Keymapper:

- Introduced new OSystem method getHardwareKeySet() with default implementation
- Moved global keymap creation to base/main.cpp
- Moved GUI keymap creation to gui/GuiManager.cpp
- Added various safeguard checks to various keymapper methods

Now it is really possible to add keymapper to all backends.

svn-id: r40439
This commit is contained in:
Eugene Sandulenko 2009-05-10 22:05:04 +00:00
parent 7604301c30
commit 665e472ef0
8 changed files with 109 additions and 53 deletions

View File

@ -71,6 +71,11 @@ void Keymapper::registerHardwareKeySet(HardwareKeySet *keys) {
if (_hardwareKeys)
error("Hardware key set already registered!");
if (!keys) {
warning("No hardware keys are supplied");
return;
}
_hardwareKeys = keys;
}
@ -93,6 +98,11 @@ void Keymapper::addGameKeymap(Keymap *keymap) {
}
void Keymapper::initKeymap(Domain &domain, Keymap *map) {
if (!_hardwareKeys) {
warning("No hardware keys were registered yet (%s)", map->getName().c_str());
return;
}
map->setConfigDomain(domain.getConfigDomain());
map->loadMappings(_hardwareKeys);

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@ -50,8 +50,7 @@
static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode)
{
static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) {
if (key >= SDLK_F1 && key <= SDLK_F9) {
return key - SDLK_F1 + Common::ASCII_F1;
} else if (key >= SDLK_KP0 && key <= SDLK_KP9) {
@ -522,10 +521,9 @@ bool OSystem_SDL::remapKey(SDL_Event &ev, Common::Event &event) {
return false;
}
void OSystem_SDL::setupKeymapper() {
Common::HardwareKeySet *OSystem_SDL::getHardwareKeySet() {
#ifdef ENABLE_KEYMAPPER
using namespace Common;
Keymapper *mapper = getEventManager()->getKeymapper();
HardwareKeySet *keySet = new HardwareKeySet();
keySet->addHardwareKey(new HardwareKey( "a", KeyState(KEYCODE_a), "a", kActionKeyType ));
@ -536,49 +534,10 @@ void OSystem_SDL::setupKeymapper() {
keySet->addHardwareKey(new HardwareKey( "m", KeyState(KEYCODE_m), "m (remap)", kTriggerRightKeyType, kKeyRemapActionType ));
keySet->addHardwareKey(new HardwareKey( "[", KeyState(KEYCODE_LEFTBRACKET), "[ (select)", kSelectKeyType ));
keySet->addHardwareKey(new HardwareKey( "]", KeyState(KEYCODE_RIGHTBRACKET), "] (start)", kStartKeyType ));
mapper->registerHardwareKeySet(keySet);
Keymap *globalMap = new Keymap("global");
Action *act;
return keySet;
act = new Action(globalMap, "MENU", "Menu", kGenericActionType, kSelectKeyType);
act->addKeyEvent(KeyState(KEYCODE_F5, ASCII_F5, 0));
act = new Action(globalMap, "SKCT", "Skip", kGenericActionType, kActionKeyType);
act->addKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE, 0));
act = new Action(globalMap, "PAUS", "Pause", kGenericActionType, kStartKeyType);
act->addKeyEvent(KeyState(KEYCODE_SPACE, ' ', 0));
act = new Action(globalMap, "SKLI", "Skip line", kGenericActionType, kActionKeyType);
act->addKeyEvent(KeyState(KEYCODE_PERIOD, '.', 0));
act = new Action(globalMap, "VIRT", "Display keyboard", kVirtualKeyboardActionType);
act->addKeyEvent(KeyState(KEYCODE_F7, ASCII_F7, 0));
act = new Action(globalMap, "REMP", "Remap keys", kKeyRemapActionType);
act->addKeyEvent(KeyState(KEYCODE_F8, ASCII_F8, 0));
mapper->addGlobalKeymap(globalMap);
Keymap *guiMap = new Keymap("gui");
act = new Action(guiMap, "CLOS", "Close", kGenericActionType, kStartKeyType);
act->addKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE, 0));
act = new Action(guiMap, "CLIK", "Mouse click");
act->addLeftClickEvent();
act = new Action(guiMap, "VIRT", "Display keyboard", kVirtualKeyboardActionType);
act->addKeyEvent(KeyState(KEYCODE_F7, ASCII_F7, 0));
act = new Action(guiMap, "REMP", "Remap keys", kKeyRemapActionType);
act->addKeyEvent(KeyState(KEYCODE_F8, ASCII_F8, 0));
mapper->addGlobalKeymap(guiMap);
mapper->pushKeymap("global");
#else
return 0;
#endif
}

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@ -170,11 +170,6 @@ void OSystem_SDL::initBackend() {
setupMixer();
}
// Setup the keymapper with backend's set of keys
// NOTE: must be done before creating TimerManager
// to avoid race conditions in creating EventManager
setupKeymapper();
// Create and hook up the timer manager, if none exists yet (we check for
// this to allow subclasses to provide their own).
if (_timer == 0) {

