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NGI: Fix Inconsistent character state (bug #9669)
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@ -91,7 +91,14 @@ void scene32_initScene(Scene *sc) {
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g_nmi->initArcadeKeys("SC_32");
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warning("cactus: %d, state: %d", g_nmi->getObjectState(sO_Cactus), g_vars->scene32_cactus->_statics->_staticsId);
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if (g_nmi->getObjectState(sO_Cactus) == g_nmi->getObjectEnumState(sO_Cactus, sO_HasGrown)) {
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g_nmi->_currentScene = sc;
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g_vars->scene32_cactus->changeStatics2(ST_CTS_GROWUP);
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g_vars->scene32_cactus->_priority = 22;
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g_nmi->_currentScene = oldsc;
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}
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}
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void scene32_setupMusic() {
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