '\n')
if (Ptr < Lim)
if (Buff[Ptr] == '\n')
++Ptr;
break;
}
} else
} else
break;
}
*buf = '\0';
@ -148,7 +148,7 @@ uint16 IOBUF::Write(void *buf, uint16 len) {
uint16 tot = 0;
while (len) {
uint16 n = IOBUF_SIZE - Lim;
if (n > len)
if (n > len)
n = len;
if (n) {
memcpy(Buff + Lim, buf, n);
@ -156,7 +156,7 @@ uint16 IOBUF::Write(void *buf, uint16 len) {
len -= n;
buf = (uint8 *)buf + n;
tot += n;
} else
} else
WriteBuff();
}
return tot;
@ -167,8 +167,8 @@ uint16 IOBUF::Write(uint8 *buf) {
uint16 len = 0;
if (buf) {
len = strlen((const char *) buf);
if (len)
if (buf[len - 1] == '\n')
if (len)
if (buf[len - 1] == '\n')
--len;
len = Write(buf, len);
if (len) {
@ -184,7 +184,7 @@ uint16 IOBUF::Write(uint8 *buf) {
int IOBUF::Read(void) {
if (Ptr >= Lim) {
ReadBuff();
if (Lim == 0)
if (Lim == 0)
return -1;
}
return Buff[Ptr ++];
@ -211,9 +211,9 @@ CFILE::~CFILE(void) {
void CFILE::Flush(void) {
if (Mode > REA)
if (Mode > REA)
WriteBuff();
else
else
Lim = 0;
/*
@ -250,11 +250,11 @@ void CFILE::Append(CFILE &f) {
Seek(Size());
if (f.Error == 0) {
while (true) {
if ((Lim = f.IOHAND::Read(Buff, IOBUF_SIZE)) == IOBUF_SIZE)
if ((Lim = f.IOHAND::Read(Buff, IOBUF_SIZE)) == IOBUF_SIZE)
WriteBuff();
else
else
break;
if ((Error = f.Error) != 0)
if ((Error = f.Error) != 0)
break;
}
}

View File

@ -1322,19 +1322,19 @@ void SPRITE::Touch(uint16 mask, int x, int y) {
if (Flags.Kept || Hero->Distance(this) < MAX_DISTANCE) {
if (Works(ps)) {
FeedSnail(ps, TAKE);
} else
} else
OffUse();
SelectPocket(-1);
} else
} else
TooFar();
} else {
if (Flags.Kept)
if (Flags.Kept)
mask |= L_UP;
else {
if (Hero->Distance(this) < MAX_DISTANCE) {
///
if (Flags.Port) {
if (FindPocket(NULL) < 0)
if (FindPocket(NULL) < 0)
PocFul();
else {
SNPOST(SNREACH, -1, -1, this);
@ -1343,15 +1343,15 @@ void SPRITE::Touch(uint16 mask, int x, int y) {
}
} else {
if (TakePtr != NO_PTR) {
if (SnList(TAKE)[TakePtr].Com == SNNEXT)
if (SnList(TAKE)[TakePtr].Com == SNNEXT)
OffUse();
else
else
FeedSnail(this, TAKE);
} else
} else
OffUse();
}
}///
else
else
TooFar();
}
}
@ -1365,7 +1365,7 @@ void SPRITE::Touch(uint16 mask, int x, int y) {
break;
}
}
} else
} else
SNPOST(SNWALK, -1, -1, this); // Hero->FindWay(this);
}
}
@ -1400,9 +1400,9 @@ static void LoadSprite(const char *fname, int ref, int cav, int col = 0, int row
while ((len = sprf.Read((uint8 *)line)) != 0) {
++ lcnt;
if (len && line[len - 1] == '\n')
if (len && line[len - 1] == '\n')
line[-- len] = '\0';
if (len == 0 || *line == '.')
if (len == 0 || *line == '.')
continue;
if ((i = TakeEnum(Comd, strtok(line, " =\t"))) < 0)
@ -1531,42 +1531,42 @@ static void LoadScript(const char *fname) {
int lcnt = 0;
bool ok = true;
if (scrf.Error)
if (scrf.Error)
return;
while (scrf.Read((uint8 *)line) != 0) {
char *p;
++lcnt;
if (*line == 0 || *line == '\n' || *line == '.')
if (*line == 0 || *line == '\n' || *line == '.')
continue;
ok = false; // not OK if break
// sprite ident number
if ((p = strtok(line, " \t\n")) == NULL)
if ((p = strtok(line, " \t\n")) == NULL)
break;
SpI = atoi(p);
// sprite file name
if ((SpN = strtok(NULL, " ,;/\t\n")) == NULL)
if ((SpN = strtok(NULL, " ,;/\t\n")) == NULL)
break;
// sprite cave
if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
break;
SpA = atoi(p);
// sprite column
if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
break;
SpX = atoi(p);
// sprite row
if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
break;
SpY = atoi(p);
// sprite Z pos
if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
break;
SpZ = atoi(p);
// sprite life
if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
if ((p = strtok(NULL, " ,;/\t\n")) == NULL)
break;
BkG = atoi(p) == 0;
@ -1574,7 +1574,7 @@ static void LoadScript(const char *fname) {
Sprite = NULL;
LoadSprite(SpN, SpI, SpA, SpX, SpY, SpZ);
if (Sprite && BkG)
if (Sprite && BkG)
Sprite->Flags.Back = true;
}
if (! ok)
@ -1688,10 +1688,10 @@ static void RunGame(void) {
if ((Sprite = VGA::SpareQ.Locate(121)) != NULL)
SNPOST_(SNSEQ, -1, VGA::Mono, Sprite);
if ((Sprite = VGA::SpareQ.Locate(122)) != NULL)
if ((Sprite = VGA::SpareQ.Locate(122)) != NULL)
Sprite->Step(Music);
SNPOST_(SNSEQ, -1, Music, Sprite);
if (! Music)
if (! Music)
KillMIDI();
if (Mini && INI_FILE::Exist("MINI.SPR")) {
@ -1738,7 +1738,7 @@ static void RunGame(void) {
#endif
Mouse.Busy = VGA::SpareQ.Locate(BUSY_REF);
if (Mouse.Busy)
if (Mouse.Busy)
ExpandSprite(Mouse.Busy);
Startup = 0;
@ -1820,14 +1820,14 @@ bool ShowTitle(const char *name) {
VGA::ShowQ.Append(&Mouse);
HEART::Enable = true;
Mouse.On();
for (SelectSound(); ! Snail.Idle() || VMENU::Addr;)
for (SelectSound(); ! Snail.Idle() || VMENU::Addr;)
MainLoop();
Mouse.Off();
HEART::Enable = false;
VGA::ShowQ.Clear();
VGA::CopyPage(0, 2);
STARTUP::SoundOk = 2;
if (Music)
if (Music)
LoadMIDI(0);
}
@ -1857,12 +1857,12 @@ bool ShowTitle(const char *name) {
VGA::ShowQ.Append(&Mouse);
//Mouse.On();
HEART::Enable = true;
for (TakeName(); GET_TEXT::Ptr;)
for (TakeName(); GET_TEXT::Ptr;)
MainLoop();
HEART::Enable = false;
if (KEYBOARD::Last() == Enter && *UsrFnam)
if (KEYBOARD::Last() == Enter && *UsrFnam)
usr_ok = true;
if (usr_ok)
if (usr_ok)
strcat(UsrFnam, SVG_EXT);
//Mouse.Off();
VGA::ShowQ.Clear();
@ -1879,12 +1879,12 @@ bool ShowTitle(const char *name) {
++ STARTUP::Mode;
FINIS = false;
}
} else
} else
++STARTUP::Mode;
}
}
if (STARTUP::Mode < 2)
if (STARTUP::Mode < 2)
Movie("X01"); // wink
VGA::CopyPage(0, 2);
@ -1918,7 +1918,7 @@ void cge_main(void) {
if (! Mouse.Exist)
error("%s", Text[NO_MOUSE_TEXT]);
if (! SVG0FILE::Exist(SVG0NAME))
if (! SVG0FILE::Exist(SVG0NAME))
STARTUP::Mode = 2;
Debug(DebugLine.Flags.Hide = true;)
@ -1927,9 +1927,9 @@ void cge_main(void) {
//srand((uint16) Timer());
Sys = new SYSTEM;
if (Music && STARTUP::SoundOk)
if (Music && STARTUP::SoundOk)
LoadMIDI(0);
if (STARTUP::Mode < 2)
if (STARTUP::Mode < 2)
Movie(LGO_EXT);
if (ShowTitle("WELCOME")) {
#ifndef DEMO
@ -1937,9 +1937,9 @@ void cge_main(void) {
#endif
RunGame();
Startup = 2;
if (FINIS)
if (FINIS)
Movie("X03");
} else
} else
Vga.Sunset();
error("%s", Text[EXIT_OK_TEXT + FINIS]);
}

