NEVERHOOD: Implement the SoundMan; no sound is played yet since the important code doesn't exist yet

This commit is contained in:
johndoe123 2012-09-20 13:28:20 +00:00 committed by Willem Jan Palenstijn
parent 96153bfe04
commit 65afa25c9f
7 changed files with 551 additions and 0 deletions

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@ -41,6 +41,7 @@ MODULE_OBJS = \
screen.o \
smackerscene.o \
smackerplayer.o \
sound.o \
sprite.o \
staticdata.o

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@ -35,6 +35,7 @@
#include "neverhood/resourceman.h"
#include "neverhood/resource.h"
#include "neverhood/screen.h"
#include "neverhood/sound.h"
#include "neverhood/staticdata.h"
namespace Neverhood {
@ -98,6 +99,8 @@ Common::Error NeverhoodEngine::run() {
#if 1
_soundMan = new SoundMan(this);
_collisionMan = new CollisionMan(this);
_gameModule = new GameModule(this);
@ -145,6 +148,7 @@ Common::Error NeverhoodEngine::run() {
delete _gameModule;
delete _collisionMan;
delete _soundMan;
#endif

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@ -45,6 +45,7 @@ class GameModule;
class GameVars;
class ResourceMan;
class Screen;
class SoundMan;
class StaticData;
struct NPoint;
@ -84,6 +85,8 @@ public:
GameModule *_gameModule;
StaticData *_staticData;
CollisionMan *_collisionMan;
SoundMan *_soundMan;
public:

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@ -654,12 +654,18 @@ bool SoundResource::isPlaying() {
void SoundResource::load(uint32 fileHash) {
}
void SoundResource::unload() {
}
void SoundResource::play(uint32 fileHash, bool looping) {
}
void SoundResource::play() {
}
void SoundResource::setVolume(int volume) {
}
uint32 calcHash(const char *value) {
uint32 hash = 0, shiftValue = 0;
while (*value != 0) {

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@ -198,9 +198,11 @@ public:
SoundResource(NeverhoodEngine *vm);
bool isPlaying();
void load(uint32 fileHash);
void unload();
void play(uint32 fileHash, bool looping = false);
void play();
void stop() { /*DUMMY*/ }
void setVolume(int volume);
protected:
NeverhoodEngine *_vm;
};

413
engines/neverhood/sound.cpp Normal file
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@ -0,0 +1,413 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "graphics/palette.h"
#include "neverhood/sound.h"
namespace Neverhood {
// TODO Put more stuff into the constructors/destructors of the item structs
// TODO Some parts are quite bad here, but my priority is to get sound working at all
MusicResource::MusicResource(NeverhoodEngine *vm)
: _vm(vm) {
}
bool MusicResource::isPlaying() {
return false;
}
void MusicResource::load(uint32 fileHash) {
// TODO
}
void MusicResource::unload() {
// TODO
}
void MusicResource::play(int16 fadeVolumeStep) {
// TODO
}
void MusicResource::stop(int16 fadeVolumeStep) {
// TODO
}
SoundMan::SoundMan(NeverhoodEngine *vm)
: _vm(vm),
_soundIndex1(-1), _soundIndex2(-1), _soundIndex3(-1) {
}
SoundMan::~SoundMan() {
// TODO Clean up
}
void SoundMan::addMusic(uint32 nameHash, uint32 musicFileHash) {
MusicItem *musicItem = new MusicItem();
musicItem->_nameHash = nameHash;
musicItem->_musicFileHash = musicFileHash;
musicItem->_play = false;
musicItem->_stop = false;
musicItem->_fadeVolumeStep = 0;
musicItem->_countdown = 24;
musicItem->_musicResource = new MusicResource(_vm);
musicItem->_musicResource->load(musicFileHash);
