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change o6_uknownCD name for o6_stampObject
svn-id: r6611
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faa8170da7
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@ -362,7 +362,7 @@ protected:
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void o6_getAnimateVariable();
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void o6_drawBlastObject();
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void o6_getActorLayer();
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void o6_unknownCD();
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void o6_stampObject();
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void o6_bor();
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void o6_band();
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void o6_stopTalking();
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@ -299,7 +299,7 @@ void Scumm_v6::setupOpcodes()
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OPCODE(o6_pickOneOf),
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/* CC */
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OPCODE(o6_pickOneOfDefault),
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OPCODE(o6_unknownCD),
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OPCODE(o6_stampObject),
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OPCODE(o6_invalid),
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OPCODE(o6_invalid),
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/* D0 */
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@ -2888,16 +2888,17 @@ void Scumm_v6::o6_pickOneOfDefault()
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push(i);
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}
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void Scumm_v6::o6_unknownCD() {
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void Scumm_v6::o6_stampObject() {
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// Full Throttle: FIXME
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// Opcode is used when placing the bunny into the
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// mine field. Some kind of drawBlastObject() wrapper
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int a, b, c, d;
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a = pop();
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b = pop();
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c = pop();
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d = pop();
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warning("o6_unknownCD: stub(%d, %d, %d, %d)", a, b, c, d);
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// also used at least once in the humongous games
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int object, x, y, image;
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object = pop();
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x = pop();
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y = pop();
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image = pop();
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warning("o6_stampObject: stub(%d at (%d,%d) image %d)", object, x, y, image);
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}
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void Scumm_v6::o6_stopTalking() {
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