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SCI: Handle saving via the GMM for LB2 floppy
LB2 floppy is one of the few full version games that was shipped without a selector vocabulary. Add the necessary selectors for it, so that saving via the GMM is correctly enabled
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@ -208,6 +208,12 @@ Common::StringArray Kernel::checkStaticSelectorNames() {
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findSpecificSelectors(names);
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// HACK for LB2 floppy, for saving via GMM
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if (g_sci->getGameId() == GID_LAURABOW2) {
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names[342] = "input";
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names[343] = "controls";
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}
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for (const SelectorRemap *selectorRemap = sciSelectorRemap; selectorRemap->slot; ++selectorRemap) {
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if (getSciVersion() >= selectorRemap->minVersion && getSciVersion() <= selectorRemap->maxVersion) {
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const uint32 slot = selectorRemap->slot;
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