// TODO Is this needed? musicItem->_musicResource->init();
_musicItems.push_back(musicItem);
}
void SoundMan::deleteMusic(uint32 musicFileHash) {
for (uint i = 0; i < _musicItems.size(); ++i) {
MusicItem *musicItem = _musicItems[i];
if (musicItem->_musicFileHash == musicFileHash) {
musicItem->_musicResource->unload();
delete musicItem->_musicResource;
delete musicItem;
_musicItems.remove_at(i);
break;
}
}
}
void SoundMan::startMusic(uint32 musicFileHash, int16 countdown, int16 fadeVolumeStep) {
for (uint i = 0; i < _musicItems.size(); ++i) {
MusicItem *musicItem = _musicItems[i];
if (musicItem->_musicFileHash == musicFileHash) {
musicItem->_play = true;
musicItem->_stop = false;
musicItem->_countdown = countdown;
musicItem->_fadeVolumeStep = fadeVolumeStep;
break;
}
}
}
void SoundMan::stopMusic(uint32 musicFileHash, int16 countdown, int16 fadeVolumeStep) {
for (uint i = 0; i < _musicItems.size(); ++i) {
MusicItem *musicItem = _musicItems[i];
if (musicItem->_musicFileHash == musicFileHash) {
musicItem->_play = false;
musicItem->_stop = true;
musicItem->_countdown = countdown;
musicItem->_fadeVolumeStep = fadeVolumeStep;
break;
}
}
}
void SoundMan::addSound(uint32 nameHash, uint32 soundFileHash) {
SoundItem *soundItem = new SoundItem();
soundItem->_nameHash = nameHash;
soundItem->_soundFileHash = soundFileHash;
soundItem->_playOnceAfterRandomCountdown = false;
soundItem->_minCountdown = 50;
soundItem->_maxCountdown = 600;
soundItem->_playOnceAfterCountdown = false;
soundItem->_initialCountdown = 0;
soundItem->_playLooping = false;
soundItem->_currCountdown = 0;
soundItem->_soundResource = new SoundResource(_vm);
soundItem->_soundResource->load(soundFileHash);
_soundItems.push_back(soundItem);
}
void SoundMan::addSoundList(uint32 nameHash, uint32 *soundFileHashList) {
while (*soundFileHashList)
addSound(nameHash, *soundFileHashList++);
}
void SoundMan::deleteSound(uint32 soundFileHash) {
for (uint i = 0; i < _soundItems.size(); ++i) {
SoundItem *soundItem = _soundItems[i];
if (soundItem->_soundFileHash == soundFileHash) {
soundItem->_soundResource->unload();
delete soundItem->_soundResource;
delete soundItem;
_soundItems.remove_at(i);
break;
}
}
}
void SoundMan::setSoundParams(uint32 soundFileHash, bool playOnceAfterRandomCountdown,
int16 minCountdown, int16 maxCountdown, int16 firstMinCountdown, int16 firstMaxCountdown) {
SoundItem *soundItem = getSoundItemByHash(soundFileHash);
if (soundItem) {
soundItem->_playOnceAfterCountdown = false;
soundItem->_playLooping = false;
soundItem->_playOnceAfterRandomCountdown = playOnceAfterRandomCountdown;
if (minCountdown > 0)
soundItem->_minCountdown = minCountdown;
if (maxCountdown > 0)
soundItem->_maxCountdown = maxCountdown;
if (firstMinCountdown >= firstMaxCountdown)
soundItem->_currCountdown = firstMinCountdown;
else if (firstMinCountdown > 0 && firstMaxCountdown > 0 && firstMinCountdown < firstMaxCountdown)
soundItem->_currCountdown = _vm->_rnd->getRandomNumberRng(firstMinCountdown, firstMaxCountdown);
}
}
void SoundMan::setSoundListParams(uint32 *soundFileHashList, bool playOnceAfterRandomCountdown,
int16 minCountdown, int16 maxCountdown, int16 firstMinCountdown, int16 firstMaxCountdown) {
while (*soundFileHashList)
setSoundParams(*soundFileHashList++, playOnceAfterRandomCountdown,
minCountdown, maxCountdown, firstMinCountdown, firstMaxCountdown);
