I18N: Update translation (French)

Currently translated at 100.0% (1656 of 1656 strings)
This commit is contained in:
Thierry Crozat 2021-10-23 20:48:40 +00:00 committed by ScummVM-Translations
parent c3a71a6cdf
commit 66d8189b18

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@ -8,8 +8,8 @@ msgstr ""
"Project-Id-Version: ScummVM 1.8.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n"
"POT-Creation-Date: 2021-10-23 19:53+0000\n"
"PO-Revision-Date: 2021-10-20 09:33+0000\n"
"Last-Translator: Purple T <ZEONK@hotmail.com>\n"
"PO-Revision-Date: 2021-10-23 20:48+0000\n"
"Last-Translator: Thierry Crozat <criezy@scummvm.org>\n"
"Language-Team: French <https://translations.scummvm.org/projects/scummvm/"
"scummvm/fr/>\n"
"Language: fr_FR\n"
@ -1049,17 +1049,15 @@ msgstr "Plein écran"
#: gui/options.cpp:1469
msgid "V-Sync"
msgstr ""
msgstr "V-Sync"
#: gui/options.cpp:1469
#, fuzzy
#| msgid "Wait for the vertical sync to refresh the screen in 3D renderer"
msgid ""
"Wait for the vertical sync to refresh the screen in order to prevent tearing "
"artifacts"
msgstr ""
"Attend la synchronisation verticale pour rafraîchir l'écran dans le moteur "
"de rendu 3D"
"Attend la synchronisation verticale pour rafraîchir l'écran afin d'éliminer "
"les déchirures"
#: gui/options.cpp:1472
msgid "Game 3D Renderer:"
@ -2900,7 +2898,7 @@ msgstr "Mise à l'échelle Pixel-perfect"
#: backends/graphics/opengl/opengl-graphics.cpp:244
msgid "Even pixels scaling"
msgstr "Mise à l'échelle des pixels pairs"
msgstr "Mise à l'échelle avec pixels réguliers"
#: backends/graphics/opengl/opengl-graphics.cpp:245
#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:69