BLADERUNNER: Howie Lee AI and Leary overlap fixes

This commit is contained in:
Thanasis Antoniou 2019-05-17 14:26:03 +03:00
parent 1e412ec977
commit 674e44f55b
6 changed files with 21 additions and 12 deletions

View File

@ -76,10 +76,8 @@ bool AIScriptHowieLee::Update() {
// It might cause a blink-in issue, depending when update() will be called for Howie
// This is kept as a backup while similar code is placed in the CT01 and CT02 scenes InitializeScene()
// that will handle Howie appearing there immediately (fix for blink in)
if ( Game_Flag_Query(kFlagMcCoyInChinaTown)
&& !Actor_Query_In_Set(kActorHowieLee, kSetCT01_CT12)
&& Global_Variable_Query(kVariableChapter) == 1 // added condition - in cut content don't force Howie to return to CT01 here after Act 1
) {
if (Game_Flag_Query(kFlagMcCoyInChinaTown)
&& !Actor_Query_In_Set(kActorHowieLee, kSetCT01_CT12)) {
AI_Movement_Track_Flush(kActorHowieLee);
AI_Movement_Track_Append(kActorHowieLee, 67, 0); // in kSetCT01_CT12
Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeDefault);
@ -131,15 +129,14 @@ void AIScriptHowieLee::CompletedMovementTrack() {
if (Actor_Query_Goal_Number(kActorHowieLee) == kGoalHowieLeeMovesInDiner03) {
if (_vm->_cutContent) {
//
// *after Act 1* Howie will be going to the Garbage Bin "regularly"
// *after Act 1* Howie will be going to the Garbage Bin "semi-regularly"
// if McCoy is not in scenes CT01 and CT12 (where Howie is visible working at the diner)
// otherwise he'll do the short cycle (goals 0, 1, 2, 3)
// This will result in Howie not being at the Diner sometimes even when McCoy is in Chinatown area
// This won't happen in Act 1, since he is most useful during that Act
if (Global_Variable_Query(kVariableChapter) > 1
&& Player_Query_Current_Scene() != kSceneCT01
&& Player_Query_Current_Scene() != kSceneCT12
&& Player_Query_Current_Scene() != kSceneCT04
&& Random_Query(1, 5) == 1
) {
Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeGoesToCT04GarbageBin);
return; // true;

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@ -118,8 +118,7 @@ void SceneScriptCT01::InitializeScene() {
#if BLADERUNNER_ORIGINAL_BUGS
#else
if (!Actor_Query_In_Set(kActorHowieLee, kSetCT01_CT12)
&& Global_Variable_Query(kVariableChapter) == 1
) {
&& Global_Variable_Query(kVariableChapter) < 4) {
AI_Movement_Track_Flush(kActorHowieLee);
AI_Movement_Track_Append(kActorHowieLee, 67, 0); // in kSetCT01_CT12
Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeDefault);

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@ -73,8 +73,7 @@ void SceneScriptCT12::InitializeScene() {
#if BLADERUNNER_ORIGINAL_BUGS
#else
if (!Actor_Query_In_Set(kActorHowieLee, kSetCT01_CT12)
&& Global_Variable_Query(kVariableChapter) == 1
) {
&& Global_Variable_Query(kVariableChapter) < 4) {
AI_Movement_Track_Flush(kActorHowieLee);
AI_Movement_Track_Append(kActorHowieLee, 67, 0); // in kSetCT01_CT12
Actor_Set_Goal_Number(kActorHowieLee, kGoalHowieLeeDefault);

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@ -111,7 +111,7 @@ bool SceneScriptDR05::ClickedOnItem(int itemId, bool a2) {
if (itemId == kItemChain
&& Player_Query_Combat_Mode()
&& Actor_Query_Goal_Number(kActorMoraji) == kGoalOfficerLearyDefault
&& Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiDefault
) {
Overlay_Play("DR05OVER", 1, false, true, 0);
Item_Remove_From_World(kItemChain);

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@ -364,6 +364,11 @@ void SceneScriptPS04::dialogueWithGuzza() {
Delay(1000);
Actor_Face_Actor(kActorGuzza, kActorMcCoy, true);
Delay(1000);
// if McCoy confesses before the body is dumped, then the body should be found (even if in dumpster)
if (!Game_Flag_Query(kFlagCT04HomelessBodyThrownAway)) {
Game_Flag_Set(kFlagCT04HomelessBodyFound);
// return false;
}
}
Actor_Says(kActorGuzza, 700, 34);
Actor_Says(kActorMcCoy, 4100, 13);

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@ -113,6 +113,15 @@ void SceneScriptRC01::InitializeScene() {
}
} else {
if (!Game_Flag_Query(kFlagRC02toRC01) && !Game_Flag_Query(kFlagRC03toRC01)) {
#if BLADERUNNER_ORIGINAL_BUGS
#else
// set leary at his original position since otherwise he may overlap badly
// with scenery during the video loop of the spinner landing
// This only applies in Act 1, before the flag kFlagRC01PoliceDone is set
if (Actor_Query_Is_In_Current_Set(kActorOfficerLeary)) {
Actor_Set_At_XYZ(kActorOfficerLeary, -261.80f, 6.00f, 79.58f, 512);
}
#endif // BLADERUNNER_ORIGINAL_BUGS
Scene_Loop_Start_Special(kSceneLoopModeLoseControl, kRC01LoopInshotWithCrowd, false);
}
Scene_Loop_Set_Default(kRC01LoopWithCrowd);