}
void SoundMan::playSoundLooping(uint32 soundFileHash) {
SoundItem *soundItem = getSoundItemByHash(soundFileHash);
if (soundItem) {
soundItem->_playOnceAfterRandomCountdown = false;
soundItem->_playOnceAfterCountdown = false;
soundItem->_playLooping = true;
}
}
void SoundMan::stopSound(uint32 soundFileHash) {
SoundItem *soundItem = getSoundItemByHash(soundFileHash);
if (soundItem) {
soundItem->_playOnceAfterRandomCountdown = false;
soundItem->_playOnceAfterCountdown = false;
soundItem->_playLooping = false;
soundItem->_soundResource->stop();
}
}
void SoundMan::setSoundVolume(uint32 soundFileHash, int volume) {
SoundItem *soundItem = getSoundItemByHash(soundFileHash);
if (soundItem)
soundItem->_soundResource->setVolume(volume);
}
void SoundMan::update() {
// TODO Check if active
for (uint i = 0; i < _soundItems.size(); ++i) {
SoundItem *soundItem = _soundItems[i];
if (soundItem->_playOnceAfterCountdown) {
if (soundItem->_currCountdown == 0) {
soundItem->_currCountdown = soundItem->_initialCountdown;
} else if (--soundItem->_currCountdown == 0) {
soundItem->_soundResource->play();
}
} else if (soundItem->_playOnceAfterRandomCountdown) {
if (soundItem->_currCountdown == 0) {
if (soundItem->_minCountdown > 0 && soundItem->_maxCountdown > 0 && soundItem->_minCountdown < soundItem->_maxCountdown)
soundItem->_currCountdown = _vm->_rnd->getRandomNumberRng(soundItem->_minCountdown, soundItem->_maxCountdown);
} else if (--soundItem->_currCountdown == 0) {
soundItem->_soundResource->play();
}
} else if (soundItem->_playLooping && !soundItem->_soundResource->isPlaying()) {
soundItem->_soundResource->play(); // TODO Looping parameter?
}
}
for (uint i = 0; i < _musicItems.size(); ++i) {
MusicItem *musicItem = _musicItems[i];
if (musicItem->_countdown) {
--musicItem->_countdown;
} else if (musicItem->_play && !musicItem->_musicResource->isPlaying()) {
musicItem->_musicResource->play(musicItem->_fadeVolumeStep);
musicItem->_fadeVolumeStep = 0;
} else if (musicItem->_stop) {
musicItem->_musicResource->stop(musicItem->_fadeVolumeStep);
musicItem->_fadeVolumeStep = 0;
musicItem->_stop = false;
}
}
}
void SoundMan::deleteGroup(uint32 nameHash) {
deleteMusicGroup(nameHash);
deleteSoundGroup(nameHash);
}
void SoundMan::deleteMusicGroup(uint32 nameHash) {
for (int index = _musicItems.size() - 1; index >= 0; --index) {
MusicItem *musicItem = _musicItems[index];
if (musicItem->_nameHash == nameHash) {
musicItem->_musicResource->unload();
delete musicItem->_musicResource;
delete musicItem;
_musicItems.remove_at(index);
}
}
}
void SoundMan::deleteSoundGroup(uint32 nameHash) {
SoundItem *soundItem;
if (_soundIndex1 != -1 && _soundItems[_soundIndex1]->_nameHash == nameHash) {
soundItem = _soundItems[_soundIndex1];
soundItem->_soundResource->unload();
delete soundItem->_soundResource;
delete soundItem;
_soundItems.remove_at(_soundIndex1);
_soundIndex1 = -1;
}
if (_soundIndex2 != -1 && _soundItems[_soundIndex2]->_nameHash == nameHash) {
soundItem = _soundItems[_soundIndex2];
soundItem->_soundResource->unload();
delete soundItem->_soundResource;
delete soundItem;
_soundItems.remove_at(_soundIndex2);
_soundIndex2 = -1;
}
for (int index = _soundItems.size() - 1; index >= 0; --index) {
soundItem = _soundItems[index];
if (soundItem->_nameHash == nameHash) {
soundItem->_soundResource->unload();
