mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-13 15:40:57 +00:00
TINSEL: Clear some more vars upon engine destruction
This commit is contained in:
parent
e1d1d72db8
commit
672ab3cca3
@ -87,7 +87,7 @@ void SetNewScene(SCNHANDLE scene, int entrance, int transition);
|
||||
|
||||
//----------------- GLOBAL GLOBAL DATA --------------------
|
||||
|
||||
// FIXME: Avoid non-const global vars
|
||||
// These vars are reset upon engine destruction
|
||||
|
||||
bool g_bRestart = false;
|
||||
bool g_bHasRestarted = false;
|
||||
@ -97,6 +97,9 @@ static bool g_bCuttingScene = false;
|
||||
|
||||
static bool g_bChangingForRestore = false;
|
||||
|
||||
// FIXME: CountOut is used by ChangeScene
|
||||
static int CountOut = 1; // == 1 for immediate start of first scene
|
||||
|
||||
#ifdef DEBUG
|
||||
bool g_bFast; // set to make it go ludicrously fast
|
||||
#endif
|
||||
@ -113,8 +116,8 @@ static Scene g_NextScene = { 0, 0, 0 };
|
||||
static Scene g_HookScene = { 0, 0, 0 };
|
||||
static Scene g_DelayedScene = { 0, 0, 0 };
|
||||
|
||||
static Common::PROCESS *g_pMouseProcess = 0;
|
||||
static Common::PROCESS *g_pKeyboardProcess = 0;
|
||||
static Common::PROCESS *g_pMouseProcess = nullptr;
|
||||
static Common::PROCESS *g_pKeyboardProcess = nullptr;
|
||||
|
||||
static SCNHANDLE g_hCdChangeScene;
|
||||
|
||||
@ -633,10 +636,6 @@ void RestoreMasterProcess(INT_CONTEXT *pic) {
|
||||
CoroScheduler.createProcess(PID_MASTER_SCR, RestoredProcess, &pic, sizeof(pic));
|
||||
}
|
||||
|
||||
// FIXME: CountOut is used by ChangeScene
|
||||
// FIXME: Avoid non-const global vars
|
||||
static int CountOut = 1; // == 1 for immediate start of first scene
|
||||
|
||||
/**
|
||||
* If a scene restore is going on, just return (we don't update the
|
||||
* screen during this time).
|
||||
@ -766,6 +765,27 @@ void LoadBasicChunks() {
|
||||
}
|
||||
}
|
||||
|
||||
void ResetVarsTinsel() {
|
||||
g_bRestart = false;
|
||||
g_bHasRestarted = false;
|
||||
g_loadingFromGMM = false;
|
||||
|
||||
g_bCuttingScene = false;
|
||||
|
||||
g_bChangingForRestore = false;
|
||||
|
||||
CountOut = 1;
|
||||
|
||||
g_NextScene = {0, 0, 0};
|
||||
g_HookScene = {0, 0, 0};
|
||||
g_DelayedScene = {0, 0, 0};
|
||||
|
||||
g_pMouseProcess = nullptr;
|
||||
g_pKeyboardProcess = nullptr;
|
||||
|
||||
g_hCdChangeScene = 0;
|
||||
}
|
||||
|
||||
//----------------- TinselEngine --------------------
|
||||
|
||||
// Global pointer to engine
|
||||
@ -904,7 +924,7 @@ TinselEngine::~TinselEngine() {
|
||||
FreeAllTokens(); // token.cpp
|
||||
RebootTimers(); // timers.cpp
|
||||
ResetVarsTinlib(); // tinlib.cpp
|
||||
// TODO: tinsel.cpp
|
||||
ResetVarsTinsel(); // tinsel.cpp
|
||||
}
|
||||
|
||||
Common::String TinselEngine::getSavegameFilename(int16 saveNum) const {
|
||||
|
Loading…
x
Reference in New Issue
Block a user