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WAGE: Removed tons on those accessors.
Signed-off-by: Eugene Sandulenko <sev@scummvm.org>
This commit is contained in:
parent
37cb2480fc
commit
65eb49cbd8
@ -25,13 +25,159 @@
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#ifndef WAGE_CHR_H
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#define WAGE_CHR_H
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#include "wage/context.h"
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namespace Wage {
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class Chr {
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class Chr : public Designed {
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public:
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Chr();
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~Chr();
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enum ChrDestination {
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RETURN_TO_STORAGE = 0,
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RETURN_TO_RANDOM_SCENE = 1,
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RETURN_TO_INITIAL_SCENE = 2
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};
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enum ChrPart {
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HEAD = 0,
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CHEST = 1,
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SIDE = 2
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};
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enum ChrArmorType {
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HEAD_ARMOR = 0,
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BODY_ARMOR = 1,
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SHIELD_ARMOR = 2
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};
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int _index;
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String _initialScene;
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int _gender;
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bool _nameProperNoun;
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bool _playerCharacter;
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int _maximumCarriedObjects;
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int _returnTo;
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int _physicalStrength;
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int _physicalHp;
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int _naturalArmor;
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int _physicalAccuracy;
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int _spiritualStength;
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int _spiritialHp;
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int _resistanceToMagic;
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int _spiritualAccuracy;
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int _runningSpeed;
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int _rejectsOffers;
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int _followsOpponent;
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String _initialSound;
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String _scoresHitSound;
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String _receivesHitSound;
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String _dyingSound;
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String _nativeWeapon1;
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String _operativeVerb1;
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int _weaponDamage1;
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String _weaponSound1;
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String _nativeWeapon2;
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String _operativeVerb2;
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int _weaponDamage2;
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String _weaponSound2;
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int _winningWeapons;
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int _winningMagic;
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int _winningRun;
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int _winningOffer;
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int _losingWeapons;
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int _losingMagic;
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int _losingRun;
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int _losingOffer;
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String _initialComment;
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String _scoresHitComment;
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String _receivesHitComment;
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String _makesOfferComment;
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String _rejectsOfferComment;
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String _acceptsOfferComment;
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String _dyingWords;
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Scene _currentScene;
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Common::List<Obj> _inventory;
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Obj _armor[3];
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Context _context;
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public:
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#if 0
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Weapon[] getWeapons() {
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ArrayList<Weapon> weapons = new ArrayList<Weapon>();
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if (hasNativeWeapon1()) {
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weapons.add(new Weapon() {
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String getName() {
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return _getNativeWeapon1();
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}
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String getOperativeVerb() {
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return _getOperativeVerb1();
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}
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int getType() {
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return _Obj.REGULAR_WEAPON;
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}
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int getAccuracy() {
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return _0;
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}
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int getDamage() {
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return _getWeaponDamage1();
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}
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String getSound() {
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return _getWeaponSound1();
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}
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void decrementNumberOfUses() {}
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});
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}
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if (hasNativeWeapon2()) {
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weapons.add(new Weapon() {
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String getName() {
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return _getNativeWeapon2();
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}
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String getOperativeVerb() {
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return _getOperativeVerb2();
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}
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int getType() {
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return _Obj.REGULAR_WEAPON;
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}
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int getAccuracy() {
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return _0;
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}
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int getDamage() {
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return _getWeaponDamage2();
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}
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String getSound() {
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return _getWeaponSound2();
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}
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void decrementNumberOfUses() {}
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});
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}
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for (Obj o : getInventory()) {