delete soundItem->_soundResource;
delete soundItem;
_soundItems.remove_at(index);
}
}
}
void SoundMan::playTwoSounds(uint32 nameHash, uint32 soundFileHash1, uint32 soundFileHash2, int16 initialCountdown) {
SoundItem *soundItem;
int16 currCountdown1 = _initialCountdown;
int16 currCountdown2 = _initialCountdown / 2;
if (_soundIndex1 != -1) {
soundItem = _soundItems[_soundIndex1];
currCountdown1 = soundItem->_currCountdown;
soundItem->_soundResource->unload();
delete soundItem->_soundResource;
delete soundItem;
_soundItems.remove_at(_soundIndex1);
_soundIndex1 = -1;
}
if (_soundIndex2 != -1) {
soundItem = _soundItems[_soundIndex2];
currCountdown2 = soundItem->_currCountdown;
soundItem->_soundResource->unload();
delete soundItem->_soundResource;
delete soundItem;
_soundItems.remove_at(_soundIndex2);
_soundIndex2 = -1;
}
if (initialCountdown > 0)
_initialCountdown = initialCountdown;
if (soundFileHash1 != 0) {
soundItem = new SoundItem();
soundItem->_nameHash = nameHash;
soundItem->_soundFileHash = soundFileHash1;
soundItem->_playOnceAfterRandomCountdown = false;
soundItem->_minCountdown = 0;
soundItem->_maxCountdown = 0;
soundItem->_playOnceAfterCountdown = _playOnceAfterCountdown;
soundItem->_initialCountdown = _initialCountdown;
soundItem->_playLooping = false;
soundItem->_currCountdown = currCountdown1;
soundItem->_soundResource = new SoundResource(_vm);
soundItem->_soundResource->load(soundFileHash1);
soundItem->_soundResource->setVolume(80);
_soundIndex1 = _soundItems.size();
_soundItems.push_back(soundItem);
}
if (soundFileHash2 != 0) {
soundItem = new SoundItem();
soundItem->_nameHash = nameHash;
soundItem->_soundFileHash = soundFileHash2;
soundItem->_playOnceAfterRandomCountdown = false;
soundItem->_minCountdown = 0;
soundItem->_maxCountdown = 0;
soundItem->_playOnceAfterCountdown = _playOnceAfterCountdown;
soundItem->_initialCountdown = _initialCountdown;
soundItem->_playLooping = false;
soundItem->_currCountdown = currCountdown2;
soundItem->_soundResource = new SoundResource(_vm);
soundItem->_soundResource->load(soundFileHash2);
soundItem->_soundResource->setVolume(80);
_soundIndex2 = _soundItems.size();
_soundItems.push_back(soundItem);
}
}
void SoundMan::playSoundThree(uint32 nameHash, uint32 soundFileHash) {
SoundItem *soundItem;
if (_soundIndex3 != -1) {
soundItem = _soundItems[_soundIndex3];
soundItem->_soundResource->unload();
delete soundItem->_soundResource;
delete soundItem;
_soundItems.remove_at(_soundIndex3);
_soundIndex3 = -1;
}
if (soundFileHash != 0) {
soundItem = new SoundItem();
soundItem->_nameHash = nameHash;
soundItem->_soundFileHash = soundFileHash;
soundItem->_playOnceAfterRandomCountdown = false;
soundItem->_minCountdown = 0;
soundItem->_maxCountdown = 0;
soundItem->_playOnceAfterCountdown = false;
soundItem->_initialCountdown = _initialCountdown3;
soundItem->_playLooping = false;
soundItem->_currCountdown = 0;
soundItem->_soundResource = new SoundResource(_vm);
soundItem->_soundResource->load(soundFileHash);
_soundIndex2 = _soundItems.size();
_soundItems.push_back(soundItem);
}
}
void SoundMan::setTwoSoundsPlayFlag(bool playOnceAfterCountdown) {
if (_soundIndex1 != -1)
_soundItems[_soundIndex1]->_playOnceAfterCountdown = playOnceAfterCountdown;
if (_soundIndex2 != -1)
_soundItems[_soundIndex2]->_playOnceAfterCountdown = playOnceAfterCountdown;
