diff --git a/devtools/create_bladerunner/subtitles/module.mk b/devtools/create_bladerunner/subtitles/module.mk index acf8568fa01..454d73335a5 100644 --- a/devtools/create_bladerunner/subtitles/module.mk +++ b/devtools/create_bladerunner/subtitles/module.mk @@ -10,15 +10,18 @@ BLADERUNNER_SUBTITLES_SAMPLE_INPUT_FOLDER := $(srcdir)/devtools/create_bladerunn INTERMEDIATE_RESOURCE_FILES_UI := "OPTIONS.TRE" "DLGMENU.TRE" "SCORERS.TRE" "VK.TRE" "CLUES.TRE" "CRIMES.TRE" "ACTORS.TRE" "HELP.TRE" "AUTOSAVE.TRE" "ERRORMSG.TRE" "SPINDEST.TRE" "KIA.TRE" "KIACRED.TRE" "CLUETYPE.TRE" "ENDCRED.TRE" "POGO.TRE" INTERMEDIATE_RESOURCE_FILES_SUBS := "INGQUO_E.TRE" "WSTLGO_E.TRE" "BRLOGO_E.TRE" "INTRO_E.TRE" "MW_A_E.TRE" "MW_B01_E.TRE" "MW_B02_E.TRE" "MW_B03_E.TRE" "MW_B04_E.TRE" "MW_B05_E.TRE" "INTRGT_E.TRE" "MW_D_E.TRE" "MW_C01_E.TRE" "MW_C02_E.TRE" "MW_C03_E.TRE" "END04A_E.TRE" "END04B_E.TRE" "END04C_E.TRE" "END06_E.TRE" "END01A_E.TRE" "END01B_E.TRE" "END01C_E.TRE" "END01D_E.TRE" "END01E_E.TRE" "END01F_E.TRE" "END03_E.TRE" INPUT_TRANSCRIPT_FILENAME := englishTranscript.xls -ifeq (,$(wildcard $(INPUT_TRANSCRIPT_FILENAME))) - INPUT_TRANSCRIPT_FILENAME := englishTranscript.xlsx +INPUT_TRANSCRIPT_FILEPATH := $(BLADERUNNER_SUBTITLES_SAMPLE_INPUT_FOLDER)/$(INPUT_TRANSCRIPT_FILENAME) + +ifeq (,$(wildcard $(INPUT_TRANSCRIPT_FILEPATH))) +INPUT_TRANSCRIPT_FILENAME := englishTranscript.xlsx +INPUT_TRANSCRIPT_FILEPATH := $(BLADERUNNER_SUBTITLES_SAMPLE_INPUT_FOLDER)/$(INPUT_TRANSCRIPT_FILENAME) endif INPUT_TRANSCRIPT_AUX_CONF_FILENAME := configureFontsTranslation.txt INPUT_FONT_GLYPHS_PNG_FILENAME := subtitlesFont.png INPUT_FONT_GLYPHS_PNG_AUX_CONF_FILENAME := overrideEncodingSUBLTS.txt -$(MODULE): $(TOOL_OUTPUT) +$(MODULE): $(TOOL_OUTPUT) # # Font file creation from an input PNG image named $(INPUT_FONT_GLYPHS_PNG_FILENAME) # The $(INPUT_FONT_GLYPHS_PNG_AUX_CONF_FILENAME) is used to configure the font creation @@ -41,7 +44,7 @@ $(FONT_OUTPUT): $(BLADERUNNER_SUBTITLES_SAMPLE_INPUT_FOLDER)/$(INPUT_FONT_GLYPHS # The $(INPUT_TRANSCRIPT_AUX_CONF_FILENAME) file is used to configure the creation of the mix file # This command sequence will erase any intermediate resource files (.TRE) at the end. # The $(FONT_OUTPUT) file will not be erased. -$(TOOL_OUTPUT): $(FONT_OUTPUT) $(BLADERUNNER_SUBTITLES_SAMPLE_INPUT_FOLDER)/$(INPUT_TRANSCRIPT_FILENAME) $(BLADERUNNER_SUBTITLES_SAMPLE_INPUT_FOLDER)/$(INPUT_TRANSCRIPT_AUX_CONF_FILENAME) $(BLADERUNNER_SUBTITLES_SCRIPTS_ROOT_FOLDER)/common/actornames.txt +$(TOOL_OUTPUT): $(FONT_OUTPUT) $(INPUT_TRANSCRIPT_FILEPATH) $(BLADERUNNER_SUBTITLES_SAMPLE_INPUT_FOLDER)/$(INPUT_TRANSCRIPT_AUX_CONF_FILENAME) $(BLADERUNNER_SUBTITLES_SCRIPTS_ROOT_FOLDER)/common/actornames.txt $(info ---------) $(info Creating Blade Runner subtitles MIX file: $(TOOL_OUTPUT)...) $(info This process assumes that the folder: ) @@ -52,5 +55,5 @@ $(TOOL_OUTPUT): $(FONT_OUTPUT) $(BLADERUNNER_SUBTITLES_SAMPLE_INPUT_FOLDER)/$(IN $(info If successful, a $(TOOL_OUTPUT) file will be created in your working directory) $(info Please, copy this $(TOOL_OUTPUT) into your Blade Runner game directory!) $(info ---------) - $(BLADERUNNER_SUBTITLES_SCRIPTS_ROOT_FOLDER)/mixResourceCreator/mixResourceCreator.py -x $(BLADERUNNER_SUBTITLES_SAMPLE_INPUT_FOLDER)/$(INPUT_TRANSCRIPT_FILENAME) -ian $(BLADERUNNER_SUBTITLES_SCRIPTS_ROOT_FOLDER)/common/actornames.txt -cft $(BLADERUNNER_SUBTITLES_SAMPLE_INPUT_FOLDER)/$(INPUT_TRANSCRIPT_AUX_CONF_FILENAME) + $(BLADERUNNER_SUBTITLES_SCRIPTS_ROOT_FOLDER)/mixResourceCreator/mixResourceCreator.py -x $(INPUT_TRANSCRIPT_FILEPATH) -ian $(BLADERUNNER_SUBTITLES_SCRIPTS_ROOT_FOLDER)/common/actornames.txt -cft $(BLADERUNNER_SUBTITLES_SAMPLE_INPUT_FOLDER)/$(INPUT_TRANSCRIPT_AUX_CONF_FILENAME) -$(RM) $(INTERMEDIATE_RESOURCE_FILES_UI) $(INTERMEDIATE_RESOURCE_FILES_SUBS)