View File

@ -39,7 +39,6 @@ namespace CGE {
#define NO_WAY (TSEQ+5)
#define POC_FUL (TSEQ+5)
#define OFF_USE (TSEQ+6)
#define EXIT_OK_TEXT 40
#define NOMUSIC_TEXT 98
#define BADSVG_TEXT 99
@ -49,19 +48,15 @@ namespace CGE {
#define TOO_FAR_TEXT 681
#define POC_FUL_TEXT 691
#define A_C_D_TEXT 777
#define GETNAME_PROMPT 50
#define GETNAME_TITLE 51
#define QUIT_TITLE 200
#define QUIT_TEXT 201
#define NOQUIT_TEXT 202
#define DEMO_TEXT 300
#define NOSOUND_TEXT 310
#define PAN_HIG 40
#define WORLD_HIG (SCR_HIG-PAN_HIG)
#define INFO_X 177
#define INFO_Y 164
#define INFO_W 140
@ -75,7 +70,7 @@ namespace CGE {
#define CAVE_DY 29
#define CAVE_NX 3
#define CAVE_NY 1
#else
#else
#define CAVE_X 4
#define CAVE_Y 166
#define CAVE_SX 0
@ -92,19 +87,14 @@ namespace CGE {
#define BUTTON_DY 11
#define BUTTON_NX 1
#define BUTTON_NY 3
#define MINI_X 86
#define MINI_Y 162
//#define MAP_XCNT 16
//#define MAP_ZCNT 4
#define MAP_XCNT 40
#define MAP_ZCNT 20
#define MAP_TOP 80
#define MAP_HIG 80
#define MAP_XGRID (SCR_WID / MAP_XCNT)
#define MAP_ZGRID (MAP_HIG / MAP_ZCNT)
#define LINE_MAX 512
#define USER_MAX 100
#define SHP_MAX 1024
@ -113,16 +103,12 @@ namespace CGE {
#define CAVE_MAX (CAVE_NX*CAVE_NY)
#define MAX_FIND_LEVEL 3
#define MAX_DISTANCE 3
#define INI_EXT ".INI"
#define IN0_EXT ".IN0"
#define LGO_EXT ".LGO"
#define SVG_EXT ".SVG"
#define WALKSIDE 10
#define BUSY_REF 500
#define SYSTIMERATE 6 // 12 Hz
#define HEROFUN0 (40*12)
#define HEROFUN1 ( 2*12)

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@ -72,12 +72,12 @@ static void SetIRQ(void);
static void SetDMA(void);
static int DevName[] = {
static int DevName[] = {
NONE_TEXT, SB_TEXT, SBM_TEXT, GUS_TEXT, GUSM_TEXT,
MIDI_TEXT, AUTO_TEXT
};
static CHOICE DevMenu[] = {
static CHOICE DevMenu[] = {
{ NULL, NONE },
{ NULL, SB },
{ NULL, SBM },
@ -89,7 +89,7 @@ static CHOICE DevMenu[] = {
};
static CHOICE DigiPorts[] = {
static CHOICE DigiPorts[] = {
{ " 210h", SetPortD },
{ " 220h", SetPortD },
{ " 230h", SetPortD },
@ -100,7 +100,7 @@ static CHOICE DigiPorts[] = {
{ NULL, NULL }
};
static CHOICE MIDIPorts[] = {
static CHOICE MIDIPorts[] = {
{ " 220h", SetPortM },
{ " 230h", SetPortM },
{ " 240h", SetPortM },
@ -115,7 +115,7 @@ static CHOICE MIDIPorts[] = {
{ NULL, NULL }
};
static CHOICE BlsterIRQ[] = {
static CHOICE BlsterIRQ[] = {
{ "IRQ 2", SetIRQ },
{ "IRQ 5", SetIRQ },
{ "IRQ 7", SetIRQ },
@ -124,7 +124,7 @@ static CHOICE BlsterIRQ[] = {
{ NULL, NULL }
};
static CHOICE GravisIRQ[] = {
static CHOICE GravisIRQ[] = {
{ "IRQ 2", SetIRQ },
{ "IRQ 5", SetIRQ },
{ "IRQ 7", SetIRQ },
@ -135,7 +135,7 @@ static CHOICE GravisIRQ[] = {
{ NULL, NULL }
};
static CHOICE GravisDMA[] = {
static CHOICE GravisDMA[] = {
{ "DMA 1", SetDMA },
{ "DMA 3", SetDMA },
{ "DMA 5", SetDMA },
@ -145,7 +145,7 @@ static CHOICE GravisDMA[] = {
{ NULL, NULL }
};
static CHOICE BlsterDMA[] = {
static CHOICE BlsterDMA[] = {
{ "DMA 0", SetDMA },
{ "DMA 1", SetDMA },
{ "DMA 3", SetDMA },
@ -157,7 +157,7 @@ static CHOICE BlsterDMA[] = {
void SelectSound(void) {
int i;
Sound.Close();
if (VMENU::Addr)
if (VMENU::Addr)
SNPOST_(SNKILL, -1, 0, VMENU::Addr);
Inf(Text[STYPE_TEXT]);
Talk->Goto(Talk->X, FONT_HIG / 2);
@ -173,11 +173,11 @@ static void Reset(void) {
static uint16 deco(const char *str, uint16(*dco)(const char *)) {
while (*str && ! IsDigit(*str))
while (*str && ! IsDigit(*str))
++str;
if (*str)
if (*str)
return dco(str);
else
else
return DETECT;
}
@ -286,9 +286,9 @@ static void SetIRQ(void) {
static void SetDMA(void) {
SNDDrvInfo.DDMA = ddeco(((SNDDrvInfo.DDEV == DEV_SB) ? BlsterDMA : GravisDMA)[VMENU::Recent].Text);
if (SNDDrvInfo.MDEV != SNDDrvInfo.DDEV)
if (SNDDrvInfo.MDEV != SNDDrvInfo.DDEV)
Select(MIDIPorts, MPORT_TEXT);
else
else
Sound.Open();
}

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@ -34,7 +34,7 @@ namespace CGE {
#define SIZ(n) ((n) ? ((long)n) : (0x10000L))
enum EMM_FUN {
enum EMM_FUN {
GET_STATUS = 0x40, GET_FRAME, GET_SIZE, OPEN_HANDLE, MAP_PAGE,
CLOSE_HANDLE, GET_VER, SAVE_CONTEXT, REST_CONTEXT, GET_PAGES = 0x4B,
GET_HANDLES, GET_INFO, CONTROL