_playOnceAfterCountdown = playOnceAfterCountdown;
}
void SoundMan::setSoundThreePlayFlag(bool playOnceAfterCountdown) {
if (_soundIndex3 != -1)
_soundItems[_soundIndex3]->_playOnceAfterCountdown = playOnceAfterCountdown;
_playOnceAfterCountdown3 = playOnceAfterCountdown;
}
SoundItem *SoundMan::getSoundItemByHash(uint32 soundFileHash) {
for (uint i = 0; i < _soundItems.size(); ++i)
if (_soundItems[i]->_soundFileHash == soundFileHash)
return _soundItems[i];
return NULL;
}
} // End of namespace Neverhood

122
engines/neverhood/sound.h Normal file
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@ -0,0 +1,122 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_SOUND_H
#define NEVERHOOD_SOUND_H
#include "common/array.h"
#include "graphics/surface.h"
#include "neverhood/neverhood.h"
#include "neverhood/resource.h"
namespace Neverhood {
class MusicResource {
public:
MusicResource(NeverhoodEngine *vm);
bool isPlaying();
void load(uint32 fileHash);
void unload();
void play(int16 fadeVolumeStep);
void stop(int16 fadeVolumeStep);
protected:
NeverhoodEngine *_vm;
};
struct MusicItem {
uint32 _nameHash;
uint32 _musicFileHash;
bool _play;
bool _stop;
int16 _fadeVolumeStep;
int16 _countdown;
MusicResource *_musicResource;
};
struct SoundItem {
uint32 _nameHash;
uint32 _soundFileHash;
bool _playOnceAfterRandomCountdown;
int16 _minCountdown;
int16 _maxCountdown;
bool _playOnceAfterCountdown;
int16 _initialCountdown;
bool _playLooping;
int16 _currCountdown;
SoundResource *_soundResource;
};
class SoundMan {
public:
SoundMan(NeverhoodEngine *vm);
~SoundMan();
// Music
void addMusic(uint32 nameHash, uint32 musicFileHash);
void deleteMusic(uint32 musicFileHash);
void startMusic(uint32 musicFileHash, int16 countdown, int16 fadeVolumeStep);
void stopMusic(uint32 musicFileHash, int16 countdown, int16 fadeVolumeStep);
// Sound
void addSound(uint32 nameHash, uint32 soundFileHash);
void addSoundList(uint32 nameHash, uint32 *soundFileHashList);
void deleteSound(uint32 soundFileHash);
void setSoundParams(uint32 soundFileHash, bool playOnceAfterRandomCountdown,
int16 minCountdown, int16 maxCountdown, int16 firstMinCountdown, int16 firstMaxCountdown);
void setSoundListParams(uint32 *soundFileHashList, bool playOnceAfterRandomCountdown,
int16 minCountdown, int16 maxCountdown, int16 firstMinCountdown, int16 firstMaxCountdown);
void playSoundLooping(uint32 soundFileHash);
void stopSound(uint32 soundFileHash);
void setSoundVolume(uint32 soundFileHash, int volume);
// Misc
void update();
void deleteGroup(uint32 nameHash);
void deleteMusicGroup(uint32 nameHash);
void deleteSoundGroup(uint32 nameHash);
void playTwoSounds(uint32 nameHash, uint32 soundFileHash1, uint32 soundFileHash2, int16 initialCountdown);
void playSoundThree(uint32 nameHash, uint32 soundFileHash);
void setTwoSoundsPlayFlag(bool playOnceAfterCountdown);
void setSoundThreePlayFlag(bool playOnceAfterCountdown);
protected:
NeverhoodEngine *_vm;
// TODO Find out what these special sounds are used for (door sounds?)
int _soundIndex1, _soundIndex2;
int16 _initialCountdown;
bool _playOnceAfterCountdown;
int _soundIndex3;
int16 _initialCountdown3;
bool _playOnceAfterCountdown3;
Common::Array<MusicItem*> _musicItems;
Common::Array<SoundItem*> _soundItems;
SoundItem *getSoundItemByHash(uint32 soundFileHash);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_SOUND_H */