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display Joe at current position during intro. Still have to find out why the truck flashes on talkie version...
svn-id: r10898
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2a5c965283
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@ -152,7 +152,7 @@ void QueenEngine::roomChanged() {
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}
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_logic->currentRoom(73);
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// XXX _entryObj = 584;
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_logic->entryObj(584);
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_logic->roomDisplay(_logic->roomName(_logic->currentRoom()), RDM_FADE_JOE, 100, 2, true);
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Cutaway::run("c70d.cut", nextFilename, _graphics, _logic, _resource);
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