GUI: updates content of help dialog

This commit is contained in:
CadiH 2023-09-25 16:20:22 +13:00 committed by Eugene Sandulenko
parent 8ba13647c5
commit 64f40b8959

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@ -54,23 +54,18 @@ HelpDialog::HelpDialog()
Common::U32String helpText1 = _(
"## Where to get the games\n"
"\n"
"Many games supported by ScummVM can still be bought from companies at the links on "
"[our Wiki](https://wiki.scummvm.org/index.php?title=Where_to_get_the_games).\n"
"Visit [our Wiki](https://wiki.scummvm.org/index.php?title=Where_to_get_the_games) for a list of games and where to purchase them.\n"
"\n"
"Several games have been released for free legal download by their respective copyright "
"holders. You can download them from [our website](https://scummvm.org/games).\n"
"Alternatively, download a selection of [freeware games](https://scummvm.org/games) and [demos](https://www.scummvm.org/demos/) from our website \n"
"\n"
"Also, we maintain a comprehensive [list of downloadable demos](https://www.scummvm.org/demos/).\n"
"For other (out of print) games, try Amazon, eBay, Game Trading Zone or other auction "
"sites. Beware of faulty games and illegal game copies.\n"
"\n"
"For other (out of print) games try Amazon, eBay, Game Trading Zone or other auction "
"sites but beware of faulty games (e.g., scratched discs) and illegal game copies "
"(e.g., from Butterfly Media).\n"
"\n"
"The ScummVM team does not recommend any individual supplier of games and these lists are "
"for reference purposes only. However, the ScummVM project does get a cut from every purchase on "
"The ScummVM team does not recommend any individual supplier of games,"
"however the project does get a cut from every purchase on "
"[GOG.com](https://www.gog.com/?pp=22d200f8670dbdb3e253a90eee5098477c95c23d) and "
"[ZOOM-Platform](https://www.zoom-platform.com/?affiliate=c049516c-9c4c-42d6-8649-92ed870e8b53) "
"through one of the links with the added affiliate referrer though.\n"
"through affiliate referral links.\n"
);
new RichTextWidget(tab, 10, 10, _w - 10, tabHeight - buttonHeight - 10, helpText1);