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switch (o.getType()) {
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case Obj.REGULAR_WEAPON:
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case Obj.THROW_WEAPON:
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case Obj.MAGICAL_OBJECT:
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weapons.add(o);
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}
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}
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return _(Weapon[]) weapons.toArray(new Weapon[0]);
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}
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#endif
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bool hasNativeWeapon1() {
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return (_nativeWeapon1.size() > 0 && _operativeVerb1.size() > 0);
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}
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bool hasNativeWeapon2() {
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return (_nativeWeapon2.size() > 0 && _operativeVerb2.size() > 0);
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}
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};
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} // End of namespace Wage
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@ -68,28 +68,11 @@ class Context {
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SPIR_STR_CUR = 17
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};
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private:
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int16 _visits; // Number of scenes visited, including repeated visits
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int16 _kills; // Number of characters killed
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int16 _experience;
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int16 _userVariables[26 * 9];
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int16 _statVariables[18];
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public:
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int16 getUserVariable(int index) { return _userVariables[index]; }
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void setUserVariable(int index, int16 value) { _userVariables[index] = value; }
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int16 getVisits() { return _visits; }
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void setVisits(int16 visits) { _visits = visits; }
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int16 getKills() { return _kills; }
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void setKills(int16 kills) { _kills = kills; }
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int16 getExperience() { return _experience; }
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void setExperience(int16 experience) { _experience = experience; }
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int16 getStatVariable(int index) { return _statVariables[index]; }
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void setStatVariable(int index, int16 value) { _statVariables[index] = value; }
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};
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} // End of namespace Wage
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@ -43,13 +43,6 @@ public:
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Design *_design;
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Common::Rect *_designBounds;
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String getName() { return _name; }
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void setName(String name) { _name = name; }
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String toString() { return _name; }
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Design *getDesign() { return _design; }
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void setDesign(Design *design) { _design = design; }
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Common::Rect *getDesignBounds() {
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return _designBounds == NULL ? NULL : new Common::Rect(*_designBounds);
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}
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@ -1,8 +1,15 @@
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MODULE := engines/wage
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MODULE_OBJS := \
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design.o \
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designed.o \
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detection.o \
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wage.o
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macresman.o \
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script.o \
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sound.o \
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util.o \
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wage.o \
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world.o
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MODULE_DIRS += \
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engines/wage
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@ -13,4 +20,4 @@ PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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include $(srcdir)/rules.mk
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@ -34,13 +34,20 @@ namespace Wage {
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class Weapon {
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public:
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virtual ~Weapon() {}
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virtual String getOperativeVerb() = 0;
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virtual int getType() = 0;
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virtual int getAccuracy() = 0;
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virtual int getDamage() = 0;
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virtual String getSound() = 0;
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virtual void decrementNumberOfUses() = 0;
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int _accuracy;
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String _operativeVerb;
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int _type;
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int _damage;
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String _sound;
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int _numberOfUses;
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Weapon() : _numberOfUses(0) {}
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void decrementNumberOfUses() {
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if (_numberOfUses != -1) {
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_numberOfUses--;
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}
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}
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};
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class Design;
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@ -73,92 +80,34 @@ public:
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FREEZES_OPPONENT = 6
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};
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private:
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public:
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int _index;
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bool _namePlural;
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int _type;
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int _value;
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int _damage;
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int _accuracy;
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int _attackType;
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int _numberOfUses;
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bool _returnToRandomScene;
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String _sceneOrOwner;
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String _clickMessage;
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String _operativeVerb;
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String _failureMessage;
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String _useMessage;
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String _sound;
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Scene *_currentScene;
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Chr *_currentOwner;
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public:
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Chr *getCurrentOwner() { return _currentOwner; }
