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DM: Add F0340_INVENTORY_DrawPanel_ScrollTextLine
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@ -45,16 +45,27 @@ F0280_CHAMPION_AddCandidateChampionToParty // done, so-so
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G0035_s_Graphic562_Box_Food // done
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G0036_s_Graphic562_Box_Water // done
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G0037_s_Graphic562_Box_Poisoned // done
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F0351_INVENTORY_DrawChampionSkillsAndStatistics // skip -----------------
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F0347_INVENTORY_DrawPanel // done
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F0342_INVENTORY_DrawPanel_Object // skip ---------------------
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F0346_INVENTORY_DrawPanel_ResurrectReincarnate // done
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F0342_INVENTORY_DrawPanel_Object
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F0341_INVENTORY_DrawPanel_Scroll
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F0340_INVENTORY_DrawPanel_ScrollTextLine // done
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F0333_INVENTORY_OpenAndDrawChest
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F0303_CHAMPION_GetSkillLevel
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F0332_INVENTORY_DrawIconToViewport
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F0336_INVENTORY_DrawPanel_BuildObjectAttributesString
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F0335_INVENTORY_DrawPanel_ObjectDescriptionString
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F0339_INVENTORY_DrawPanel_ArrowOrEye
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G0430_apc_DirectionNames
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G0034_s_Graphic562_Box_ObjectDescriptionCircle
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G0032_s_Graphic562_Box_Panel
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G0352_apc_ObjectNames
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G0237_as_Graphic559_ObjectInfo
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G0422_i_ObjectDescriptionTextY
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F0346_INVENTORY_DrawPanel_ResurrectReincarnate // done
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F0291_CHAMPION_DrawSlot // done
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F0038_OBJECT_DrawIconInSlotBox // done
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F0140_DUNGEON_GetObjectWeight // done
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G0238_as_Graphic559_WeaponInfo // done
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WEAPON_INFO // done
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@ -108,8 +119,6 @@ F0280_CHAMPION_AddCandidateChampionToParty // done, so-so
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F0163_DUNGEON_LinkThingToList // done
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G0426_T_OpenChest // done
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G0425_aT_ChestSlots // done
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F0395_MENUS_DrawMovementArrows // done
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F0357_COMMAND_DiscardAllInput // skip
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F0098_DUNGEONVIEW_DrawFloorAndCeiling // wat
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@ -135,11 +144,11 @@ F0280_CHAMPION_AddCandidateChampionToParty // done, so-so
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G0234_ai_Graphic559_DirectionToStepNorthCount // done
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G0237_as_Graphic559_ObjectInfo // done
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G0038_ai_Graphic562_SlotMasks // done
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F0462_START_StartGame_CPSF
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F0003_MAIN_ProcessNewPartyMap_CPSE // partially done
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F0278_CHAMPION_ResetDataToStartGame // paritally done
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G0331_B_PressingEye // dm // done
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G0332_B_StopPressingEye // dm // done
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G0333_B_PressingMouth // dm // done
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@ -151,6 +160,7 @@ F0462_START_StartGame_CPSF
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G0509_B_ActionAreaContainsIcons // menus // done
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G0599_ui_UseChampionIconOrdinalAsMousePointerBitmap // eventman // done
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F0463_START_InitializeGame_CPSADEF // partially done
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F0267_MOVE_GetMoveResult_CPSCE // skip, really though
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F0357_COMMAND_DiscardAllInput // done
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@ -33,7 +33,6 @@
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#include "text.h"
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namespace DM {
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Box gBoxFloppyZzzCross = Box(174, 218, 2, 12); // @ G0041_s_Graphic562_Box_ViewportFloppyZzzCross
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@ -236,4 +235,15 @@ void InventoryMan::closeChest() {
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}
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}
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void InventoryMan::drawPanelScrollTextLine(int16 yPos, char* text) {
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warning("CHANGE5_03_IMPROVEMENT");
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for (char* iter = text; *iter != '\0'; ++iter) {
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if ((*iter >= 'A') && (*iter <= 'Z')) {
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*iter -= 64;
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} else if (*iter >= '{') { // this branch is CHANGE5_03_IMPROVEMENT
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*iter -= 96;
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}
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}
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_vm->_textMan->printToViewport(162 - (6 * strlen(text) / 2), yPos, kColorBlack, text, kColorWhite);
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}
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}
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@ -65,6 +65,7 @@ public:
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void drawPanelResurrectReincarnate(); // @ F0346_INVENTORY_DrawPanel_ResurrectReincarnate
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void drawPanel(); // @ F0347_INVENTORY_DrawPanel
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void closeChest(); // @ F0334_INVENTORY_CloseChest
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void drawPanelScrollTextLine(int16 yPos, char *text); // @ F0340_INVENTORY_DrawPanel_ScrollTextLine
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};
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@ -69,8 +69,8 @@ void TextMan::printTextToScreen(uint16 destX, uint16 destY, Color textColor, Col
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printTextToBitmap(_vm->_displayMan->_vgaBuffer, _vm->_displayMan->_screenWidth, destX, destY, textColor, bgColor, text, _vm->_displayMan->_screenHeight, viewport);
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}
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void TextMan::printToViewport(int16 posX, int16 posY, Color textColor, const char* text) {
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printTextToScreen(posX, posY, textColor, kColorDarkestGray, text, gDungeonViewport);
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void TextMan::printToViewport(int16 posX, int16 posY, Color textColor, const char* text, Color bgColor) {
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printTextToScreen(posX, posY, textColor, bgColor, text, gDungeonViewport);
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}
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void TextMan::printWithTrailingSpaces(byte* destBitmap, int16 destPixelWidth, int16 destX, int16 destY, Color textColor,
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@ -40,7 +40,7 @@ public:
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void printTextToBitmap(byte *destBitmap, uint16 destPixelWidth, uint16 destX, uint16 destY,
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Color textColor, Color bgColor, const char *text, uint16 destHeight, Viewport &viewport = gDefultViewPort); // @ F0040_TEXT_Print
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void printTextToScreen(uint16 destX, uint16 destY, Color textColor, Color bgColor, const char *text, Viewport &viewport = gDefultViewPort); // @ F0053_TEXT_PrintToLogicalScreen
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void printToViewport(int16 posX, int16 posY, Color textColor, const char *text); // @ F0052_TEXT_PrintToViewport
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void printToViewport(int16 posX, int16 posY, Color textColor, const char *text, Color bgColor = kColorDarkestGray); // @ F0052_TEXT_PrintToViewport
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void printWithTrailingSpaces(byte *destBitmap, int16 destPixelWidth, int16 destX, int16 destY, Color textColor, Color bgColor,
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const char *text, int16 strLenght, int16 destHeight, Viewport &viewport = gDefultViewPort); // @ F0041_TEXT_PrintWithTrailingSpaces
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void printWithTrailingSpacesToScreen(int16 destX, int16 destY, Color textColor, Color bgColor,
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