FULLPIPE: More renames in scene09

This commit is contained in:
Eugene Sandulenko 2014-02-23 23:44:53 +02:00
parent 5e8559e23f
commit 6673472a22
3 changed files with 24 additions and 24 deletions

View File

@ -163,8 +163,8 @@ Vars::Vars() {
scene09_grit = 0;
scene09_dudeY = 0;
scene09_gulperIsPresent = true;
scene09_var09 = 0;
scene09_var10 = -1;
scene09_dudeIsOnLadder = false;
scene09_interactingHanger = -1;
scene09_var11 = -1;
scene09_var12 = -1000;
scene09_numMovingHangers = 0;

View File

@ -355,8 +355,8 @@ public:
StaticANIObject *scene09_spitter;
StaticANIObject *scene09_grit;
bool scene09_gulperIsPresent;
int scene09_var09;
int scene09_var10;
bool scene09_dudeIsOnLadder;
int scene09_interactingHanger;
int scene09_var11;
int scene09_var12;
BallChain scene09_balls;

View File

@ -64,8 +64,8 @@ void scene09_initScene(Scene *sc) {
g_vars->scene09_spitter = sc->getStaticANIObject1ById(ANI_PLEVATEL, -1);
g_vars->scene09_grit = sc->getStaticANIObject1ById(ANI_GRIT_9, -1);
g_vars->scene09_gulperIsPresent = true;
g_vars->scene09_var09 = 0;
g_vars->scene09_var10 = -1;
g_vars->scene09_dudeIsOnLadder = false;
g_vars->scene09_interactingHanger = -1;
g_vars->scene09_var11 = -1;
g_vars->scene09_var12 = -1000;
@ -215,7 +215,7 @@ void scene09_initScene(Scene *sc) {
}
int sceneHandler09_updateScreenCallback() {
int res = g_fp->drawArcadeOverlay(g_fp->_objectIdAtCursor == ANI_VISUNCHIK || g_vars->scene09_var10 >= 0);
int res = g_fp->drawArcadeOverlay(g_fp->_objectIdAtCursor == ANI_VISUNCHIK || g_vars->scene09_interactingHanger >= 0);
if (!res)
g_fp->_updateScreenCallback = 0;
@ -226,7 +226,7 @@ int sceneHandler09_updateScreenCallback() {
int scene09_updateCursor() {
g_fp->updateCursorCommon();
if (g_vars->scene09_var10 < 0) {
if (g_vars->scene09_interactingHanger < 0) {
if (g_fp->_objectIdAtCursor == ANI_VISUNCHIK) {
if (g_fp->_cursorId == PIC_CSR_ITN)
g_fp->_updateScreenCallback = sceneHandler09_updateScreenCallback;
@ -428,7 +428,7 @@ void sceneHandler09_cycleHangers() {
void sceneHandler09_limitHangerPhase() {
for (int i = 0; i < g_vars->scene09_numMovingHangers; i++) {
if (i != g_vars->scene09_var10) {
if (i != g_vars->scene09_interactingHanger) {
g_vars->scene09_hangers[i]->phase += g_vars->scene09_hangers[i]->field_8;
if (g_vars->scene09_hangers[i]->phase > 85)
@ -570,14 +570,14 @@ void sceneHandler09_checkHangerCollide() {
}
void sceneHandler09_hangerStartCycle() {
StaticANIObject *ani = g_vars->scene09_hangers[g_vars->scene09_var10]->ani;
StaticANIObject *ani = g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->ani;
if (ani->_movement) {
ani->startAnim(MV_VSN_CYCLE2, 0, -1);
g_vars->scene09_hangers[g_vars->scene09_var10]->field_8 = 0;
g_vars->scene09_hangers[g_vars->scene09_var10]->phase = g_vars->scene09_var11 + (g_fp->_mouseScreenPos.y - g_vars->scene09_var19) / 2;
g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->field_8 = 0;
g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase = g_vars->scene09_var11 + (g_fp->_mouseScreenPos.y - g_vars->scene09_var19) / 2;
if (g_vars->scene09_var12 != -1000 && g_vars->scene09_hangers[g_vars->scene09_var10]->phase != g_vars->scene09_var12) {
if (g_vars->scene09_var12 != -1000 && g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase != g_vars->scene09_var12) {
ExCommand *ex = new ExCommand(0, 35, SND_9_019, 0, 0, 0, 1, 0, 0, 0);
ex->_field_14 = 1;
@ -587,7 +587,7 @@ void sceneHandler09_hangerStartCycle() {
g_vars->scene09_var12 = -1000;
}
} else {
g_vars->scene09_var10 = -1;
g_vars->scene09_interactingHanger = -1;
}
}
@ -608,14 +608,14 @@ int sceneHandler09(ExCommand *cmd) {
getCurrSceneSc2MotionController()->setEnabled();
getGameLoaderInteractionController()->enableFlag24();
g_vars->scene09_var09 = 0;
g_vars->scene09_dudeIsOnLadder = false;
break;
case MSG_SC9_TOLADDER:
getCurrSceneSc2MotionController()->clearEnabled();
getGameLoaderInteractionController()->disableFlag24();
g_vars->scene09_var09 = 1;
g_vars->scene09_dudeIsOnLadder = true;
break;
case MSG_SC9_PLVCLICK:
@ -659,7 +659,7 @@ int sceneHandler09(ExCommand *cmd) {
sceneHandler09_limitHangerPhase();
sceneHandler09_checkHangerCollide();
if (g_vars->scene09_var10 >= 0)
if (g_vars->scene09_interactingHanger >= 0)
sceneHandler09_hangerStartCycle();
if (!g_vars->scene09_var17)
@ -671,14 +671,14 @@ int sceneHandler09(ExCommand *cmd) {
}
case 30:
if (g_vars->scene09_var10 >= 0) {
if (ABS(g_vars->scene09_hangers[g_vars->scene09_var10]->phase) < 15) {
g_vars->scene09_hangers[g_vars->scene09_var10]->ani->_callback2 = 0;
g_vars->scene09_hangers[g_vars->scene09_var10]->ani->changeStatics2(ST_VSN_NORMAL);
if (g_vars->scene09_interactingHanger >= 0) {
if (ABS(g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->phase) < 15) {
g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->ani->_callback2 = 0;
g_vars->scene09_hangers[g_vars->scene09_interactingHanger]->ani->changeStatics2(ST_VSN_NORMAL);
}
}
g_vars->scene09_var10 = -1;
g_vars->scene09_interactingHanger = -1;
break;
@ -703,7 +703,7 @@ int sceneHandler09(ExCommand *cmd) {
break;
}
g_vars->scene09_var10 = hng;
g_vars->scene09_interactingHanger = hng;
g_vars->scene09_var11 = g_vars->scene09_hangers[hng]->phase;
g_vars->scene09_var12 = g_vars->scene09_hangers[hng]->phase;
@ -726,7 +726,7 @@ int sceneHandler09(ExCommand *cmd) {
}
}
if (g_vars->scene09_var09 && g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC9_LADDER_R
if (g_vars->scene09_dudeIsOnLadder && g_fp->_currentScene->getPictureObjectIdAtPos(cmd->_sceneClickX, cmd->_sceneClickY) == PIC_SC9_LADDER_R
&& !cmd->_keyCode && !g_fp->_aniMan->_movement) {
handleObjectInteraction(g_fp->_aniMan, g_fp->_currentScene->getPictureObjectById(PIC_SC9_LADDER_R, 0), 0);
}