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void setCurrentOwner(Chr *currentOwner) {
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_currentOwner = currentOwner;
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if (currentOwner != NULL)
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_currentScene = NULL;
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}
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Scene *getCurrentScene() { return _currentScene; }
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void setCurrentScene(Scene *currentScene) {
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_currentScene = currentScene;
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if (currentScene != NULL)
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_currentOwner = NULL;
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}
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int getAccuracy() { return _accuracy; }
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void setAccuracy(int accuracy) { _accuracy = accuracy; }
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int getAttackType() { return _attackType; }
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void setAttackType(int attackType) { _attackType = attackType; }
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String getClickMessage() { return _clickMessage; }
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void setClickMessage(String clickMessage) { _clickMessage = clickMessage; }
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int getDamage() { return _damage; }
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void setDamage(int damage) { _damage = damage; }
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String getFailureMessage() { return _failureMessage; }
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void setFailureMessage(String failureMessage) { _failureMessage = failureMessage; }
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int getNumberOfUses() { return _numberOfUses; }
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void setNumberOfUses(int numberOfUses) { _numberOfUses = numberOfUses; }
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void decrementNumberOfUses() {
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if (_numberOfUses != -1) {
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_numberOfUses--;
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}
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}
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int getType() { return _type; }
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void setType(int type) { _type = type; }
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String getOperativeVerb() { return _operativeVerb; }
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void setOperativeVerb(String operativeVerb) { _operativeVerb = operativeVerb; }
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bool isReturnToRandomScene() { return _returnToRandomScene; }
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void setReturnToRandomScene(bool returnToRandomScene) { _returnToRandomScene = returnToRandomScene; }
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String getSceneOrOwner() { return _sceneOrOwner; }
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void setSceneOrOwner(String sceneOrOwner) { _sceneOrOwner = sceneOrOwner; }
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String getSound() { return _sound; }
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void setSound(String sound) { _sound = sound; }
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String getUseMessage() { return _useMessage; }
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void setUseMessage(String useMessage) { _useMessage = useMessage; }
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int getValue() { return _value; }
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void setValue(int value) { _value = value; }
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bool isNamePlural() { return _namePlural; }
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void setNamePlural(bool namePlural) { _namePlural = namePlural; }
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int getIndex() { return _index; }
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void setIndex(int index) { _index = index; }
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};
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} // End of namespace Wage
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@ -69,44 +69,10 @@ private:
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Common::List<Chr> _chrs;
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public:
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int getSoundFrequency() { return _soundFrequency; }
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void setSoundFrequency(int soundFrequency) { _soundFrequency = soundFrequency; }
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Common::Rect *getTextBounds() {
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return _textBounds == NULL ? NULL : new Common::Rect(*_textBounds);
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}
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void setTextBounds(Common::Rect bounds) { _textBounds = new Common::Rect(bounds); }
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void setDirMessage(int dir, String message) { _messages[dir] = message; }
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String getDirMessage(int dir) { return _messages[dir]; }
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void setDirBlocked(int dir, bool blocked) { _blocked[dir] = blocked; }
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bool isDirBlocked(int dir) { return _blocked[dir]; }
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String getText() { return _text; }
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void setText(String text) { _text = text; }
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Script *getScript() { return _script; }
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void setScript(Script *script) { _script = script; }
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int getSoundType() { return _soundType; }
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void setSoundType(int soundType) { _soundType = soundType; }
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int getWorldX() { return _worldX; }
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void setWorldX(int worldX) { _worldX = worldX; }
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int getWorldY() { return _worldY; }
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void setWorldY(int worldY) { _worldY = worldY; }
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String getSoundName() { return _soundName; }
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void setSoundName(String soundName) { _soundName = soundName; }
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int getFontSize() { return _fontSize; }
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void setFontSize(int fontSize) { _fontSize = fontSize; }
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int getFontType() { return _fontType; }
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#if 0
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String getFontName() {
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String[] fonts = {
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@ -159,11 +125,6 @@ taliesin(24):Wingdings(Decorative)
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return _"Unknown";
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}
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#endif
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void setFontType(int fontType) { _fontType = fontType; }
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Common::List<Chr> getChrs() { return _chrs; }
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Common::List<Obj> getObjs() { return _objs; }
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};
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} // End of namespace Wage
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@ -34,7 +34,7 @@
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namespace Wage {
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World::World() {
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_storageScene.setName(STORAGESCENE);
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_storageScene._name = STORAGESCENE;
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_orderedScenes.push_back(_storageScene);
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_scenes[STORAGESCENE] = _storageScene;
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}
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