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SCI: Move _audioCompression(Type|OffsetMapping) to AudioVolumeResourceSource
svn-id: r49830
This commit is contained in:
parent
1a0201f7e9
commit
6667a71027
@ -163,8 +163,12 @@ void Resource::writeToStream(Common::WriteStream *stream) const {
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stream->write(data, size);
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}
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uint32 Resource::getAudioCompressionType() {
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return _source->_audioCompressionType;
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uint32 Resource::getAudioCompressionType() const {
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return _source->getAudioCompressionType();
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}
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uint32 AudioVolumeResourceSource::getAudioCompressionType() const {
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return _audioCompressionType;
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}
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@ -172,8 +176,6 @@ ResourceSource::ResourceSource(ResSourceType type, const Common::String &name, i
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: _sourceType(type), _name(name), _volumeNumber(volNum), _resourceFile(resFile) {
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_scanned = false;
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_associatedMap = NULL;
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_audioCompressionType = 0;
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_audioCompressionOffsetMapping = NULL;
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}
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ResourceSource::~ResourceSource() {
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@ -190,7 +190,7 @@ public:
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* This method is used only by the "dump" debugger command.
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*/
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void writeToStream(Common::WriteStream *stream) const;
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uint32 getAudioCompressionType();
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uint32 getAudioCompressionType() const;
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protected:
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int32 _fileOffset; /**< Offset in file */
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@ -36,6 +36,9 @@ namespace Sci {
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AudioVolumeResourceSource::AudioVolumeResourceSource(const Common::String &name, ResourceSource *map, int volNum)
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: VolumeResourceSource(name, map, volNum, kSourceAudioVolume) {
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_audioCompressionType = 0;
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_audioCompressionOffsetMapping = NULL;
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/*
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* Check if this audio volume got compressed by our tool. If that is the
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* case, set _audioCompressionType and read in the offset translation
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@ -57,8 +57,6 @@ public:
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const Common::FSNode * const _resourceFile;
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const int _volumeNumber;
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ResourceSource *_associatedMap; // TODO: Move to VolumeResourceSource
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uint32 _audioCompressionType; // TODO: Move to AudioVolumeResourceSource
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int32 *_audioCompressionOffsetMapping; // TODO: Move to AudioVolumeResourceSource
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protected:
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ResourceSource(ResSourceType type, const Common::String &name, int volNum = 0, const Common::FSNode *resFile = 0);
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@ -87,6 +85,9 @@ public:
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* Load a resource.
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*/
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virtual void loadResource(Resource *res);
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virtual uint32 getAudioCompressionType() const { return 0; }
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};
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class DirectoryResourceSource : public ResourceSource {
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@ -141,10 +142,16 @@ public:
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};
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class AudioVolumeResourceSource : public VolumeResourceSource {
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protected:
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uint32 _audioCompressionType;
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int32 *_audioCompressionOffsetMapping;
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public:
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AudioVolumeResourceSource(const Common::String &name, ResourceSource *map, int volNum);
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virtual void loadResource(Resource *res);
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virtual uint32 getAudioCompressionType() const;
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};
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class ExtAudioMapResourceSource : public ResourceSource {
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