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@ -83,9 +83,9 @@ void FLY::Tick(void) {
Tx = new_random(3) - 1;
Ty = new_random(3) - 1;
}
if (X + Tx < L || X + Tx + W > R)
if (X + Tx < L || X + Tx + W > R)
Tx = -Tx;
if (Y + Ty < T || Y + Ty + H > B)
if (Y + Ty < T || Y + Ty + H > B)
Ty = -Ty;
Goto(X + Tx, Y + Ty);
}

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@ -187,7 +187,7 @@ char *wtom(uint16 val, char *str, int radix, int len) {
char *dwtom(uint32 val, char *str, int radix, int len) {
while (--len >= 0) {
uint16 w = (uint16) (val % radix);
if (w > 9)
if (w > 9)
w += ('A' - ('9' + 1));
str[len] = '0' + w;
val /= radix;

View File

@ -75,7 +75,7 @@ void GET_TEXT::Touch(uint16 mask, int x, int y) {
char *p;
if (mask & KEYB) {
if (Click)
if (Click)
Click();
switch (x) {
case Enter :
@ -83,7 +83,7 @@ void GET_TEXT::Touch(uint16 mask, int x, int y) {
strcpy(Text, Buff);
for (p = Text; *p; p ++) {
char *q = strchr(ogon, *p);
if (q)
if (q)
*p = bezo[q - ogon];
}
case Esc :
@ -103,7 +103,7 @@ void GET_TEXT::Touch(uint16 mask, int x, int y) {
} else {
if (KEYBOARD::Key[ALT]) {
p = strchr(bezo, x);
if (p)
if (p)
x = ogon[p - bezo];
}
if (Len < Size && 2 * TEXT_HM + Font.Width(Buff) + Font.Wid[x] <= W) {
@ -114,7 +114,7 @@ void GET_TEXT::Touch(uint16 mask, int x, int y) {
}
break;
}
} else
} else
SPRITE::Touch(mask, x, y);
}

View File

@ -34,26 +34,26 @@ namespace CGE {
SPRITE *KEYBOARD::Client = NULL;
uint8 KEYBOARD::Key[0x60] = { 0 };
uint16 KEYBOARD::Current = 0;
uint16 KEYBOARD::Code[0x60] = {
0, Esc, '1', '2', '3',
'4', '5', '6', '7', '8',
'9', '0', '-', '+', BSp,
Tab, 'Q', 'W', 'E', 'R',
'T', 'Y', 'U', 'I', 'O',
'P', '[', ']', Enter, 0/*Ctrl*/,
'A', 'S', 'D', 'F', 'G',
'H', 'J', 'K', 'L', ';',
'\'', '`', 0/*LShift*/, '\\', 'Z',
'X', 'C', 'V', 'B', 'N',
'M', ',', '.', '/', 0/*RShift*/,
'*', 0/*Alt*/, ' ', 0/*Caps*/, F1,
F2, F3, F4, F5, F6,
F7, F8, F9, F10, 0/*NumLock*/,
0/*ScrollLock*/, Home, Up, PgUp, '-',
Left, Ctr, Right, '+', End,
Down, PgDn, Ins, Del, 0 * 0x54,
0 * 0x55, 0 * 0x56, F11, F12, 0 * 0x59,
0 * 0x5A, 0 * 0x5B, 0 * 0x5C, 0 * 0x5D, 0 * 0x5E,
uint16 KEYBOARD::Code[0x60] = {
0, Esc, '1', '2', '3',
'4', '5', '6', '7', '8',
'9', '0', '-', '+', BSp,
Tab, 'Q', 'W', 'E', 'R',
'T', 'Y', 'U', 'I', 'O',
'P', '[', ']', Enter, 0/*Ctrl*/,
'A', 'S', 'D', 'F', 'G',
'H', 'J', 'K', 'L', ';',
'\'', '`', 0/*LShift*/, '\\', 'Z',
'X', 'C', 'V', 'B', 'N',
'M', ',', '.', '/', 0/*RShift*/,
'*', 0/*Alt*/, ' ', 0/*Caps*/, F1,
F2, F3, F4, F5, F6,
F7, F8, F9, F10, 0/*NumLock*/,
0/*ScrollLock*/, Home, Up, PgUp, '-',
Left, Ctr, Right, '+', End,
Down, PgDn, Ins, Del, 0 * 0x54,
0 * 0x55, 0 * 0x56, F11, F12, 0 * 0x59,
0 * 0x5A, 0 * 0x5B, 0 * 0x5C, 0 * 0x5D, 0 * 0x5E,
0 * 0x5F
};

View File

@ -76,7 +76,7 @@ MIXER::MIXER(int x, int y) : SPRITE(NULL), Fall(MIX_FALL) {
Led[ArrayCount(Led) - 1]->Flags.BDel = true;
VGA::ShowQ.Insert(this);
for (i = 0; i < ArrayCount(Led); i ++)
for (i = 0; i < ArrayCount(Led); i ++)
VGA::ShowQ.Insert(Led[i]);
//--- reset balance
@ -101,10 +101,10 @@ void MIXER::Touch(uint16 mask, int x, int y) {
if (mask & L_UP) {
uint8 *vol = (&SNDDrvInfo.VOL2.D) + (x < W / 2);
if (y < MIX_BHIG) {
if (*vol < 0xFF)
if (*vol < 0xFF)
*vol += 0x11;
} else if (y >= H - MIX_BHIG) {
if (*vol > 0x00)
if (*vol > 0x00)
*vol -= 0x11;
}
Update();
@ -116,10 +116,10 @@ void MIXER::Tick(void) {
int x = Mouse.X, y = Mouse.Y;
if (SpriteAt(x, y) == this) {
Fall = MIX_FALL;
if (Flags.Hold)
if (Flags.Hold)
Touch(L_UP, x - X, y - Y);
} else {
if (Fall)
if (Fall)
--Fall;
else {
for (int i = 0; i < ArrayCount(Led); i ++)

View File

@ -40,9 +40,9 @@ uint16 MOUSE::OldMouseMask = 0;
MOUSE::MOUSE(BITMAP **shpl) : SPRITE(shpl), Busy(NULL), Hold(NULL), hx(0) {
static SEQ ms[] = {
{ 0, 0, 0, 0, 1 },
{ 1, 1, 0, 0, 1 }
static SEQ ms[] = {
{ 0, 0, 0, 0, 1 },
{ 1, 1, 0, 0, 1 }
};
SetSeq(ms);
@ -135,9 +135,9 @@ void MOUSE::ClrEvt(SPRITE *spr) {
if (spr) {
uint16 e;
for (e = EvtTail; e != EvtHead; e = (e + 1) % EVT_MAX)
if (Evt[e].Ptr == spr)
if (Evt[e].Ptr == spr)
Evt[e].Msk = 0;
} else
} else
EvtTail = EvtHead;
}
@ -156,11 +156,11 @@ void MOUSE::Tick(void) {
// activate current touched SPRITE
if (e.Ptr) {
if (e.Msk & KEYB)
if (e.Msk & KEYB)
e.Ptr->Touch(e.Msk, e.X, e.Y);
else
else
e.Ptr->Touch(e.Msk, e.X - e.Ptr->X, e.Y - e.Ptr->Y);
} else if (Sys)
} else if (Sys)
Sys->Touch(e.Msk, e.X, e.Y);
if (e.Msk & L_DN) {
@ -186,7 +186,7 @@ void MOUSE::Tick(void) {
///Touched = e.Ptr;
// discard Text if button released
if (e.Msk & (L_UP | R_UP))
if (e.Msk & (L_UP | R_UP))
KillText();
}
EvtTail = (EvtTail + 1) % EVT_MAX;

