TSAGE: Bugfix for self-closing drawers in Scene #7700

This commit is contained in:
Paul Gilbert 2011-05-06 22:43:53 +10:00
parent 7b043baf91
commit 67975303e6

View File

@ -1602,7 +1602,7 @@ void Scene7600::postInit(SceneObjectList *OwnerList) {
*--------------------------------------------------------------------------*/
void Scene7700::Action1::signal() {
SceneObject *fmtObj = (SceneObject *) _endHandler;
SceneObjectExt *fmtObj = (SceneObjectExt *) _endHandler;
switch (_actionIndex++) {
case 0: {
PlayerMover *mover1 = new PlayerMover();
@ -1612,7 +1612,7 @@ void Scene7700::Action1::signal() {
}
case 1:
_globals->_player.checkAngle(fmtObj);
if (_globals->_player._field8C == 0)
if (fmtObj->_state == 0)
fmtObj->animate(ANIM_MODE_5, this);
else
fmtObj->animate(ANIM_MODE_6, this);