From 65ec3bfa8af87655448be242ed6eeb9d72c44e01 Mon Sep 17 00:00:00 2001 From: Simon Delamarre Date: Sat, 29 Oct 2022 00:43:40 +0200 Subject: [PATCH] GOB: remove a forced retrace in newCycleAnim for Adibou2 Lead to glitches (scenes shown too soon before loading the correct palette), and does not seem to be needed. --- engines/gob/mult_v2.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/engines/gob/mult_v2.cpp b/engines/gob/mult_v2.cpp index a02c5bd256a..ea1c762cbd2 100644 --- a/engines/gob/mult_v2.cpp +++ b/engines/gob/mult_v2.cpp @@ -699,7 +699,8 @@ void Mult_v2::newCycleAnim(Mult_Object &animObj) { animLayer = _vm->_scenery->getAnimLayer(nAnim, nLayer); } else { if (animObj.videoSlot > 0) { - _vm->_video->retrace(); + if (_vm->getGameType() != kGameTypeAdibou2) + _vm->_video->retrace(); _vm->_vidPlayer->waitEndFrame(animObj.videoSlot - 1, true); } }