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I18N: Update translation (French)
Currently translated at 100.0% (1656 of 1656 strings)
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po/fr_FR.po
14
po/fr_FR.po
@ -8,8 +8,8 @@ msgstr ""
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"Project-Id-Version: ScummVM 1.8.0git\n"
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"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
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"POT-Creation-Date: 2021-10-23 19:53+0000\n"
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"PO-Revision-Date: 2021-10-20 09:33+0000\n"
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"Last-Translator: Purple T <ZEONK@hotmail.com>\n"
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"PO-Revision-Date: 2021-10-23 20:48+0000\n"
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"Last-Translator: Thierry Crozat <criezy@scummvm.org>\n"
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"Language-Team: French <https://translations.scummvm.org/projects/scummvm/"
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"scummvm/fr/>\n"
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"Language: fr_FR\n"
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@ -1049,17 +1049,15 @@ msgstr "Plein écran"
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#: gui/options.cpp:1469
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msgid "V-Sync"
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msgstr ""
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msgstr "V-Sync"
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#: gui/options.cpp:1469
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#, fuzzy
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#| msgid "Wait for the vertical sync to refresh the screen in 3D renderer"
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msgid ""
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"Wait for the vertical sync to refresh the screen in order to prevent tearing "
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"artifacts"
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msgstr ""
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"Attend la synchronisation verticale pour rafraîchir l'écran dans le moteur "
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"de rendu 3D"
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"Attend la synchronisation verticale pour rafraîchir l'écran afin d'éliminer "
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"les déchirures"
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#: gui/options.cpp:1472
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msgid "Game 3D Renderer:"
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@ -2900,7 +2898,7 @@ msgstr "Mise à l'échelle Pixel-perfect"
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#: backends/graphics/opengl/opengl-graphics.cpp:244
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msgid "Even pixels scaling"
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msgstr "Mise à l'échelle des pixels pairs"
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msgstr "Mise à l'échelle avec pixels réguliers"
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#: backends/graphics/opengl/opengl-graphics.cpp:245
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#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:69
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