View File

@ -88,7 +88,7 @@ static void SNGame(SPRITE *spr, int num) {
if (Game) { // continue game
int i = new_random(3), hand = (dup[0]->ShpCnt == 6);
++ Stage;
if (hand && Stage > DRESSED)
if (hand && Stage > DRESSED)
++hand;
if (Debug(i >= 0 ||)
dup[i] == spr && new_random(3) == 0) {
@ -138,8 +138,8 @@ static void SNGame(SPRITE *spr, int num) {
SNPOST(SNSEQ, -1, 2, dup[1]); // no
SNPOST(SNSEQ, -1, 2, dup[2]); // no
SNPOST(SNPAUSE, -1, 72, NULL); // 1 sec
}
}
}
}
SNPOST(SNWALK, 198, 134, NULL); // na miejsce
SNPOST(SNWAIT, 1, -1, NULL); // stoi
SNPOST(SNCOVER, 1, 16101, NULL); // chop do bicia
@ -152,7 +152,7 @@ static void SNGame(SPRITE *spr, int num) {
SNPOST(SNSEQ, 16040, 0, NULL); // schowaj plask
SNPOST(SNWAIT, 16101, -1, NULL); // stoi
SNPOST(SNUNCOVER, 1, 16101, NULL); // SDS
if (! Game) {
if (! Game) {
SNPOST(SNSAY, buref, 16008, NULL); // zgadnij!
Game = true;
}
@ -200,13 +200,13 @@ static void SNGame(SPRITE *spr, int num) {
SNPOST(SNKEEP, 20007, 0, NULL); // do kieszeni
SNPOST(SNSEND, 20006, 20, NULL); // bilon
SNPOST(SNSOUND, 20006, 20002, NULL); // bilon!
SNPOST(SNSAY, 20002, 20004, NULL);
SNPOST(SNSAY, 20002, 20004, NULL);
SNPOST(SNSEND, 20010, 20, NULL); // papier
SNPOST(SNSOUND, 20010, 20003, NULL); // papier!
SNPOST(SNSAY, 20001, 20005, NULL);
Game = false;
return;
} else
} else
k3->Step(new_random(5));
}
if (count < 100) {
@ -237,7 +237,7 @@ static void SNGame(SPRITE *spr, int num) {
SNPOST(SNWAIT, 20007, -1, NULL); // koniec
SNPOST(SNGAME, 20001, 2, NULL); // again!
break;
case 20001 :
case 20001:
SNPOST(SNSAY, 20002, 20012, NULL); // zapro
SNPOST(SNSEQ, 20002, 1, NULL); // rzu<7A>
SNPOST(SNWAIT, 20002, 3, NULL); // czekaj
@ -249,8 +249,8 @@ static void SNGame(SPRITE *spr, int num) {
SNPOST(SNSOUND, 20007, 20001, NULL); // grzech
SNPOST(SNWAIT, 20007, -1, NULL); // koniec
SNPOST(SNGAME, 20002, 2, NULL); // again!
break;
case 20002 :
break;
case 20002:
SNPOST(SNSAY, 20002, 20010, NULL); // zapro
SNPOST(SNWALK, 20005, -1, NULL); // do stol
SNPOST(SNWAIT, 1, -1, NULL); // stoi
@ -276,19 +276,19 @@ static void SNGame(SPRITE *spr, int num) {
void ExpandSprite(SPRITE *spr) {
if (spr)
if (spr)
VGA::ShowQ.Insert(VGA::SpareQ.Remove(spr));
}
void ContractSprite(SPRITE *spr) {
if (spr)
if (spr)
VGA::SpareQ.Append(VGA::ShowQ.Remove(spr));
}
int FindPocket(SPRITE *spr) {
for (int i = 0; i < POCKET_NX; i ++)
if (Pocket[i] == spr)
for (int i = 0; i < POCKET_NX; i ++)
if (Pocket[i] == spr)
return i;
return -1;
}
@ -298,7 +298,7 @@ void SelectPocket(int n) {
if (n < 0 || (PocLight.SeqPtr && PocPtr == n)) {
PocLight.Step(0);
n = FindPocket(NULL);
if (n >= 0)
if (n >= 0)
PocPtr = n;
} else {
if (Pocket[n] != NULL) {
@ -335,7 +335,7 @@ void SNGhost(BITMAP *bmp) {
void FeedSnail(SPRITE *spr, SNLIST snq) {
if (spr)
if (spr)
if (spr->Active()) {
uint8 ptr = (snq == TAKE) ? spr->TakePtr : spr->NearPtr;
@ -350,13 +350,13 @@ void FeedSnail(SPRITE *spr, SNLIST snq) {
PocFul();
return;
}
if (p->Ptr)
if (p->Ptr)
break;
}
}
while (true) {
if (c->Com == SNTALK) {
if ((Snail.TalkEnable = (c->Val != 0)) == false)
if ((Snail.TalkEnable = (c->Val != 0)) == false)
KillText();
}
if (c->Com == SNNEXT) {
@ -379,27 +379,27 @@ void FeedSnail(SPRITE *spr, SNLIST snq) {
v = c->Val;
break;
}
if (v >= 0)
if (v >= 0)
*idx = v;
}
}
if (s == spr)
if (s == spr)
break;
}
if (c->Com == SNIF) {
SPRITE *s = (c->Ref < 0) ? spr : Locate(c->Ref);
if (s) { // sprite extsts
if (! s->SeqTest(-1))
if (! s->SeqTest(-1))
c = comtab + c->Val; // not parked
else
else
++c;
} else
} else
++c;
} else {
SNPOST(c->Com, c->Ref, c->Val, spr);
if (c->Ptr)
if (c->Ptr)
break;
else
else
++c;
}
}
@ -408,17 +408,17 @@ void FeedSnail(SPRITE *spr, SNLIST snq) {
}
const char *SNAIL::ComTxt[] = {
"LABEL", "PAUSE", "WAIT", "LEVEL", "HIDE",
"SAY", "INF", "TIME", "CAVE", "KILL",
"RSEQ", "SEQ", "SEND", "SWAP", "KEEP",
"GIVE", "IF", "GAME", "SETX0", "SETY0",
const char *SNAIL::ComTxt[] = {
"LABEL", "PAUSE", "WAIT", "LEVEL", "HIDE",
"SAY", "INF", "TIME", "CAVE", "KILL",
"RSEQ", "SEQ", "SEND", "SWAP", "KEEP",
"GIVE", "IF", "GAME", "SETX0", "SETY0",
"SLAVE", "SETXY", "RELX", "RELY", "RELZ",
"SETX", "SETY", "SETZ", "TRANS", "PORT",
"NEXT", "NNEXT", "TNEXT", "RNNEXT", "RTNEXT",
"RMNEAR", "RMTAKE", "FLAG", "SETREF", "BACKPT",
"FLASH", "LIGHT", "SETHB", "SETVB", "WALK",
"REACH", "COVER", "UNCOVER", "CLEAR", "TALK",
"RMNEAR", "RMTAKE", "FLAG", "SETREF", "BACKPT",
"FLASH", "LIGHT", "SETHB", "SETVB", "WALK",
"REACH", "COVER", "UNCOVER", "CLEAR", "TALK",
"MOUSE", "SOUND", "COUNT", NULL
};
@ -431,7 +431,7 @@ SNAIL::SNAIL(bool turbo)
SNAIL::~SNAIL(void) {
if (SNList)
if (SNList)
free(SNList);
}
@ -459,7 +459,7 @@ void SNAIL::InsCom(SNCOM com, int ref, int val, void *ptr) {
if (Busy) {
SNList[(Tail - 1) & 0xFF] = SNList[Tail];
snc = &SNList[Tail];
} else
} else
snc = &SNList[(Tail - 1) & 0xFF];
--Tail;
snc->Com = com;
@ -476,35 +476,35 @@ void SNAIL::InsCom(SNCOM com, int ref, int val, void *ptr) {
static void SNNNext(SPRITE *sprel, int p) {
if (sprel)
if (sprel->NearPtr != NO_PTR)
