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AUDIO: Add a separate AC-3 decoder
This code comes from clone2727's now defunct (?) ac3 branch.
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audio/decoders/ac3.cpp
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201
audio/decoders/ac3.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/inttypes.h"
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#include "common/ptr.h"
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#include "common/stream.h"
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#include "common/textconsole.h"
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#include "audio/audiostream.h"
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#include "audio/decoders/ac3.h"
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#include "audio/decoders/raw.h"
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extern "C" {
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#include <a52dec/a52.h>
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}
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namespace Audio {
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class AC3Stream : public PacketizedAudioStream {
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public:
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AC3Stream();
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~AC3Stream();
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bool init(Common::SeekableReadStream &firstPacket);
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void deinit();
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// AudioStream API
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int readBuffer(int16 *buffer, const int numSamples) { return _audStream->readBuffer(buffer, numSamples); }
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bool isStereo() const { return _audStream->isStereo(); }
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int getRate() const { return _audStream->getRate(); }
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bool endOfData() const { return _audStream->endOfData(); }
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bool endOfStream() const { return _audStream->endOfStream(); }
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// PacketizedAudioStream API
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void queuePacket(Common::SeekableReadStream *data);
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void finish() { _audStream->finish(); }
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private:
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Common::ScopedPtr<QueuingAudioStream> _audStream;
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a52_state_t *_a52State;
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uint32 _frameSize;
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byte _inBuf[4096];
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byte *_inBufPtr;
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int _flags;
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int _sampleRate;
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};
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AC3Stream::AC3Stream() : _a52State(0), _frameSize(0), _inBufPtr(0), _flags(0), _sampleRate(0) {
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}
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AC3Stream::~AC3Stream() {
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deinit();
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}
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enum {
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HEADER_SIZE = 7
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};
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bool AC3Stream::init(Common::SeekableReadStream &firstPacket) {
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deinit();
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// In theory, I should pass mm_accel() to a52_init(), but I don't know
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// where that's supposed to be defined.
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_a52State = a52_init(0);
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// Go through the header to find sync
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byte buf[HEADER_SIZE];
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_sampleRate = -1;
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for (uint i = 0; i < firstPacket.size() - sizeof(buf); i++) {
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int flags, bitRate;
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firstPacket.seek(i);
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firstPacket.read(buf, sizeof(buf));
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if (a52_syncinfo(buf, &flags, &_sampleRate, &bitRate) > 0)
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break;
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}
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// Ensure we have a valid sample rate
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if (_sampleRate <= 0) {
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deinit();
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return false;
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}
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_audStream.reset(makeQueuingAudioStream(_sampleRate, true));
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_inBufPtr = _inBuf;
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_flags = 0;
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_frameSize = 0;
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return true;
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}
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void AC3Stream::deinit() {
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if (!_a52State)
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return;
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_audStream.reset();
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a52_free(_a52State);
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_a52State = 0;
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}
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void AC3Stream::queuePacket(Common::SeekableReadStream *data) {
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Common::ScopedPtr<Common::SeekableReadStream> packet(data);
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while (packet->pos() < packet->size()) {
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uint32 leftSize = packet->size() - packet->pos();
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uint32 len = _inBufPtr - _inBuf;
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if (_frameSize == 0) {
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// No header seen: find one
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len = HEADER_SIZE - len;
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if (len > leftSize)
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len = leftSize;
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packet->read(_inBufPtr, len);
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leftSize -= len;
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_inBufPtr += len;
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if ((_inBufPtr - _inBuf) == HEADER_SIZE) {
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int sampleRate, bitRate;
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len = a52_syncinfo(_inBuf, &_flags, &sampleRate, &bitRate);
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if (len == 0) {
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memmove(_inBuf, _inBuf + 1, HEADER_SIZE - 1);
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_inBufPtr--;
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} else {
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_frameSize = len;
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}
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}
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} else if (len < _frameSize) {
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len = _frameSize - len;
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if (len > leftSize)
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len = leftSize;
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assert(len < sizeof(_inBuf) - (_inBufPtr - _inBuf));
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packet->read(_inBufPtr, len);
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leftSize -= len;
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_inBufPtr += len;
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} else {
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// TODO: Eventually support more than just stereo max
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int flags = A52_STEREO | A52_ADJUST_LEVEL;
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sample_t level = 32767;
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if (a52_frame(_a52State, _inBuf, &flags, &level, 0) != 0)
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error("Frame fail");
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int16 *outputBuffer = (int16 *)malloc(6 * 256 * 2 * 2);
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int16 *outputPtr = outputBuffer;
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int outputLength = 0;
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for (int i = 0; i < 6; i++) {
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if (a52_block(_a52State) == 0) {
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sample_t *samples = a52_samples(_a52State);
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for (int j = 0; j < 256; j++) {
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*outputPtr++ = (int16)samples[j];
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*outputPtr++ = (int16)samples[j + 256];
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}
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outputLength += 1024;
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}
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}
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if (outputLength > 0) {
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flags = FLAG_STEREO | FLAG_16BITS;
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#ifdef SCUMM_LITTLE_ENDIAN
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flags |= FLAG_LITTLE_ENDIAN;
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#endif
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_audStream->queueBuffer((byte *)outputBuffer, outputLength, DisposeAfterUse::YES, flags);
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}
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_inBufPtr = _inBuf;
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_frameSize = 0;
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}
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}
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}
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PacketizedAudioStream *makeAC3Stream(Common::SeekableReadStream &firstPacket) {
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Common::ScopedPtr<AC3Stream> stream(new AC3Stream());
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if (!stream->init(firstPacket))
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return 0;
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return stream.release();
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}
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} // End of namespace Audio
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51
audio/decoders/ac3.h
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51
audio/decoders/ac3.h
Normal file
@ -0,0 +1,51 @@
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef AUDIO_DECODERS_AC3_H
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#define AUDIO_DECODERS_AC3_H
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#include "common/scummsys.h"
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#ifdef USE_A52
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namespace Common {
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class SeekableReadStream;
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} // End of namespace Common
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namespace Audio {
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class PacketizedAudioStream;
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/**
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* Create a PacketizedAudioStream that decodes AC-3 sound
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*
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* @param firstPacket The stream containing the first packet of data
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* @return A new PacketizedAudioStream, or NULL on error
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*/
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PacketizedAudioStream *makeAC3Stream(Common::SeekableReadStream &firstPacket);
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} // End of namespace Audio
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#endif
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#endif
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softsynth/opl/nuked.o
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endif
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ifdef USE_A52
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MODULE_OBJS += \
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decoders/ac3.o
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endif
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ifdef USE_ALSA
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MODULE_OBJS += \
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