View File

@ -136,8 +136,7 @@ public:
// Returns true if an event was retrieved.
virtual bool pollEvent(Common::Event &event); // overloaded by CE backend
// Sets up the keymapper with the backends hardware key set
virtual void setupKeymapper();
Common::HardwareKeySet *getHardwareKeySet();
// Set function that generates samples
virtual void setupMixer();

View File

@ -47,6 +47,8 @@
#include "gui/GuiManager.h"
#include "gui/message.h"
#include "backends/keymapper/keymapper.h"
#if defined(_WIN32_WCE)
#include "backends/platform/wince/CELauncherDialog.h"
#elif defined(__DC__)
@ -234,6 +236,46 @@ static void setupGraphics(OSystem &system) {
system.fillScreen(0);
}
static void setupKeymapper(OSystem &system) {
#ifdef ENABLE_KEYMAPPER
using namespace Common;
Keymapper *mapper = system.getEventManager()->getKeymapper();
Keymap *globalMap = new Keymap("global");
Action *act;
HardwareKeySet *keySet;
keySet = system.getHardwareKeySet();
// Query backend for hardware keys and register them
mapper->registerHardwareKeySet(keySet);
// Now create the global keymap
act = new Action(globalMap, "MENU", "Menu", kGenericActionType, kSelectKeyType);
act->addKeyEvent(KeyState(KEYCODE_F5, ASCII_F5, 0));
act = new Action(globalMap, "SKCT", "Skip", kGenericActionType, kActionKeyType);
act->addKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE, 0));
act = new Action(globalMap, "PAUS", "Pause", kGenericActionType, kStartKeyType);
act->addKeyEvent(KeyState(KEYCODE_SPACE, ' ', 0));
act = new Action(globalMap, "SKLI", "Skip line", kGenericActionType, kActionKeyType);
act->addKeyEvent(KeyState(KEYCODE_PERIOD, '.', 0));
act = new Action(globalMap, "VIRT", "Display keyboard", kVirtualKeyboardActionType);
act->addKeyEvent(KeyState(KEYCODE_F7, ASCII_F7, 0));
act = new Action(globalMap, "REMP", "Remap keys", kKeyRemapActionType);
act->addKeyEvent(KeyState(KEYCODE_F8, ASCII_F8, 0));
mapper->addGlobalKeymap(globalMap);
mapper->pushKeymap("global");
#endif
}
extern "C" int scummvm_main(int argc, const char * const argv[]) {
Common::String specialDebug;
@ -295,6 +337,9 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
// take place after the backend is initiated and the screen has been setup
system.getEventManager()->init();
// Now as the event manager is created, setup the keymapper
setupKeymapper(system);
// Unless a game was specified, show the launcher dialog
if (0 == ConfMan.getActiveDomain())
launcherDialog();

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@ -48,6 +48,7 @@ namespace Common {
class TimerManager;
class SeekableReadStream;
class WriteStream;
class HardwareKeySet;
}
class FilesystemFactory;
@ -744,6 +745,15 @@ public:
*/
virtual Common::EventManager *getEventManager() = 0;
/**
* Register hardware keys with keymapper
*
* @return HardwareKeySet with all keys and recommended mappings
*
* See keymapper documentation for further reference.
*/
virtual Common::HardwareKeySet *getHardwareKeySet() { return 0; }
//@}

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@ -79,6 +79,36 @@ GuiManager::~GuiManager() {
delete _theme;
}
#ifdef ENABLE_KEYMAPPER
void GuiManager::initKeymap() {
using namespace Common;
bool tmp;
Keymapper *mapper = _system->getEventManager()->getKeymapper();
// Do not try to recreate same keymap over again
if (mapper->getKeymap("gui", tmp) != 0)
return;
Action *act;
Keymap *guiMap = new Keymap("gui");
act = new Action(guiMap, "CLOS", "Close", kGenericActionType, kStartKeyType);
act->addKeyEvent(KeyState(KEYCODE_ESCAPE, ASCII_ESCAPE, 0));
act = new Action(guiMap, "CLIK", "Mouse click");
act->addLeftClickEvent();
act = new Action(guiMap, "VIRT", "Display keyboard", kVirtualKeyboardActionType);
act->addKeyEvent(KeyState(KEYCODE_F7, ASCII_F7, 0));
act = new Action(guiMap, "REMP", "Remap keys", kKeyRemapActionType);
act->addKeyEvent(KeyState(KEYCODE_F8, ASCII_F8, 0));
mapper->addGlobalKeymap(guiMap);
}
#endif
bool GuiManager::loadNewTheme(Common::String id, ThemeEngine::GraphicsMode gfx) {
// If we are asked to reload the currently active theme, just do nothing
// FIXME: Actually, why? It might be desirable at times to force a theme reload...
@ -213,6 +243,12 @@ void GuiManager::runLoop() {
const uint32 waitTime = 1000 / 45;
#ifdef ENABLE_KEYMAPPER
// Due to circular reference with event manager and GUI
// we cannot init keymap on the GUI creation. Thus, let's
// try to do it on every launch, checking whether the
// map is already existing
initKeymap();
eventMan->getKeymapper()->pushKeymap("gui");
#endif

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@ -124,6 +124,8 @@ protected:
bool _themeChange;
void initKeymap();
void saveState();
void restoreState();