if (sprel)
if (sprel->NearPtr != NO_PTR)
sprel->NearPtr = p;
}
static void SNTNext(SPRITE *sprel, int p) {
if (sprel)
if (sprel->TakePtr != NO_PTR)
if (sprel)
if (sprel->TakePtr != NO_PTR)
sprel->TakePtr = p;
}
static void SNRNNext(SPRITE *sprel, int p) {
if (sprel)
if (sprel->NearPtr != NO_PTR)
if (sprel)
if (sprel->NearPtr != NO_PTR)
sprel->NearPtr += p;
}
static void SNRTNext(SPRITE *sprel, int p) {
if (sprel)
if (sprel->TakePtr != NO_PTR)
if (sprel)
if (sprel->TakePtr != NO_PTR)
sprel->TakePtr += p;
}
static void SNZTrim(SPRITE *spr) {
if (spr)
if (spr)
if (spr->Active()) {
bool en = HEART::Enable;
SPRITE *s;
@ -523,36 +523,36 @@ static void SNZTrim(SPRITE *spr) {
static void SNHide(SPRITE *spr, int val) {
if (spr) {
spr->Flags.Hide = (val >= 0) ? (val != 0) : (! spr->Flags.Hide);
if (spr->Flags.Shad)
if (spr->Flags.Shad)
spr->Prev->Flags.Hide = spr->Flags.Hide;
}
}
static void SNRmNear(SPRITE *spr) {
if (spr)
if (spr)
spr->NearPtr = NO_PTR;
}
static void SNRmTake(SPRITE *spr) {
if (spr)
if (spr)
spr->TakePtr = NO_PTR;
}
void SNSeq(SPRITE *spr, int val) {
if (spr) {
if (spr == Hero && val == 0)
if (spr == Hero && val == 0)
Hero->Park();
else
else
spr->Step(val);
}
}
void SNRSeq(SPRITE *spr, int val) {
if (spr)
if (spr)
SNSeq(spr, spr->SeqPtr + val);
}
@ -567,18 +567,18 @@ void SNSend(SPRITE *spr, int val) {
if (was1) {
if (spr->Flags.Kept) {
int n = FindPocket(spr);
if (n >= 0)
if (n >= 0)
Pocket[n] = NULL;
}
Hide1(spr);
ContractSprite(spr);
spr->Flags.Slav = false;
} else {
if (spr->Ref % 1000 == 0)
if (spr->Ref % 1000 == 0)
BITMAP::Pal = SysPal;
if (spr->Flags.Back)
if (spr->Flags.Back)
spr->BackShow(true);
else
else
ExpandSprite(spr);
BITMAP::Pal = NULL;
}
@ -601,7 +601,7 @@ void SNSwap(SPRITE *spr, int xref) {
Swap(spr->Z, xspr->Z);
if (spr->Flags.Kept) {
int n = FindPocket(spr);
if (n >= 0)
if (n >= 0)
Pocket[n] = xspr;
xspr->Flags.Kept = true;
xspr->Flags.Port = false;
@ -610,12 +610,12 @@ void SNSwap(SPRITE *spr, int xref) {
if (was1) {
Hide1(spr);
ContractSprite(spr);
} else
} else
ExpandSprite(spr);
if (xwas1) {
Hide1(xspr);
ContractSprite(xspr);
} else
} else
ExpandSprite(xspr);
}
}
@ -650,7 +650,7 @@ void SNUncover(SPRITE *spr, SPRITE *xspr) {
}
spr->Z = xspr->Z;
SNSend(xspr, -1);
if (spr->Time == 0)
if (spr->Time == 0)
++spr->Time;
}
}
@ -742,21 +742,21 @@ void SNKill(SPRITE *spr) {
if (spr) {
if (spr->Flags.Kept) {
int n = FindPocket(spr);
if (n >= 0)
if (n >= 0)
Pocket[n] = NULL;
}
SPRITE *nx = spr->Next;
Hide1(spr);
VGA::ShowQ.Remove(spr);
MOUSE::ClrEvt(spr);
if (spr->Flags.Kill)
if (spr->Flags.Kill)
delete spr;
else {
spr->Cave = -1;
VGA::SpareQ.Append(spr);
}
if (nx)
if (nx->Flags.Slav)
if (nx)
if (nx->Flags.Slav)
SNKill(nx);
}
}
@ -764,7 +764,7 @@ void SNKill(SPRITE *spr) {
static void SNSound(SPRITE *spr, int wav, int cnt) {
if (SNDDrvInfo.DDEV) {
if (wav == -1)
if (wav == -1)
Sound.Stop();
else
Sound.Play(Fx[wav], (spr) ? ((spr->X + spr->W / 2) / (SCR_WID / 16)) : 8, cnt);
@ -781,7 +781,7 @@ void SNKeep(SPRITE *spr, int stp) {
spr->Flags.Kept = true;
spr->Goto(POCKET_X + POCKET_DX * PocPtr + POCKET_DX / 2 - spr->W / 2,
POCKET_Y + POCKET_DY / 2 - spr->H / 2);
if (stp >= 0)
if (stp >= 0)
spr->Step(stp);
}
SelectPocket(-1);
@ -795,7 +795,7 @@ void SNGive(SPRITE *spr, int stp) {
Pocket[p] = NULL;
spr->Cave = Now;
spr->Flags.Kept = false;
if (stp >= 0)
if (stp >= 0)
spr->Step(stp);
}
}
@ -805,7 +805,7 @@ void SNGive(SPRITE *spr, int stp) {
static void SNBackPt(SPRITE *spr, int stp) {
if (spr) {
if (stp >= 0)
if (stp >= 0)
spr->Step(stp);
spr->BackShow(true);
}
@ -828,7 +828,7 @@ static void SNLevel(SPRITE *spr, int lev) {
}
}
MaxCave = maxcav[Lev];
if (spr)
if (spr)
spr->Flags.Hide = false;
}
@ -860,14 +860,14 @@ void SNFlash(bool on) {
}
VGA::SetColors(pal, 64);
}
} else
} else
VGA::SetColors(SysPal, 64);
Dark = false;
}
static void SNLight(bool in) {
if (in)
if (in)
VGA::Sunrise(SysPal);
else
VGA::Sunset();
@ -882,16 +882,16 @@ static void SNBarrier(int cav, int bar, bool horz) {
static void SNWalk(SPRITE *spr, int x, int y) {
if (Hero) {
if (spr && y < 0)
if (spr && y < 0)
Hero->FindWay(spr);
else
else
Hero->FindWay(XZ(x, y));
}
}
static void SNReach(SPRITE *spr, int mode) {
if (Hero)
if (Hero)
Hero->Reach(spr, mode);
}
@ -914,7 +914,7 @@ void SNAIL::RunCom(void) {
COM *snc = &SNList[Tail];
if (! Turbo) { // only for the slower one
if (Pause)
if (Pause)
break;
else {
if (TextDelay) {
@ -922,7 +922,7 @@ void SNAIL::RunCom(void) {
TextDelay = false;
}
}
if (Talk && snc->Com != SNPAUSE)
if (Talk && snc->Com != SNPAUSE)
break;
}
@ -932,7 +932,7 @@ void SNAIL::RunCom(void) {
break;
case SNPAUSE :
HEART::SetXTimer(&Pause, snc->Val);
if (Talk)
if (Talk)
TextDelay = true;
break;
case SNWAIT :
@ -940,7 +940,7 @@ void SNAIL::RunCom(void) {
if (sprel->SeqTest(snc->Val) &&
(snc->Val >= 0 || sprel != Hero || Hero->TracePtr < 0)) {
HEART::SetXTimer(&Pause, sprel->Time);
} else
} else
goto xit;
}
break;
@ -1116,7 +1116,7 @@ void SNAIL::RunCom(void) {
break;
}
++Tail;
if (!Turbo)
if (!Turbo)
break;
}
xit:

