Fix some really stupid code someone added - this basically fixes the FT derby, except for keyboard control

svn-id: r5382
This commit is contained in:
James Brown 2002-11-02 12:39:42 +00:00
parent 53f26cb4ac
commit 6502938983

View File

@ -3033,7 +3033,7 @@ void Scumm::o6_kernelFunction()
Actor *a;
getStackList(args, sizeof(args) / sizeof(args[0]));
printf("kernel(%d)\n", args[0]);
switch (args[0]) {
case 113:
// This is used for the Sam & Max paint-by-numbers mini-game
@ -3057,19 +3057,19 @@ void Scumm::o6_kernelFunction()
push(remapPaletteColor(args[1], args[2], args[3], (uint) - 1));
break;
case 207:
i = getObjectIndex(pop());
i = getObjectIndex(args[1]);
push(_objs[i].x_pos);
break;
case 208:
i = getObjectIndex(pop());
i = getObjectIndex(args[1]);
push(_objs[i].y_pos);
break;
case 209:
i = getObjectIndex(pop());
i = getObjectIndex(args[1]);
push(_objs[i].width);
break;
case 210:
i = getObjectIndex(pop());
i = getObjectIndex(args[1]);
push(_objs[i].height);
break;
case 211:
@ -3091,7 +3091,7 @@ void Scumm::o6_kernelFunction()
break;
}
warning("o6_kernelFunction: getInput(%d)", args[1]);
warning("o6_kernelFunction: getInput(%d) against %d", args[1], _lastKeyHit);
push(0);
break;
case 212: