* Added virtual Engine::getDebugger() method

* Removed code from errorString() methods that hooked the debugger(s)
  into error(), in favor of using getDebugger() from within error()
* As a consequence, removed most custom errorString() methods

svn-id: r23894
This commit is contained in:
Max Horn 2006-09-16 19:31:23 +00:00
parent fd12695e59
commit 651d22b873
12 changed files with 56 additions and 103 deletions

View File

@ -30,8 +30,13 @@
#include "common/savefile.h"
#include "common/system.h"
#include "sound/mixer.h"
#include "gui/debugger.h"
#include "gui/message.h"
#ifdef _WIN32_WCE
extern bool isSmartphone(void);
#endif
/* FIXME - BIG HACK for MidiEmu */
Engine *g_engine = 0;
@ -165,26 +170,45 @@ void NORETURN CDECL error(const char *s, ...) {
char buf_output[STRINGBUFLEN];
va_list va;
// Generate the full error message
va_start(va, s);
vsnprintf(buf_input, STRINGBUFLEN, s, va);
va_end(va);
#ifndef __GP32__
// Next, give the active engine (if any) a chance to augment the
// error message
if (g_engine) {
g_engine->errorString(buf_input, buf_output);
} else {
strcpy(buf_output, buf_input);
}
#else
strcpy(buf_output, buf_input);
#endif
// Print the error message to stderr
#ifdef __GP32__
printf("ERROR: %s\n", buf_output);
#else
#ifndef _WIN32_WCE
#elif !defined(_WIN32_WCE)
fprintf(stderr, "%s!\n", buf_output);
#endif
#ifndef __GP32__
// Unless this error -originated- within the debugger itself, we
// now invoke the debugger, if available / supported.
if (g_engine) {
GUI::Debugger *debugger = g_engine->getDebugger();
#ifdef _WIN32_WCE
if (isSmartphone())
debugger = 0;
#endif
if (debugger && !debugger->isAttached()) {
debugger->attach(buf_output);
debugger->onFrame();
}
}
#endif
#if defined( USE_WINDBG )
#if defined( _WIN32_WCE )

View File

@ -34,6 +34,9 @@ namespace Common {
class SaveFileManager;
class TimerManager;
}
namespace GUI {
class Debugger;
}
class Engine {
public:
@ -80,6 +83,12 @@ public:
/** Initialized graphics and shows error message. */
void GUIErrorMessage(const Common::String msg);
/**
* Return the engine's debugger instance, if any. Used by error() to
* invoke the debugger when a severe error is reported.
*/
virtual GUI::Debugger *getDebugger() { return 0; }
};
extern Engine *g_engine;

View File

@ -48,10 +48,6 @@
#include "sound/mididrv.h"
#ifdef _WIN32_WCE
bool isSmartphone();
#endif
/* Flight of the Amazon Queen */
static const PlainGameDescriptor queen_setting[] = {
{ "queen", "Flight of the Amazon Queen" },
@ -352,22 +348,8 @@ void QueenEngine::findGameStateDescriptions(char descriptions[100][32]) {
}
}
void QueenEngine::errorString(const char *buf1, char *buf2) {
strcpy(buf2, buf1);
#ifdef _WIN32_WCE
if (isSmartphone())
return;
#endif
// Unless an error -originated- within the debugger, spawn the
// debugger. Otherwise exit out normally.
if (_debugger && !_debugger->isAttached()) {
// (Print it again in case debugger segfaults)
printf("%s\n", buf2);
_debugger->attach(buf2);
_debugger->onFrame();
}
GUI::Debugger *QueenEngine::getDebugger() {
return _debugger;
}
int QueenEngine::go() {

View File

@ -130,7 +130,7 @@ public:
protected:
void errorString(const char *buf_input, char *buf_output);
GUI::Debugger *getDebugger();
int go();
int init();

View File

@ -63,10 +63,6 @@
#include "sound/mixer.h"
#ifdef _WIN32_WCE
extern bool isSmartphone(void);
#endif
#if (defined(PALMOS_ARM) || defined(PALMOS_DEBUG) || defined(__GP32__))
namespace Graphics {
extern void initfonts();
@ -2117,6 +2113,9 @@ char ScummEngine::displayMessage(const char *altButton, const char *message, ...
#pragma mark --- Miscellaneous ---
#pragma mark -
GUI::Debugger *ScummEngine::getDebugger() {
return _debugger;
}
void ScummEngine::errorString(const char *buf1, char *buf2) {
if (_currentScript != 0xFF) {
@ -2126,19 +2125,6 @@ void ScummEngine::errorString(const char *buf1, char *buf2) {
} else {
strcpy(buf2, buf1);
}
#ifdef _WIN32_WCE
if (isSmartphone())
return;
#endif
// Unless an error -originated- within the debugger, spawn the debugger. Otherwise
// exit out normally.
if (_debugger && !_debugger->isAttached()) {
printf("%s\n", buf2); // (Print it again in case debugger segfaults)
_debugger->attach(buf2);
_debugger->onFrame();
}
}

View File

@ -417,7 +417,9 @@ class ScummEngine : public Engine {
friend class CharsetRenderer;
friend class ResourceManager;
GUI::Debugger *getDebugger();
void errorString(const char *buf_input, char *buf_output);
public:
/* Put often used variables at the top.
* That results in a shorter form of the opcode

View File

@ -36,9 +36,6 @@
#include "simon/vga.h"
#include "sound/mididrv.h"
#ifdef _WIN32_WCE
extern bool isSmartphone(void);
#endif
#ifdef PALMOS_68K
#include "globals.h"
@ -611,22 +608,8 @@ SimonEngine::~SimonEngine() {
delete _sound;
}
void SimonEngine::errorString(const char *buf1, char *buf2) {
strcpy(buf2, buf1);
#ifdef _WIN32_WCE
if (isSmartphone())
return;
#endif
// Unless an error -originated- within the debugger, spawn the
// debugger. Otherwise exit out normally.
if (_debugger && !_debugger->isAttached()) {
// (Print it again in case debugger segfaults)
printf("%s\n", buf2);
_debugger->attach(buf2);
_debugger->onFrame();
}
GUI::Debugger *SimonEngine::getDebugger() {
return _debugger;
}
void SimonEngine::paletteFadeOut(byte *palPtr, uint num, uint size) {

View File

@ -141,7 +141,7 @@ class SimonEngine : public Engine {
friend class Debugger;
friend class MoviePlayer;
void errorString(const char *buf_input, char *buf_output);
GUI::Debugger *getDebugger();
typedef void (SimonEngine::*OpcodeProc) ();
void setupOpcodes();

View File

@ -55,7 +55,6 @@
extern bool toolbar_drawn;
extern bool draw_keyboard;
extern bool isSmartphone(void);
#endif
/*
@ -148,22 +147,8 @@ SkyEngine::~SkyEngine() {
free(_itemList[i]);
}
void SkyEngine::errorString(const char *buf1, char *buf2) {
strcpy(buf2, buf1);
#ifdef _WIN32_WCE
if (isSmartphone())
return;
#endif
// Unless an error -originated- within the debugger, spawn the
// debugger. Otherwise exit out normally.
if (_debugger && !_debugger->isAttached()) {
// (Print it again in case debugger segfaults)
printf("%s\n", buf2);
_debugger->attach(buf2);
_debugger->onFrame();
}
GUI::Debugger *SkyEngine::getDebugger() {
return _debugger;
}
void SkyEngine::initVirgin() {

View File

@ -55,7 +55,7 @@ class Debugger;
class SkyCompact;
class SkyEngine : public Engine {
void errorString(const char *buf_input, char *buf_output);
GUI::Debugger *getDebugger();
protected:
byte _keyPressed, _keyFlags;
bool _floppyIntro;

View File

@ -42,10 +42,6 @@
#include "sword2/screen.h"
#include "sword2/sound.h"
#ifdef _WIN32_WCE
extern bool isSmartphone();
#endif
namespace Sword2 {
struct GameSettings {
@ -196,22 +192,8 @@ Sword2Engine::~Sword2Engine() {
delete _memory;
}
void Sword2Engine::errorString(const char *buf1, char *buf2) {
strcpy(buf2, buf1);
#ifdef _WIN32_WCE
if (isSmartphone())
return;
#endif
// Unless an error -originated- within the debugger, spawn the
// debugger. Otherwise exit out normally.
if (_debugger && !_debugger->isAttached()) {
// (Print it again in case debugger segfaults)
printf("%s\n", buf2);
_debugger->attach(buf2);
_debugger->onFrame();
}
GUI::Debugger *Sword2Engine::getDebugger() {
return _debugger;
}
void Sword2Engine::registerDefaultSettings() {

View File

@ -210,7 +210,7 @@ public:
void sleepUntil(uint32 time);
void errorString(const char *buf_input, char *buf_output);
GUI::Debugger *getDebugger();
void initialiseFontResourceFlags();
void initialiseFontResourceFlags(uint8 language);