View File

@ -61,16 +61,16 @@ struct SCB {
enum SNCOM {
SNLABEL, SNPAUSE, SNWAIT, SNLEVEL, SNHIDE,
SNSAY, SNINF, SNTIME, SNCAVE, SNKILL,
SNRSEQ, SNSEQ, SNSEND, SNSWAP, SNKEEP,
SNGIVE, SNIF, SNGAME, SNSETX0, SNSETY0,
SNSAY, SNINF, SNTIME, SNCAVE, SNKILL,
SNRSEQ, SNSEQ, SNSEND, SNSWAP, SNKEEP,
SNGIVE, SNIF, SNGAME, SNSETX0, SNSETY0,
SNSLAVE, SNSETXY, SNRELX, SNRELY, SNRELZ,
SNSETX, SNSETY, SNSETZ, SNTRANS, SNPORT,
SNNEXT, SNNNEXT, SNTNEXT, SNRNNEXT, SNRTNEXT,
SNRMNEAR, SNRMTAKE, SNFLAG, SNSETREF, SNBACKPT,
SNFLASH, SNLIGHT, SNSETHB, SNSETVB, SNWALK,
SNREACH, SNCOVER, SNUNCOVER, SNCLEAR, SNTALK,
SNMOUSE, SNSOUND, SNCOUNT, SNEXEC, SNSTEP,
SNRMNEAR, SNRMTAKE, SNFLAG, SNSETREF, SNBACKPT,
SNFLASH, SNLIGHT, SNSETHB, SNSETVB, SNWALK,
SNREACH, SNCOVER, SNUNCOVER, SNCLEAR, SNTALK,
SNMOUSE, SNSOUND, SNCOUNT, SNEXEC, SNSTEP,
SNZTRIM, SNGHOST
};

View File

@ -41,7 +41,7 @@ SOUND Sound;
SOUND::SOUND(void) {
if (STARTUP::SoundOk)
if (STARTUP::SoundOk)
Open();
}
@ -115,7 +115,7 @@ int FX::Find(int ref) {
for (p = Cache, q = p + Size; p < q; p ++) {
if (p->Ref == ref)
break;
else
else
++i;
}
return i;
@ -133,7 +133,7 @@ void FX::Preload(int ref0) {
DATACK *wav = LoadWave(&file, &Emm);
if (wav) {
HAN *p = &Cache[Find(0)];
if (p >= CacheLim)
if (p >= CacheLim)
break;
p->Wav = wav;
p->Ref = ref;
@ -159,7 +159,7 @@ DATACK *FX::Load(int idx, int ref) {
DATACK *FX::operator [](int ref) {
int i;
if ((i = Find(ref)) < Size)
if ((i = Find(ref)) < Size)
Current = Cache[i].Wav;
else {
if ((i = Find(0)) >= Size) {
@ -195,7 +195,7 @@ void LoadMIDI(int ref) {
midi = new uint8[siz];
if (midi) {
mid.Read(midi, siz);
if (mid.Error)
if (mid.Error)
KillMIDI();
else
SNDMIDIStart(midi);

View File

@ -160,25 +160,25 @@ const char *UsrPath(const char *nam) {
int i = strlen(key);
while (ini.Read(buf) && !ok) {
int j = strlen(buf);
if (j)
if (buf[--j] == '\n')
if (j)
if (buf[--j] == '\n')
buf[j] = '\0';
if (memicmp(buf, key, i) == 0)
if (memicmp(buf, key, i) == 0)
ok = true;
}
if (ok) {
strcpy(buf, buf + i);
p = buf + strlen(buf);
if (*(p - 1) != '\\')
if (*(p - 1) != '\\')
*(p++) = '\\';
strcpy(p, "NUL");
if (_dos_open(buf, 0, &i) == 0)
if (_dos_open(buf, 0, &i) == 0)
_dos_close(i);
else
else
ok = false;
}
}
if (!ok)
if (!ok)
quit_now(BADCD_TEXT);
}
#endif

View File

@ -79,8 +79,8 @@ void FONT::Load(void) {
uint16 FONT::Width(const char *text) {
uint16 w = 0;
if (text)
while (* text)
if (text)
while (* text)
w += Wid[*(text ++)];
return w;
}
@ -141,13 +141,13 @@ void TALK::Update(const char *tx) {
for (p = tx; *p; p ++) {
if (*p == '|' || *p == '\n') {
mh += FONT_HIG + TEXT_LS;
if (k > mw)
if (k > mw)
mw = k;
k = 2 * hmarg;
} else
} else
k += Font.Wid[*p];
}
if (k > mw)
if (k > mw)
mw = k;
TS[0] = Box(mw, mh);
}
@ -165,7 +165,7 @@ void TALK::Update(const char *tx) {
uint16 n;
register uint16 b = *(f++);
for (n = 0; n < FONT_HIG; n++) {
if (b & 1)
if (b & 1)
*p = TEXT_FG;
b >>= 1;
p += mw;
@ -186,9 +186,9 @@ BITMAP *TALK::Box(uint16 w, uint16 h) {
uint8 *b, * p, * q;
uint16 n, r = (Mode == ROUND) ? TEXT_RD : 0;
if (w < 8)
if (w < 8)
w = 8;
if (h < 8)
if (h < 8)
h = 8;
b = farnew(uint8, n = w * h);
if (! b)
@ -263,13 +263,13 @@ void TALK::PutLine(int line, const char *text) {
register uint16 b = fp[i];
uint16 n;
for (n = 0; n < FONT_HIG; n ++) {
if (b & 1)
if (b & 1)
*p = TEXT_FG;
b >>= 1;
p += lsiz;
}
p = p - rsiz + psiz;
if (p >= q)
if (p >= q)
p = p - size + 1;
}
++text;
@ -310,12 +310,12 @@ void INFO_LINE::Update(const char *tx) {
for (uint16 i = 0; i < cw; i++) {
register uint16 b = fp[i];
for (uint16 n = 0; n < FONT_HIG; n ++) {
if (b & 1)
if (b & 1)
*p = TEXT_FG;
b >>= 1;
p += lsiz;
}
if (p >= q)
if (p >= q)
p = p - size + 1;
}
++tx;

View File

@ -79,7 +79,7 @@ int TEXT::Find(int ref) {
for (p = Cache, q = p + Size; p < q; p ++) {
if (p->Ref == ref)
break;
else
else
++i;
}
return i;
@ -111,14 +111,14 @@ void TEXT::Preload(int from, int upto) {
if (p < CacheLim) {
delete[] p->Txt;
p->Txt = NULL;
} else
} else
p = &Cache[Find(0)];
if (p >= CacheLim)
if (p >= CacheLim)
break;
s += strlen(s);
if (s < line + n)
if (s < line + n)
++s;
if ((p->Txt = new char[strlen(s) + 1]) == NULL)
if ((p->Txt = new char[strlen(s) + 1]) == NULL)
break;
p->Ref = ref;
strcpy(p->Txt, s);
@ -138,24 +138,24 @@ char *TEXT::Load(int idx, int ref) {
while ((n = tf.Read((uint8 *)line)) != 0) {
char *s;
if (line[n - 1] == '\n')
if (line[n - 1] == '\n')
line[-- n] = '\0';
if ((s = strtok(line, " =,;/\t\n")) == NULL)
if ((s = strtok(line, " =,;/\t\n")) == NULL)
continue;
if (! IsDigit(*s))
if (! IsDigit(*s))
continue;
int r = atoi(s);
if (r < ref)
if (r < ref)
continue;
if (r > ref)
if (r > ref)
break;
// (r == ref)
s += strlen(s);
if (s < line + n)
if (s < line + n)
++s;
p->Ref = ref;
if ((p->Txt = new char[strlen(s) + 1]) == NULL)
if ((p->Txt = new char[strlen(s) + 1]) == NULL)
return NULL;
return strcpy(p->Txt, s);
}
@ -166,7 +166,7 @@ char *TEXT::Load(int idx, int ref) {
char *TEXT::operator [](int ref) {
int i;
if ((i = Find(ref)) < Size)
if ((i = Find(ref)) < Size)
return Cache[i].Txt;
if ((i = Find(0)) >= Size) {
@ -191,14 +191,14 @@ void Say(const char *txt, SPRITE *spr) {
uint16 sw = spike->W;
if (east) {
if (x + sw + TEXT_RD + 5 >= SCR_WID)
if (x + sw + TEXT_RD + 5 >= SCR_WID)
east = false;
} else {
if (x <= 5 + TEXT_RD + sw)
if (x <= 5 + TEXT_RD + sw)
east = true;
}
x = (east) ? (spr->X + spr->W - 2) : (spr->X + 2 - sw);
if (spr->Ref == 1)
if (spr->Ref == 1)
x += (east) ? -10 : 10; // Hero
Talk->Flags.Kill = true;

View File

@ -34,10 +34,10 @@
namespace CGE {
#ifndef SYSTXT_MAX
#define SYSTXT_MAX 1000
#define SYSTXT_MAX 1000
#endif
#define SAY_EXT ".SAY"
#define SAY_EXT ".SAY"
#define NOT_VGA_TEXT 90
#define BAD_CHIP_TEXT 91
@ -45,11 +45,8 @@ namespace CGE {
#define NO_CORE_TEXT 93
#define BAD_MIPS_TEXT 94
#define NO_MOUSE_TEXT 95
#define INF_NAME 101
#define SAY_NAME 102
#define INF_REF 301
#define SAY_REF 302

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@ -88,7 +88,7 @@ extern "C" void SNDMIDIPlay(void);
char *NumStr(char *str, int num) {
char *p = strchr(str, '#');
if (p)
if (p)
wtom(num, p, 10, 5);
return str;
}
@ -345,7 +345,7 @@ void ENGINE::NewTimer(...) {
void HEART::SetXTimer(uint16 *ptr) {
if (XTimer && ptr != XTimer)
if (XTimer && ptr != XTimer)
*XTimer = 0;
XTimer = ptr;
}
@ -374,7 +374,7 @@ SPRITE::~SPRITE(void) {
BMP_PTR SPRITE::Shp(void) {
register SPREXT *e = Ext;
if (e)
if (e)
if (e->Seq) {
int i = e->Seq[SeqPtr].Now;
#ifdef DEBUG
@ -403,15 +403,15 @@ BMP_PTR *SPRITE::SetShapeList(BMP_PTR *shp) {
BMP_PTR *p;
for (p = shp; *p; p++) {
BMP_PTR b = (*p); // ->Code();
if (b->W > W)
if (b->W > W)
W = b->W;
if (b->H > H)
if (b->H > H)
H = b->H;
++ShpCnt;
}
Expand();
Ext->ShpList = shp;
if (! Ext->Seq)
if (! Ext->Seq)
SetSeq((ShpCnt < 2) ? Seq1 : Seq2);
}
return r;
@ -427,7 +427,7 @@ void SPRITE::MoveShapes(uint8 *buf) {
bool SPRITE::Works(SPRITE *spr) {
if (spr)
if (spr)
if (spr->Ext) {
SNAIL::COM *c = spr->Ext->Take;
if (c != NULL) {
@ -445,18 +445,18 @@ SEQ *SPRITE::SetSeq(SEQ *seq) {
Expand();
register SEQ *s = Ext->Seq;
Ext->Seq = seq;
if (SeqPtr == NO_SEQ)
if (SeqPtr == NO_SEQ)
Step(0);
else if (Time == 0)
else if (Time == 0)
Step(SeqPtr);
return s;
}
bool SPRITE::SeqTest(int n) {
if (n >= 0)
if (n >= 0)
return (SeqPtr == n);
if (Ext)
if (Ext)
return (Ext->Seq[SeqPtr].Next == SeqPtr);
return true;
}
@ -464,7 +464,7 @@ bool SPRITE::SeqTest(int n) {
SNAIL::COM *SPRITE::SnList(SNLIST type) {
register SPREXT *e = Ext;
if (e)
if (e)
return (type == NEAR) ? e->Near : e->Take;
return NULL;
}
@ -477,7 +477,7 @@ void SPRITE::SetName(char *n) {
Ext->Name = NULL;
}
if (n) {
if ((Ext->Name = new char[strlen(n) + 1]) != NULL)
if ((Ext->Name = new char[strlen(n) + 1]) != NULL)
strcpy(Ext->Name, n);
else
error("No core [%s]", n);
@ -516,9 +516,9 @@ SPRITE *SPRITE::Expand(void) {
while ((len = sprf.Read((uint8 *)line)) != 0) {
++ lcnt;
if (len && line[len - 1] == '\n')
if (len && line[len - 1] == '\n')
line[-- len] = '\0';
if (len == 0 || *line == '.')
if (len == 0 || *line == '.')
continue;
switch (TakeEnum(Comd, strtok(line, " =\t"))) {
@ -536,7 +536,7 @@ SPRITE *SPRITE::Expand(void) {
error("No core [%s]", fname);
SEQ *s = &seq[seqcnt ++];
s->Now = atoi(strtok(NULL, " \t,;/"));
if (s->Now > maxnow)
if (s->Now > maxnow)
maxnow = s->Now;
s->Next = atoi(strtok(NULL, " \t,;/"));
switch (s->Next) {
@ -547,7 +547,7 @@ SPRITE *SPRITE::Expand(void) {
s->Next = seqcnt - 1;
break;
}
if (s->Next > maxnxt)
if (s->Next > maxnxt)
maxnxt = s->Next;
s->Dx = atoi(strtok(NULL, " \t,;/"));
s->Dy = atoi(strtok(NULL, " \t,;/"));
@ -598,19 +598,19 @@ SPRITE *SPRITE::Expand(void) {
if (maxnxt >= seqcnt)
error("Bad JUMP in SEQ [%s]", fname);
SetSeq(seq);
} else
} else
SetSeq((ShpCnt == 1) ? Seq1 : Seq2);
//disable(); // disable interupt
SetShapeList(shplist);
//enable(); // enable interupt
if (nea)
if (nea)
nea[neacnt - 1].Ptr = Ext->Near = nea;
else
else
NearPtr = NO_PTR;
if (tak)
if (tak)
tak[takcnt - 1].Ptr = Ext->Take = tak;
else
else
TakePtr = NO_PTR;
}
HEART::Enable = enbl;
@ -622,20 +622,20 @@ SPRITE *SPRITE::Expand(void) {
SPRITE *SPRITE::Contract(void) {
register SPREXT *e = Ext;
if (e) {
if (e->Name)
if (e->Name)
delete[] e->Name;
if (Flags.BDel && e->ShpList) {
int i;
for (i = 0; e->ShpList[i]; i ++)
for (i = 0; e->ShpList[i]; i ++)
delete e->ShpList[i];
if (MemType(e->ShpList) == NEAR_MEM)
if (MemType(e->ShpList) == NEAR_MEM)
delete[] e->ShpList;
}
if (MemType(e->Seq) == NEAR_MEM)
if (MemType(e->Seq) == NEAR_MEM)
free(e->Seq);
if (e->Near)
if (e->Near)
free(e->Near);
if (e->Take)
if (e->Take)
free(e->Take);
delete e;
Ext = NULL;
@ -648,7 +648,7 @@ SPRITE *SPRITE::BackShow(bool fast) {
Expand();
Show(2);
Show(1);
if (fast)
if (fast)
Show(0);
Contract();
return this;
@ -656,11 +656,11 @@ SPRITE *SPRITE::BackShow(bool fast) {
void SPRITE::Step(int nr) {
if (nr >= 0)
if (nr >= 0)
SeqPtr = nr;
if (Ext) {
SEQ *seq;
if (nr < 0)
if (nr < 0)
SeqPtr = Ext->Seq[SeqPtr].Next;
seq = Ext->Seq + SeqPtr;
if (seq->Dly >= 0) {
@ -680,7 +680,7 @@ void SPRITE::MakeXlat(uint8 *x) {
if (Ext) {
BMP_PTR *b;
if (Flags.Xlat)
if (Flags.Xlat)
KillXlat();
for (b = Ext->ShpList; *b; b ++)
(*b)->M = x;
@ -712,23 +712,23 @@ void SPRITE::KillXlat(void) {
void SPRITE::Goto(int x, int y) {
int xo = X, yo = Y;
if (W < SCR_WID) {
if (x < 0)
if (x < 0)
x = 0;
if (x + W > SCR_WID)
if (x + W > SCR_WID)
x = (SCR_WID - W);
X = x;
}
if (H < SCR_HIG) {
if (y < 0)
if (y < 0)
y = 0;
if (y + H > SCR_HIG)
if (y + H > SCR_HIG)
y = (SCR_HIG - H);
Y = y;
}
if (Next)
if (Next->Flags.Slav)
if (Next)
if (Next->Flags.Slav)
Next->Goto(Next->X - xo + X, Next->Y - yo + Y);
if (Flags.Shad)
if (Flags.Shad)
Prev->Goto(Prev->X - xo + X, Prev->Y - yo + Y);
}
@ -766,7 +766,7 @@ void SPRITE::Show(uint16 pg) {
void SPRITE::Hide(void) {
register SPREXT *e = Ext;
if (e->b0)
if (e->b0)
e->b0->Hide(e->x0, e->y0);
}
@ -815,7 +815,7 @@ QUEUE::~QUEUE(void) {
void QUEUE::Clear(void) {
while (Head) {
SPRITE *s = Remove(Head);
if (s->Flags.Kill)
if (s->Flags.Kill)
delete s;
}
}
@ -835,12 +835,12 @@ void QUEUE::Append(SPRITE *spr) {
if (Tail) {
spr->Prev = Tail;
Tail->Next = spr;
} else
} else
Head = spr;
Tail = spr;
if (Show)
if (Show)
spr->Expand();
else
else
spr->Contract();
}
@ -849,19 +849,19 @@ void QUEUE::Insert(SPRITE *spr, SPRITE *nxt) {
if (nxt == Head) {
spr->Next = Head;
Head = spr;
if (! Tail)
if (! Tail)
Tail = spr;
} else {
spr->Next = nxt;
spr->Prev = nxt->Prev;
if (spr->Prev)
if (spr->Prev)
spr->Prev->Next = spr;
}
if (spr->Next)
if (spr->Next)
spr->Next->Prev = spr;
if (Show)
if (Show)
spr->Expand();
else
else
spr->Contract();
}
@ -871,25 +871,25 @@ void QUEUE::Insert(SPRITE *spr) {
for (s = Head; s; s = s->Next)
if (s->Z > spr->Z)
break;
if (s)
if (s)
Insert(spr, s);
else
else
Append(spr);
if (Show)
if (Show)
spr->Expand();
else
else
spr->Contract();
}
SPRITE *QUEUE::Remove(SPRITE *spr) {
if (spr == Head)
if (spr == Head)
Head = spr->Next;
if (spr == Tail)
if (spr == Tail)
Tail = spr->Prev;
if (spr->Next)
if (spr->Next)
spr->Next->Prev = spr->Prev;
if (spr->Prev)
if (spr->Prev)
spr->Prev->Next = spr->Next;
spr->Prev = NULL;
spr->Next = NULL;
@ -899,8 +899,8 @@ SPRITE *QUEUE::Remove(SPRITE *spr) {
SPRITE *QUEUE::Locate(int ref) {
SPRITE *spr;
for (spr = Head; spr; spr = spr->Next)
if (spr->Ref == ref)
for (spr = Head; spr; spr = spr->Next)
if (spr->Ref == ref)
return spr;
return NULL;
}
@ -948,7 +948,7 @@ VGA::VGA(int mode)
warning("TODO: Fix Copr");
SetStatAdr();
if (StatAdr != VGAST1_)
if (StatAdr != VGAST1_)
++Mono;
if (IsVga()) {
OldColors = farnew(DAC, 256);
@ -1194,10 +1194,10 @@ void VGA::Sunset(void) {
void VGA::Show(void) {
SPRITE *spr = ShowQ.First();
for (spr = ShowQ.First(); spr; spr = spr->Next)
for (spr = ShowQ.First(); spr; spr = spr->Next)
spr->Show();
Update();
for (spr = ShowQ.First(); spr; spr = spr->Next)
for (spr = ShowQ.First(); spr; spr = spr->Next)
spr->Hide();
++ FrmCnt;

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@ -287,12 +287,12 @@ uint8 Closest(CBLK *pal, CBLK x) {
#define f(col, lum) ((((uint16)(col)) << 8) / lum)
uint16 i, dif = 0xFFFF, found = 0;
uint16 L = x.R + x.G + x.B;
if (!L)
if (!L)
++L;
uint16 R = f(x.R, L), G = f(x.G, L), B = f(x.B, L);
for (i = 0; i < 256; i ++) {
uint16 l = pal[i].R + pal[i].G + pal[i].B;
if (! l)
if (! l)
++l;
int r = f(pal[i].R, l), g = f(pal[i].G, l), b = f(pal[i].B, l);
uint16 D = ((r > R) ? (r - R) : (R - r)) +
@ -303,7 +303,7 @@ uint8 Closest(CBLK *pal, CBLK x) {
if (D < dif) {
found = i;
dif = D;
if (D == 0)
if (D == 0)
break; // exact!
}
}

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@ -83,7 +83,7 @@ char *VMGather(CHOICE *list) {
if (vmgt) {
*vmgt = '\0';
for (cp = list; cp->Text; cp ++) {
if (*vmgt)
if (*vmgt)
strcat(vmgt, "|");
strcat(vmgt, cp->Text);
++ h;
@ -104,13 +104,13 @@ VMENU::VMENU(CHOICE *list, int x, int y)
Addr = this;
delete[] vmgt;
Items = 0;
for (cp = list; cp->Text; cp ++)
for (cp = list; cp->Text; cp ++)
++Items;
Flags.BDel = true;
Flags.Kill = true;
if (x < 0 || y < 0)
if (x < 0 || y < 0)
Center();
else
else
Goto(x - W / 2, y - (TEXT_VM + FONT_HIG / 2));
VGA::ShowQ.Insert(this, VGA::ShowQ.Last());
Bar = new MENU_BAR(W - 2 * TEXT_HM);
@ -136,9 +136,9 @@ void VMENU::Touch(uint16 mask, int x, int y) {
//if
if (y >= 0) {
n = y / h;
if (n < Items)
if (n < Items)
ok = (x >= TEXT_HM && x < W - TEXT_HM/* && y % h < FONT_HIG*/);
else
else
n = Items - 1;
}

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@ -56,7 +56,7 @@ VFILE::VFILE(const char *name, IOMODE mode)
EndMark = (BufMark = BegMark = kp->Mark) + kp->Size;
}
#ifdef VOL_UPD
else
else
Make(name);
#endif
}
@ -80,7 +80,7 @@ void VFILE::ReadBuff(void) {
}
BufMark = Dat.File.Mark();
long n = EndMark - BufMark;
if (n > IOBUF_SIZE)
if (n > IOBUF_SIZE)
n = IOBUF_SIZE;
Lim = Dat.File.Read(Buff, (uint16) n);
Ptr = 0;